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[[File:SkullMTA.jpg|right|250px]]
 
[[File:SkullMTA.jpg|right|250px]]
 
=Chronicles of Darkness - Mage: the Awakening Second Edition=
 
=Chronicles of Darkness - Mage: the Awakening Second Edition=
::<font size=4>''Philosophy is odious and obscure;<br>
+
<div style='text-align: center;'>
 +
<font size=4>''Philosophy is odious and obscure;<br>
 
''Both law and physic are for petty wits;<br>
 
''Both law and physic are for petty wits;<br>
 
''Divinity is basest of the three,<br>
 
''Divinity is basest of the three,<br>
 
''Unpleasant, harsh, contemptable, and vile.<br>
 
''Unpleasant, harsh, contemptable, and vile.<br>
 
'' 'Tis magic, magic that hath ravished me.</font><br>
 
'' 'Tis magic, magic that hath ravished me.</font><br>
::::- Christopher Marlowe, ''Doctor Faustus''
+
- Christopher Marlowe, ''Doctor Faustus''</div>
  
 
== Overview ==
 
== Overview ==
 +
The world of '''Mage: The Awakening''' is a prison of Will, a world Fallen from Supernal grace, where humans, once all able to bend reality to their will, are now cursed to remain ignorant of the Supernal powers that exist alongside them, and their true heritage. Mages are those few individuals who have Awakened, chasing that itch in their soul and surviving mind-bending metaphysical trials, only to reveal the most agonizing truth imaginable: the world is a Lie, a splinter of what Reality once was, and the Supernal Realms - realms of Magic and Truth - are, seemingly, just out of reach forevermore. Driven by a burning need to understand the secrets of the Supernal, of their shared lineage, and of the Fallen World, their wills shape reality by forces they call Magic. Burdened by searing insight and an addiction to knowledge, Mages face many dangers in search of their next metaphysical 'high', chasing their Great Works. Opposing them is the terrifying will of the Exarchs, tyrannical god-beings that usurped the Supernal realm, mandating and maintaining the Lie of the Fallen World.
  
The world of '''Mage: The Awakening''' is a Fallen Lie of hopeless oppression, a prison for human beings cursed to remain ignorant of the myriad occult forces influencing them. Mages are those few individuals who have Awakened to the truth, seeing the Supernal World hidden behind the Lie. Driven by a need to understand the Fallen World’s secrets, empowered with magic by their insight, they face many dangers in their addiction to mystery, but none more than their own human pride.
+
But no threat is so great, no danger so insurmountable, as the pride of these cataclysmically powerful, yet woefully mortal beings.  
 +
 
 +
They are, after all, simply humans, unleashed.
  
 
===Player Resources===
 
===Player Resources===
*'''[[Awakening Character Template CofD|Mage Character Template]]'''<br>
+
*'''[[Awakening Character Template CofD|Mage Character Template]]'''
*'''[http://jessilaurn.com/Genre_Directories/MtA2_Guide_TT.pdf Awakening 2<sup>e</sup> Genre Directory]'''
+
**'''[[Awakening_Sleepwalker_Character_Template_CofD|Sleepwalker Character Template]]'''
 +
*<s>'''Awakening 2<sup>e</sup> Genre Directory'''</s> <sub>(Not Available)</sub>
 +
*<s>'''The Dō of Wisdom'''</s> <sub>(Not Available; To Be Rewritten)</sub>
 +
*[https://drive.google.com/file/d/1xfXvHVRHCkRGdGSZIhNaCEccY5dHeUyU/view Duel Arcane Quick Reference Guide]
 +
*[http://www.voidstate.com/rpg/mage-spell-helper Mage Spell Calculator (Website)] <sub>''(PC & Mobile)''</sub>
 +
** <font size=1>''Note: Does not calculate the +5-after-penalties-Yantra cap at all, is not updated with any'' '''Signs of Sorcery''' ''mechanics.''</font>
 +
*[https://docs.google.com/spreadsheets/d/1eLWTmWGbOxuFeTc2Yj9D0D0UXuNC3zV-6a9UrPf0RJM/edit?usp=sharing Mage Spell Calculator (Google Doc)] <sub>''(Save a copy to your Google Drive to use.)''</sub>
 +
** <font size=1>''Note: Does show wasted dice after +5-after-penalties-Yantra cap, is not updated with any'' '''Signs of Sorcery''' ''mechanics.''</font>
 +
* <font size=1>''Note: Use the above calculators as a guide only, and always double check the rules and BTS addenda before engaging an Awakening ST.''</font>
  
===Player Resources - BTS===
+
===Player Resources===
These are some additional pages with information for players from the GST Awakening CofD.  
+
These are some additional pages with information for players from the National Office.  
 
