2.1.1A Requiem Blood Currency

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2.1.1A Requiem Blood Currency

{Global Approval Number: SPICOD201720001}

2.1.1.1 Explanatory Memorandum (Scope)

The below paragraphs are a general overview and scope of the intention of the Canberra feeding rules and blood currency. Any rules in this document should be made considering these key values; a test to see if a rule interpretation is as intended would be, does the interpretation support or conflict with these values.

  1. In order to be a currency that can be relied on in game, the blood currency needs to be fool proof and the only method of feeding in the city.
  2. The blood currency system is intended to be the only source of human blood in the city.
  3. The currency must change hands in order to be useful, therefore:
  4. In order for the currency to be worth something PC actions must be completed in order to obtain it. E.g. retainers, allies and other merits cannot earn currency for you.
  5. Characters cannot store blood during the month themselves through any means other than blood coin system.
  6. No merits or powers provide effects to the human blood system other than the Red Ledger Mystery cult status 1 and the updated Haven merit discussed below.

2.1.1.2 Key Concepts

Below are the key concepts of the system

  • 1 Action protects one territory/sub territory from Scum stealing blood for the month.
  • Each kindred gets a free protection action each month in exchange for their normal feeding action.
  • Each territory/sub territory naturally earns X (See 2.1.1.x for details) blood coins each month (Default 2) if its unmolested.
  • NPC Tenants do not belong to PCs as retainers and allies (E.g. Farmers do not cost a territory blood as they barely feed)
  • Regent gets given coins just before each game by a member of the Red Ledger and hands back used coins. The amount of coins is based upon how many actions guarding a territory were completed.
  • 1 Blood coin used reflects enough for a kindred to remain alive for a month (e.g. spend 1 blood to stay awake) and nothing more (no discipline use, no rituals, nothing).
  • A kindred must patrol on the surface in order to protect a territory.
  • A blood coin is only useful for 3 months before it expires.
  • Blood in your system resets to nil for the purposes of blood use during the month after the game.
  • Any valid blood coin can be taken to any Regent with unused patrolled territory to allow a Kindred to feed there for the duration of a month.

2.1.1.3 Blood at Game and during the month

If a character spent a blood coin they automatically start on 5 blood. Each additional coin they spend will allow them to have 1d5 extra blood (with the minimum on that roll equalling their level of herd).

The first dot in the mystery cult Red Ledger provides 1 additional blood at the start of each game.

It is expected that the player with stipulate how many coins they intend to spend during the month in their downtime. If they didn't put in a downtime, they instead must stipulate how many they use at the start of a game. A player must stipulate how many blood coins they wish to spend before rolling for blood, this can only be done before start of the game.

Each coin spent represents how much blood the PC has access to each night during the month, this extra blood cannot be saved for game or later use in another month. Instead this blood is to justify getting up each night and the use of blood intensive disciplines or rituals the character uses during the month to get by.

Example: Dave the Mekhet player advises in his downtime he will spend 2 blood coins to feed for the month. This means he has 1 additional blood each day beyond that he requires to wake up to spend on disciplines or rituals. When it comes to game night, it doesn’t matter how he spent those blood each night, instead he gets 5+1d5 (for the additional coin he spent) for blood. If he had herd 2, that means he would as a minimum get 2 on each additional 1d5 he rolls for blood.

Formula: Starting Blood = (X-1) x 1d5[Minimum Herd Rating as result] + 5[Representing first blood coin] + 1 [If you have Mystery Cult Red Ledger], where X equals the number of blood coins spent.

2.1.1.4 Territories

This section provides details on how many blood coins can be harvested from a territory, and the number of territories in each regency. This amount may change in game due to plot or may be adjusted with a month’s prior notice of the ST if the blood coin model needs adjusting due to the amount of players in the game. This sub style sheet must be updated to reflect this.

The current production of each territory/sub territory is 2 blood coins each monthly excluding non PC related tenants (e.g. retainers, allies, kindred herd and other similar merits count towards the feeding number, while the NPC tenant farmer doesn’t count). The Actual number of Regencies is 5, with each Regency having 10 territories/sub territories, which means it can produce up to 20 blood coins each month.

2.1.1.5 Blood Coins

Blood coins are an intricate pieces of metal which are inheritably difficult to forge, in their design there is a month and year so the holder knows when the coin will expire. Each month’s coin is slightly different to the month before.

Those with 3rd Dot in Red Ledger Mystery Cult can identify real coins through a brand they receive during a ritual.

Blood coins expire after 3 months.

2.1.1.6 Traditional Costs

The below are the historical costs of jobs and tasks made in value of blood coins

  • Prince: Regents have traditionally paid 4 coins each a month to the Prince, but expect him to absorb all the costs of protecting the city as a whole in addition to running the court.
  • Sheriff: Princes have in the past paid 4 coins in to the Sheriff and provided a pool of a further 5 coins to cover deputies.
  • Keeper of Elysium: have in the past received 3 coins, plus 1 to cover an assistant.
  • Other Princes Staff functionaries: Have traditionally own earned 1 coin for the position
  • Assisting a Regent with an issue within a regency is normally considered a 1 coin task
  • Patrolling a territory has always been considered 1 coin task, earning 1 for the patrolling kindred and 1 for the Regent.