Adelaide Cabal Template

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How to use this template

Fill out every section with your cabals details and answer the questions posed by the document.


Farseeker (“Scrounger”) — Your character's name here

Creed: Your Cabals goals, reasons for their goals and their path to achieving them.

Under Sigil upload an image of your Sigil to your page


History of the Cabal

In this section fill out the history of the cabal.

The dates and location of formation as well as it's accomplishments and any members joining or leaving


Members

Titles:

'Farseeker (“Scrounger”)' — The mage whose chief duty is to gather needed resources for the cabal. Another common name for this position is the “Hand.”

'Doorwarden (“Bouncer”)' — The mage whose chief duty is to protect the cabal. Mages also call this position the “Fist.”

'Hearthmaster (“Guide”)' — The mage tasked with maintaining (and perhaps even finding) the cabal’s sanctum. This position is sometimes called the “Heart.”

'Lorekeeper (“Scribe”)' — The mage in charge of keeping the cabal’s history and knowledge intact. He is also known as the “Head” (which sometimes results in a spate of predictable jokes).

'Edgetender (“Hexer”)' — The mage who nurtures the mystical resources of the cabal. The Edgetender is also called the “Eye.”

For more information on these titles go to pages 20 – 22 of Sanctum and Sigil.

A Cabal must have each of these roles met by at least one Mage.

A single Mage can have multiple titles however only if there are not enough Mages within the Cabal to fulfil all the titles.


If there are only 2 Mages in a Cabal they should have the following roles: One working as Hearthmaster and Lorekeeper. The other as Hand, Fist, and Eye.


Practices and Protocols

Creed: This segment answers the questions of what, who and how: What are the mages’ goals? Who do the goals benefit? How will the cabal members achieve them?

Duties: This details the day-to-day tasks of the cabal and what roles certain members are expected to perform. It usually involves an oath each member must take upon joining.

Directed Protocols: These are important pacts mages make among each other regarding their common behavior. The Directed Protocols are primarily broken into the Great Rights (ones common to all Atlantean cabals) and the Lesser Analogues (oaths tailored to the needs of the authoring cabal).

Interdicts: This portion deals with activities banned by the cabal.

Addendums: These cover anything added after the Protocols are set in place


Example of Creed from Page 25 of Sanctum and Sigil

We, the Chosen of Avalon, set upon ourselves the task to uncover the secrets of this world and the next, to gather the lore to our home, the sanctum known as Diogenes’ Lantern, there to set it up before our community as an Athenaeum so that they may unravel its mysteries beside us. And may we, through our actions, lead our kind to a new renaissance and the rebirth of that which we hold in our hearts, the true home of all mages, Atlantis. In our lifetimes may it rise again. As we pray, so must it be


For more information examine pages 25 - 33 of Sanctum and Sigil

These protocols should be no shorter than 3 sentences and no longer than 5 paragraphs each


Sigil

Awakening skull 70x70.png

Your Sigil goes here along with a brief description of what it means


Few modern mages see the benefit in making individual sigils, but most cabals devise one. Heralds or ambassadors carry cabal sigils as an introduction to the people they meet, for a properly constructed sigil isn’t just an artistic showpiece. Like the knightly coat-ofarms, a sigil transmits fundamental information about the cabal: its experiences, its values and its intentions. Many claim that a sigil is more than a physical object — it represents Supernal concepts, actualized by the force of the cabal’s collective will.

Modern cabal sigils are used in most official transactions. 'At Consilium gatherings, a person carrying the sigil acts as a de facto voice for the cabal. When the bearer travels to another’s territory, the sigil shows that the bearer is a sanctioned representative of the sigil’s cabal.'

Having a Sigil allows others to identify the Cabal as a unit. These can be as complex or as simple as the players devise however the complexity or simplicity reflects upon the cabal as a whole.

For example: A Cabal which has a simple single colour badge may subscribe to a single ideal where they are steadfast however require internal debate on any other issue.

A Cabal with a extremely complex sigil is likely to have a highly codified set of Protocols, Interdicts and Addendum.