Difference between revisions of "Armidale GEIST"

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This Krewe keeps a low profile around town, dealing mostly with the Underworld and the border between that and the living world. It is believed they have some influence within the Cartographers Guild, and may have some ties with local supernatural entities. They do not however deal regularly with the other Krewes, and are usually only sighted at flesh fairs. Only an initiated member is privy to their end goals.
 
This Krewe keeps a low profile around town, dealing mostly with the Underworld and the border between that and the living world. It is believed they have some influence within the Cartographers Guild, and may have some ties with local supernatural entities. They do not however deal regularly with the other Krewes, and are usually only sighted at flesh fairs. Only an initiated member is privy to their end goals.
  
==Judge, Jury and Executioner==
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==Judge, Jury & Executioner==
  
 
=Individuals=
 
=Individuals=

Revision as of 23:06, 7 November 2013

Geist in Armidale

There are many things in the supernatural world that dwell in the shadows, that hide behind veils of magic and secrecy. Sin-eaters are not one of them. They walk in daylight, hide in plain sight, and walk amongst both the living and the dead. Most of what a sin-eater does in subtle, unlikely to disrupt authorities or disturb the more 'monstrous' denizens. Quite simply the things that interest a Sin Eater are largely unimportant to the majority of their non-mundane peers. yet in many ways Geist is THE cross-over venue.


Mages & Geist: Geist are in essence a force of nature, as such there is little reason for a Mage to interfere with their actions. Should a Geist kill, Fate will reveal that this was the victims destiny as Geist are an extension of death itself. Rare interactions between the two groups usually come about from Death mages seeking expertise on the Underworld, or from mages looking for knowledge lost to the world, or held by those that have passed into death.

Vampires & Geist: There is little reason for these two groups to cross paths in any significant way. Perhaps a murderous vampire might ignite Sin-Eater's wrath, but generally Giest are interested in the dead, vampires in the living. The most likely meetings would be purely social or business, as the Sin Eater can identify a vampire at a glance and usually avoid them if necessary.

Werewolves & Geist: There is little reason for the two groups to cross paths, Gesit are focused in cities and on ghosts, werewolves prefer the wilds and deal with spirits. Perhaps where particularly destructive spirits break through, or where the wolves need to deal with an especially powerful Death Spirit there may be reason for the two groups to work towards similar goals.

Changelings & Geist: While there may be things that a Changeling might want from a Sin-Eater, a Sin-Eater may benefit immensely from access to the Lost and their Goblin contacts. Little snippets of farie are so alive that they would be worth a great deal in the Underworld.

The Krewes

New England Union of Transporters

Primarily composed of Bonepickers the NEUT has been active in the area for generations. They provide safe travel in and out of the area (primarily by train) for supernaturals in need. In exchange they charge either a steep cash fee, or a modest fee sweetened by some exotic item, (The former Prince Harald used to pay for transport with the bottle blood-tears of a newly embraced twin, taken from a wolf-blooded family). NEUT stalwart Wayne 'the bouncer' McKinnen also runs Armidale's Black Cabs. The NEUT is always ready to make a deal, and rarely care about who or what they deal with.

Order of the Thrice-Pierced Heart

This Krewe keeps a low profile around town, dealing mostly with the Underworld and the border between that and the living world. It is believed they have some influence within the Cartographers Guild, and may have some ties with local supernatural entities. They do not however deal regularly with the other Krewes, and are usually only sighted at flesh fairs. Only an initiated member is privy to their end goals.

Judge, Jury & Executioner

Individuals

Character Krewe Archetype Notes Player
Wayne McKinnen NEUT Advocate Owner/Operator of Black Cabs NPC