* [[Awakening CofD GSS]]
 
* [[Awakening CofD GSS]]
** Important information on themes, setting, Australian history, and additional approval levels.
+
** Important information on genre-wide themes, setting, important rules addenda, and additional approval levels.
* [[National Awakening CofD History|National Awakening CofD History]]
+
* <s>[[National Awakening CofD History]]</s>
** What DID happen in our past? Find out here!
+
** <font size=1>''Note: The national genre history was never been provided as a separate document. Contact the National Office ST chain to find out more.''</font>
 
 
===Player Resources - SNA===
 
To be added.
 
  
 
==Genre Staff==
 
==Genre Staff==
: '''Global Genre Storyteller''' (GGST Awakening): [mailto:spi.ggst.awakening@gmail.com David Hupperts]
+
: '''Awakening Genre Storyteller (GST)''': [mailto:gst.awakening.cofd@beyondthesunset.org.au N/A]
: '''BtS Genre Storyteller''' (GST Awakening): [mailto:gst.awakening.cofd@beyondthesunset.org.au Nick Wittman]
+
: '''Assistant National Storyteller: Dark Places (aNST:DP)''': ''Constructing additional pylons - TBA.''
: '''GWB National Storyteller''': [mailto:gir.storyteller@gmail.com Morgan Rippke]
 
  
 
== Characters ==
 
== Characters ==
 
+
For a list of all pages tagged as characters, see [[:Category:Awakening_Characters_CofD|the relevant category]], or look at the relevant Order, Path or City pages/categories for more info.
For a list of all pages tagged as characters, see the category [[:Category:Awakening_Characters_CofD]], or look at the relevant Order, Path or city page (or category), which will list the relevant characters.
 
  
 
== [[:Category: Paths CofD|Paths]] ==
 
== [[:Category: Paths CofD|Paths]] ==
[[Image:AcanthusRune.jpg|90px]] [[Image:MastigosRune.jpg|90px]] [[Image:MorosRune.jpg|90px]] [[Image:ObrimosRune.jpg|90px]] [[Image:ThyrsusRune.jpg|90px]]  
+
<div style='text-align: center;'>[[Image:AcanthusRune.jpg|90px]] [[Image:MastigosRune.jpg|90px]] [[Image:MorosRune.jpg|90px]] [[Image:ObrimosRune.jpg|90px]] [[Image:ThyrsusRune.jpg|90px]]</div>
  
Every Mage upon awakening is drawn to a Watchtower, a realm within the Supernal world, where they sign their name and gain the ability to draw magic across Abyss. A watchtower helps define a mage, and the type of magic they can access often affects their personalities, but not always.
+
Upon Awakening, every Mage is drawn to a Watchtower, a distant realm both within and beyond the Supernal Realms, where if they mark the Tower with their Name, they gain the ability to draw magic from their soul, as a rare bridge across the endless Abyss. A Watchtower both defines, and is defined by a Mage, but the will of the Watchtowers is difficult to divine, so to say a Path is limited by, or to, a given personality isn't entirely true. Mages are unique beings whose will supersedes the world - they supersede stereotypes, too.
  
