Armidale Requiem Themes

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Themes will change over the course of the story as it unfolds and is also reliant on the players, so have been separated into two measures that will change as the game progresses. Themes and Mood can be voted on by the player base HERE, and players will be awarded prestige for the feedback. Voting closes on the 15th of each month. The top three themes in each measure as voted by the player base each month will be presented here so that players locally an abroad may get a sense of the Themes of our game.

Themes given below have a description; what that theme means in game and downtime, votes; number of the player base who voted, 0 being an entirely VST driven, the rating; feedback fraction of player base represented by a likert scale from 0 (Never), 1 (Singular), 2 (Rarely), 3 (Sometimes), 4(Often), to 5 (Always).


Player Themes

Player themes are what the players believe the themes expressed by the general player base to be and the most recent summary of how the players feel the game is thematically. The top three (3) as of DATE are:

Theme Description      Votes Rating
Ambition getting what you want, stunted by, thwarted by. 0 0 (Never)
Deception how to deceive, results of. 0 5 (Always)
Power the search for, the loss of, what we are willing to exchange for. 0 1 (Singular)

Plot Themes

Plot themes are what the story is meant to portray, and while driven by the Storyteller and less changeable, are still subject to interpretation by the players as it progresses. The top three (3) as of DATE are:

Theme Description      Votes Rating
Consequences results of action past, dealing with, overcoming. 0 4 (Often)
Justice the fight for, injustice, truth versus justice. 0 3 (Sometimes)
Prejudice clan-ism, covenant-ism, dealing with. 0 2 (Rarely)


Example Themes

While there are examples on the FEEDBACK FORM of themes, for ease of clutter these are kept to a minimum, and you may enter your own option. However if you do not know what to enter, here are some suggestions from both the web and suggested by the players:

Theme Description
Alienation The effects of, the loneliness of, to cure it.
Ambition getting what you want, stunted by, thwarted by.
Betrayal the pain of, in love and friendship.
Coming of age loss of innocence, growing up.
Courage courage to deal with conflict, lack of, developing, conquering with.
Deception how to deceive, results of.
Consequences results of action past, dealing with, overcoming.
Discovery what does it take to discover new places, inner meaning, strength, even treasure.
Escape from life, routine, prison, family pressures.
Death how to escape, what happens after, consequences of.
Fear driven by, dealing with, conquering.
Freedom loss of, gaining, handling, fight for.
Good vs evil survival of one despite the other, triumph of one over the other.
Isolation physical and emotional.
Jealousy trouble caused by, denial of, driven by.
Justice the fight for, injustice, truth versus justice.
Loss of life, innocence, love, friends, to avoid.
Loneliness no man is an island, or hell is other people.
Love love fades, is blind, can overcome all obstacles, can
Lust for power, for sex.
Prejudice clan-ism, covenant-ism, dealing with.
Power the search for, the loss of, what we are willing to exchange for.
Security the loss of, the finding of the need for, how we act when security is shattered.
Spirituality the struggle to find faith, live without faith etc.
Survival man versus nature