Sydney Form Downtime

From BtS Wiki
Jump to navigation Jump to search

Domain | Locations | Links | Resources | Calendar | New Players | Position Holders | Glossary


Requiem | Characters | Court | History | Locations | VSS | Character Creation | Downtime Template

The 63 Sydney pages are to provide information for potential, new and current members in regards to the the games and running of the Sydney Domain of Beyond the Sunset.


This is the standard downtime form for the Awakening, Forsaken and Lost venues in Sydney. Please submit downtimes via email using the detailed template for subject.

For the Requiem game refer to the Sydney Requiem Downtime Template.

Instructions

Email Address

Email Subject

"Character Name" "Genre" Report "mmm"-"yy"

  • "Character Name" - can be short or full name
  • "Genre" - Name of the Venue as either Forsaken, Lost or Requiem only. Using Vampire, Werewolf or Changeling will not be accepted.
  • "mmm" - Short name only, first 3 letters. January = Jan, June = Jun, October = Oct.
  • "yy" - last 2 digits of the year, 2012 = 12.

Example: Downtime reports submitted for the character "Bob McBob-Bob" within the Vampire: The Requiem venue in April 2011 : Bob McBob-Bob Requiem Report Apr-12

  • Forsaken: <Character Name> Forsaken Report Apr-12
  • Lost: <Character Name> Lost Report Apr-12
  • Awakening: <Character Name> Awakening Report Apr-12

Due Date

By the first Saturday of the month for all venues.

Note

  • Copy into a text based email (not as an attachment)
  • Reports sent to the correct address with the correct subject heading will forward automatically to their respective VST's so there is no need to include your VST in the e-mail.
  • XP expenditure for the Sydney "Changeling the Lost" venue must also be submitted through the Sydney Lost XP Form (external website).

Player Name:

Member Number:

Character Name:

Venue: Forsaken, Lost, Requiem, Awakening

Domain: Harbour of Darkness

Date of Game:

Date of Report:


Dear Diary:

The purpose of this section is for you to give yourself an opportunity to express your character’s thoughts, opinions and feelings about the last session. Also write in stuff here completely unrelated to the scenes.


Game Recount:

Here is where you list actions that you’ve taken that you feel is significant to the plot. For the most part these are things you have discovered, have done or have had done to you resulting from player interaction. This includes (and not limited to):

  • Boons, deals, negotiations and arrangements made with other characters.
  • Attacks (supernatural, mundane, political etc..)
  • Campaigns, activities, ventures or enterprises you initiated or continued
  • Places you visited and things you did there.
  • Interactions with NPCs (phone calls, hit squads etc_)
  • Injuries you received (mentally or otherwise)
  • Morality loss or derangements gained
  • Any other significant action that may have consequences to other players or the venues as a whole.


Downtime Report

Here are the activities that you as a player have taken in your downtime, between games. What kind of actions can constitute downtime actions? Quite simply, everything a character can normally do in a session except attack other characters directly. Most players prefer to use their downtime actions for less than glamorous but still vital actions [pg 172 MET].


Resolve based actions (2 per dot in resolve)

These are actions your character takes personally, actions that involve self-improvement must be based on this, as does any action that requires the character’s personal attention.

-

-

-

-

-


Allies based actions (1 per Allies Merit)

These are actions your character has some allies accomplish for you. Their actions must be related to their sphere of influence [pg 138 MET].


Retainer based actions (1 per Retainer Merit)

These are actions your character has some retainers accomplish for you. Their actions must be within the capacity of their skills [pg 145 MET].


Status based actions (1 per Status Merit; must be mundane status)

These are actions your character can enact by virtue of power within an organization. Their actions must be within the capacity of their skills [pg 146 MET].


Regaining Vitae, Essence, Mana and Glamour

Briefly describe the method and location where your character regains their venue specific trait.


Travel to and from IC location (i.e. Court)

Describe the methods and precautions you take to travel to and from the IC venues of the game. This can become important if other characters or NPC’s are attempting to interact with your travels on some level. Please give special notification to the ST (ST Admin if applicable) immediately if it differs for any particular court event. If this is not resolved it may be taken as the previous months action or none at all.


XP Log

Here is where you list your XP expenditure. Make sure you make it clear what you intend to purchase and any notes, such as: teacher, how it was learnt (try to point back to downtime actions), etc. For costs please see [pg 32 MET] and [pg 121 MET-Requiem].

Item - Level - Cost XP (any notes needed)

i.e.: Celerity - 3 - 21XP (Out of Clan Discipline, see Resolve based action 2)


Spells at Chapter Start (1 per unmodified Stamina : Mage Only)

Here is where you list the active spells your character has on himself at the start of a game. A character can benefit from a number of spells equal to their unmodified stamina and has a number of successes (equal to gnosis multiplied by unmodified stamina) to be divided between these spells (This includes beneficial spells cast by other characters). Even though no draws are actually made, High Speech, Demense and willpower still add to the success limits of a spell. A mage with Stamina 2 and Gnosis 3 could have 2 spells with a combined total of 6 successes active at the start of a game. This does accumulate, any advanced durations spells are included in the total of all future "spells at chapter start" until the duration ends or the spell is cancelled. Mana spent for spells at chapter start are subtracted from mana draws at the beginning of game if the spell was cast during that games chapter. For example if the spells duration is 1 year and it's cost was paid during a previous month it's mana cost is not subtracted from the current month.


Spell: Description or rote name

Rote: Y/N

Bonuses: High Speech Chant, Demense, Spend willpower, Magical tool

Assigned Successes: 1

  • Potency: 0
  • Targets
    • Number: 0
    • Size: 0
  • Area of Effect: 0
  • Duration: 0
    • Duration Type: Transitory, Prolonged or Advanced Prolonged

Atlantian Rune:

Discribe how and where the rune is inscribed if one is used.

Special Spell Factor Descriptions

List special spell factors like fate 2 Conditional or Time 2 Prepared Spell. List any bonus or assigned successes where applicable.

Mana

  • Spell Cost: 0
  • Paradox Mitigation: 0


Narrator’s Report:

If you were a Narrator during game, you must submit this as well.

Scene: <insert scene name and date>

Plot: If this scene is part of an active plot, put its name here.

PCs: Please list the active player characters present in the scene.

Official NPCs: Please list the officially stated NPCs present in the scene.

Random NPCs: Please list any random NPCs that were brought into the game, along it a one sentence descriptor.

Objective: What was the purpose/objective behind this scene (if one existed)?

Summary: Give an overview of important events that happened in this scene. For a list of things required to be listed, see Game Recount.

Resolution: What was the ending result of the game; what will be the short term and long term consequences of these actions?

Comments: Any other notes you wish to make, such as awesome role-playing moments, interesting plot ideas, suspected meta-gaming or disruptions of scenes by PCs.

Note: Cut and paste for as many singular scenes as you can.