* '''[[:Category:Acanthus CofD|Acanthus]]''' - Known as the '''Enchanters''' of the Awakened community. With their powers of [[Fate CofD|Fate]] and [[Time CofD|Time]] they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
+
* '''[[:Category:Acanthus CofD|Acanthus]]''' - Known as the '''Enchanters''' of the Awakened community. With their powers of Fate and Time, they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
* '''[[:Category:Mastigos CofD|Mastigos]]''' - Called '''Warlocks''' by many, the Mastigos tend to see themselves as masters of all. They possess the powers of [[Mind CofD|Mind]] and [[Space CofD|Space]], and are often ruthless in using them to achieve their goals.
+
* '''[[:Category:Mastigos CofD|Mastigos]]''' - Called '''Warlocks''' by many, the Mastigos steel themselves through mental and metaphysical trial. They possess the powers of Mind and Space, and are as unforgiving upon others as they are upon themselves.
* '''[[:Category:Moros CofD|Moros]]''' - Due to their mastery of [[Death CofD|Death]] and [[Matter CofD|Matter]] the Moros have earned the name '''Necromancers'''. They tend to have sombre views of the universe, knowing death treats all equally it's hard to maintain a view of good and evil.
+
* '''[[:Category:Moros CofD|Moros]]''' - Due to their powers of Death and Matter, the Moros are known as '''Necromancers'''. They tend to have sombre views of life, Moros find it hard to maintain a view of good and evil, when death seemingly treats all as equal.
* '''[[:Category:Obrimos CofD|Obrimos]]''' - All Obrimos have a divine inspired Awakening, leading to them being called the '''Theurgists''' by other mages. With [[Forces CofD|Forces]] and [[Prime CofD|Prime]] at their sides they are often devoted to higher causes with neigh-unshakable wills.
+
* '''[[:Category:Obrimos CofD|Obrimos]]''' - All Obrimos have a truly divine spark, and are known to others as '''Theurgists'''. With Forces and Prime at their sides, they are highly devoted, with nigh-unshakable wills, and exert that will over magic itself.
* '''[[:Category:Thyrsus CofD|Thyrsus]]''' - With their deep connection to [[Life CofD|Life]] and [[Spirit CofD|Spirit]] the Thyrsus are known as '''Shamans''' to other Awakened. They are often known for following their primal natures, instinct and passion leading them over reason.
+
* '''[[:Category:Thyrsus CofD|Thyrsus]]''' - With their deep connection to Life and Spirit, the Thyrsus are known as '''Shamans'''. They are often known for following their primal natures, instinct and passion leading them over Fallen science and logic.
  
 
== [[:Category: Orders CofD|Orders]] ==
 
== [[:Category: Orders CofD|Orders]] ==
[[Image:AdamantineArrow.png|70px]] [[Image:FreeCouncil.png|90px]] [[Image:GuardiansoftheVeil.png|75px]] [[Image:Mysterium.png|80px]] [[Image:SilverLadder.png|85px]] [[Image:SeersoftheThrone.png|85px]] [[Image:SkullMTA.jpg|75px]]  
+
<div style='text-align: center;'>[[Image:AdamantineArrow.png|70px]] [[Image:FreeCouncil.png|90px]] [[Image:GuardiansoftheVeil.png|75px]] [[Image:Mysterium.png|80px]] [[Image:SilverLadder.png|85px]] [[Image:SeersoftheThrone.png|85px]] [[Image:SkullMTA.jpg|75px]] </div>
  
 
For as long as the Awakened can remember there have always been the Diamond orders, recently they have become the pentacle with the inclusion of the Free Council.
 
For as long as the Awakened can remember there have always been the Diamond orders, recently they have become the pentacle with the inclusion of the Free Council.
* '''[[:Category:Adamantine Arrow CofD|Adamantine Arrow]]''' - These '''Claws of the Dragon''' seek to protect the [[Pentacle CofD|Pentacle]] through force. Their philosophy is the [[Adamant Way CofD|Adamant Way]], a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
+
* '''[[:Category:Adamantine Arrow CofD|Adamantine Arrow]]''' - These '''Claws of the Dragon''' seek to protect the Pentacle through force. Their philosophy is the [[Adamant Way CofD|Adamant Way]], a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
* '''[[:Category:Free Council CofD|Free Council]]''' - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old [[Atlantis CofD|Atlantean]] tales, the Free Council members often believe that change is for the best and push the boundaries of both Science and Magic.
+
* '''[[:Category:Free Council CofD|Free Council]]''' - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old Atlantean tales, the Free Council members often believe that change is for the best and push the boundaries of both Science and Magic.
* '''[[:Category:Guardians of the Veil CofD|Guardians of the Veil]]''' - Descended from the '''Eye of the Dragon''' the Guardians see themselves as the police of all Awakened. Believing that [[Vulgar Magic CofD|Reached Magic]] and [[Paradox CofD|Paradoxes]] strengthen the [[Abyss CofD|Abyss]] they do whatever it takes to keep magic a secret, and punish those who abuse it.
+
* '''[[:Category:Guardians of the Veil CofD|Guardians of the Veil]]''' - Descended from the '''Eye of the Dragon''' the Guardians see themselves as the police of all Awakened. Believing that Reached Magic and Paradoxes strengthen the Abyss, they do whatever it takes to keep magic a secret, and punish those who abuse it.
* '''[[:Category:Mysterium CofD|Mysterium]]''' - Often known as the Lore Masters of the [[Pentacle CofD|Pentacle]], these '''Wings of the Dragon''' are both old fashioned researches and Indiana Style Archaeologists. They seek to learn all they can from the past, both it's knowledge, and the lessons that lead to the fall [[Atlantis CofD|Atlantis]].
+
* '''[[:Category:Mysterium CofD|Mysterium]]''' - Often known as the Lore Masters of the Pentacle, these '''Wings of the Dragon''' are both old fashioned researches and Indiana Jones Style Archaeologists. They seek to learn all they can from the past, both it's knowledge, and learn the lessons that lead to the fall Atlantis.
* '''[[:Category:Silver Ladder CofD|Silver Ladder]]''' - Descended from the priests and viziers of [[Atlantis CofD|Atlantis]], collectively known as the '''Vox Draconis''', The Silver Ladder believes that its place is to lead the rest of the [[Pentacle CofD|Pentacle]] mages. Their main goal is to reunite the [[Fallen World CofD|Fallen World]] with the [[Supernal Realm CofD|Supernal Realm]], so that all humans can access the magic that is their right. Maintain the [[Cryptopoly CofD]], a network of secret societies, with influence throughout the mortal world.
+
* '''[[:Category:Silver Ladder CofD|Silver Ladder]]''' - Descended from the priests and viziers of Atlantis, collectively known as the '''Vox Draconis''', The Silver Ladder believes that its place is to lead the rest of the Pentacle mages. Their main goal is to reunite the Fallen World with the Supernal Realm, so that all humans can access the magic that is their right.
* '''[[:Category:Seers of the Throne CofD|Seers of the Throne]]''' - These Slaves of the [[Exarchs CofD|Exarchs]] seek to Serve their masters and Gain power in order to cement their comfort, to live like Kings and hold as much power as they can. Any who serve faithfully shall receive rewards, any Seer knows this
+
* '''[[:Category:Seers of the Throne CofD|Seers of the Throne]]''' - These Slaves of the Exarchs seek to Serve their masters and gain power in order to cement their comfort, to live like kings and hold as much power as they can. Any who serve faithfully shall receive rewards.
* '''[[:Category:Apostate CofD|Apostate]]''' - Apostates are mages that have not joined any Order of awakened and instead make do on their own. Often they do not even join a [[Cabals CofD|Cabal]], which leads to much distrust from other members of the Awakened community.
+
* '''[[:Category:Apostate CofD|Apostate]]''' - Apostates are mages that have not joined any Order of awakened and instead make do on their own. Often they do not even join a Cabal, which leads to much distrust from other members of the Awakened community.
  
 
===Nameless Orders===
 
===Nameless Orders===
 
* '''[[:Category:Nameless CofD|Nameless]]''' - Several factions and cabals of apostates that refused the authority of the Diamond Orders, and rebelled against them, culminating in the Nameless War.
 
* '''[[:Category:Nameless CofD|Nameless]]''' - Several factions and cabals of apostates that refused the authority of the Diamond Orders, and rebelled against them, culminating in the Nameless War.
  
=== Left Handed Mages ===
+
===Left Handed Mages===
 
 
 
* '''[[:Category:Banishers CofD|Banishers]]''' - Mages who turn on their own kind.   
 
* '''[[:Category:Banishers CofD|Banishers]]''' - Mages who turn on their own kind.   
 
* '''[[:Category:The Mad CofD|The Mad]]''' - Mages who have lost the last of their Wisdom.
 
* '''[[:Category:The Mad CofD|The Mad]]''' - Mages who have lost the last of their Wisdom.
 
* '''[[:Category:Scelesti CofD|Scelesti]]''' - Mages who pervert Supernal magic by invoking the Abyss.
 
* '''[[:Category:Scelesti CofD|Scelesti]]''' - Mages who pervert Supernal magic by invoking the Abyss.
 +
 +
== [[:Category:Sleepwalkers CofD|Sleepwalkers]] ==
 +
A precious few humans exist who, although not Awakened, possesses enough awareness of the Supernal World to escape many of the effects of the Lie. They do not suffer from Quiescence, generate Dissonance, or worsen the risk of Paradox, and as such these [[:Category:Sleepwalkers CofD|Sleepwalkers]] are when found often included at least at the periphery of Awakened society.
  
 
== Groups ==
 
== Groups ==
 
 
* '''[[:Category:Legacies CofD|Legacies]]''' - Most mages, once able, join a Legacy.
 
* '''[[:Category:Legacies CofD|Legacies]]''' - Most mages, once able, join a Legacy.
 
* '''[[:Category:Cabals CofD|Cabals]]''' - Small groups, primarily local.
 
* '''[[:Category:Cabals CofD|Cabals]]''' - Small groups, primarily local.
* '''[[:Category:Factions CofD|Factions]]''' - Large groups within each order.
 
  
 
== Consilia of Australia ==
 
== Consilia of Australia ==
 
+
* <s>'''[[Adelaide Awakening CofD|Adelaide]]'''</s> - ''Venue Closed''.
* '''[[Adelaide Awakening CofD|Adelaide]]'''
+
* '''[[Southern Cross Awakening CofD|Southern Cross]]''' - ''Venue'' '''''Closing Soon'''''.
* '''[[Southern Cross Awakening CofD|Southern Cross]]'''
+
* <s>'''[[Brisbane Awakening CofD|Brisbane]]'''</s> - ''Venue Closed''.
 
 
== Consilia of North America ==
 
 
 
* '''[[Ames Awakening CofD|Ames, Iowa]]'''
 
* '''[[St. Louis Cross Genre CofD|St. Louis, Missouri]]'''
 
 
 
  
 
[[Category:CofD]]
 
[[Category:CofD]]

Latest revision as of 05:08, 22 July 2020

SkullMTA.jpg

Chronicles of Darkness - Mage: the Awakening Second Edition

Philosophy is odious and obscure;
Both law and physic are for petty wits;
Divinity is basest of the three,
Unpleasant, harsh, contemptable, and vile.
'Tis magic, magic that hath ravished me.

- Christopher Marlowe, Doctor Faustus

Overview

The world of Mage: The Awakening is a prison of Will, a world Fallen from Supernal grace, where humans, once all able to bend reality to their will, are now cursed to remain ignorant of the Supernal powers that exist alongside them, and their true heritage. Mages are those few individuals who have Awakened, chasing that itch in their soul and surviving mind-bending metaphysical trials, only to reveal the most agonizing truth imaginable: the world is a Lie, a splinter of what Reality once was, and the Supernal Realms - realms of Magic and Truth - are, seemingly, just out of reach forevermore. Driven by a burning need to understand the secrets of the Supernal, of their shared lineage, and of the Fallen World, their wills shape reality by forces they call Magic. Burdened by searing insight and an addiction to knowledge, Mages face many dangers in search of their next metaphysical 'high', chasing their Great Works. Opposing them is the terrifying will of the Exarchs, tyrannical god-beings that usurped the Supernal realm, mandating and maintaining the Lie of the Fallen World.

But no threat is so great, no danger so insurmountable, as the pride of these cataclysmically powerful, yet woefully mortal beings.

They are, after all, simply humans, unleashed.

Player Resources

Player Resources

These are some additional pages with information for players from the National Office.

  • Awakening CofD GSS
    • Important information on genre-wide themes, setting, important rules addenda, and additional approval levels.
  • National Awakening CofD History
    • Note: The national genre history was never been provided as a separate document. Contact the National Office ST chain to find out more.

Genre Staff

Awakening Genre Storyteller (GST): N/A
Assistant National Storyteller: Dark Places (aNST:DP): Constructing additional pylons - TBA.

Characters

For a list of all pages tagged as characters, see the relevant category, or look at the relevant Order, Path or City pages/categories for more info.

Paths

AcanthusRune.jpg MastigosRune.jpg MorosRune.jpg ObrimosRune.jpg ThyrsusRune.jpg

Upon Awakening, every Mage is drawn to a Watchtower, a distant realm both within and beyond the Supernal Realms, where if they mark the Tower with their Name, they gain the ability to draw magic from their soul, as a rare bridge across the endless Abyss. A Watchtower both defines, and is defined by a Mage, but the will of the Watchtowers is difficult to divine, so to say a Path is limited by, or to, a given personality isn't entirely true. Mages are unique beings whose will supersedes the world - they supersede stereotypes, too.

  • Acanthus - Known as the Enchanters of the Awakened community. With their powers of Fate and Time, they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
  • Mastigos - Called Warlocks by many, the Mastigos steel themselves through mental and metaphysical trial. They possess the powers of Mind and Space, and are as unforgiving upon others as they are upon themselves.
  • Moros - Due to their powers of Death and Matter, the Moros are known as Necromancers. They tend to have sombre views of life, Moros find it hard to maintain a view of good and evil, when death seemingly treats all as equal.
  • Obrimos - All Obrimos have a truly divine spark, and are known to others as Theurgists. With Forces and Prime at their sides, they are highly devoted, with nigh-unshakable wills, and exert that will over magic itself.
  • Thyrsus - With their deep connection to Life and Spirit, the Thyrsus are known as Shamans. They are often known for following their primal natures, instinct and passion leading them over Fallen science and logic.

Orders

AdamantineArrow.png FreeCouncil.png GuardiansoftheVeil.png Mysterium.png SilverLadder.png SeersoftheThrone.png SkullMTA.jpg

For as long as the Awakened can remember there have always been the Diamond orders, recently they have become the pentacle with the inclusion of the Free Council.

  • Adamantine Arrow - These Claws of the Dragon seek to protect the Pentacle through force. Their philosophy is the Adamant Way, a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
  • Free Council - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old Atlantean tales, the Free Council members often believe that change is for the best and push the boundaries of both Science and Magic.
  • Guardians of the Veil - Descended from the Eye of the Dragon the Guardians see themselves as the police of all Awakened. Believing that Reached Magic and Paradoxes strengthen the Abyss, they do whatever it takes to keep magic a secret, and punish those who abuse it.
  • Mysterium - Often known as the Lore Masters of the Pentacle, these Wings of the Dragon are both old fashioned researches and Indiana Jones Style Archaeologists. They seek to learn all they can from the past, both it's knowledge, and learn the lessons that lead to the fall Atlantis.
  • Silver Ladder - Descended from the priests and viziers of Atlantis, collectively known as the Vox Draconis, The Silver Ladder believes that its place is to lead the rest of the Pentacle mages. Their main goal is to reunite the Fallen World with the Supernal Realm, so that all humans can access the magic that is their right.
  • Seers of the Throne - These Slaves of the Exarchs seek to Serve their masters and gain power in order to cement their comfort, to live like kings and hold as much power as they can. Any who serve faithfully shall receive rewards.
  • Apostate - Apostates are mages that have not joined any Order of awakened and instead make do on their own. Often they do not even join a Cabal, which leads to much distrust from other members of the Awakened community.

Nameless Orders

  • Nameless - Several factions and cabals of apostates that refused the authority of the Diamond Orders, and rebelled against them, culminating in the Nameless War.

Left Handed Mages

  • Banishers - Mages who turn on their own kind.
  • The Mad - Mages who have lost the last of their Wisdom.
  • Scelesti - Mages who pervert Supernal magic by invoking the Abyss.

Sleepwalkers

A precious few humans exist who, although not Awakened, possesses enough awareness of the Supernal World to escape many of the effects of the Lie. They do not suffer from Quiescence, generate Dissonance, or worsen the risk of Paradox, and as such these Sleepwalkers are when found often included at least at the periphery of Awakened society.

Groups

  • Legacies - Most mages, once able, join a Legacy.
  • Cabals - Small groups, primarily local.

Consilia of Australia

Pages in category "Awakening CofD"

The following 149 pages are in this category, out of 149 total.