The Page is still under construction as new venues are being added.
For all 'Out of Character' or real world enquiries contact our Domain Coordinator. All game related enquiries should be directed to the Domain Storyteller, who will either assist you directly or put you in touch with the appropriate Venue Storyteller.
- Domain Coordinator (DC): Ali Lawrie
- Domain Storyteller (DST): Nikita Boston
The World of Darkness
Do you remember your parents telling you there is nothing under your bed? They were wrong. Did you ever worry you were being followed but you convinced yourself it was all in your mind? You were wrong. Things DO go bump in the night...
The World of Darkness is a world of Gothic Horror where lying and stealing will be the least of your worries by the end of the night. It explores vice and virtue in a cruel world. It tests the unknown and supernatural. It delves into madness and mayhem. All while keeping up the pretense that everything is normal and serene.
Information for New Players
Where do we Play
When do we Play
Awakening games begin at 3:30pm AWST/5pm ACST/5:30pm AEST/6pm ACDT/6:30pm AEDT
Requiem games begin at 3:30pm AWST/5pm ACST/5:30pm AEST/6pm ACDT/7:30pm AEDT
Awakening 2.0 - 22nd
Requiem - 29th
Awakening 2.0 - 19th
Requiem - 26th
Awakening 2.0 - 19th
Requiem - 26th
Awakening 2.0 - 16th
Requiem - 23rd
Awakening 2.0 - 14th
Requiem - 21st
Awakening 2.0 - 11th
Requiem - 18th
Awakening 2.0 - 9th
Requiem - 16th
Awakening 2.0 - 6th
Requiem - 13th
Awakening 2.0 - 3rd
Requiem - 10th
September 29th - October 3rd
Awakening 2.0 - 29th
Requiem - 8th
Awakening 2.0 - 26th
Requiem - 5th
Awakening 2.0 - 10th
Requiem - 3rd
Rules of the Club
Beyond the Sunset is an Incorporated Not for Profit organisation. The Club is governed by a set of Articles of Incorporation, By Laws and Policies. It is highly recommended that all members familiarise themselves with the rules of our club. Below are some of the policies that frequently come into play.
- Code of Conduct
- Alcohol Policy
- Weapon Props Policy
We love new players. Come along and we will do our best to make sure you have a fun night. Whether you're new the Club, new to roleplaying, new to Live Action Role Playing (LARP), or an old member that has decided to come back and take a look at what's new and what's stayed the same, we are trilled to have you along!
The Club has some jargon that can be daunting to new people, so here's a quick run down of some of the things you might come across:
|Addenda||Contains custom rules for the LARP. Players should check the Resources for the latest version.|
|OOC||Out of Character|
|MET||Minds Eye Theatre. The official LARP rules published by White Wolf, however the current (2013) chronicle uses the tabletop rules for games (often with an electronic dice roller).|
|MST||Master Storyteller. Global Storyteller at the top of our Storytelling chain|
|GST||Genre Storyteller. They manage all the games of a given genre across the country|
|DST||Domain Storyteller. The person that brings all the VSTs of all the genres run in Brisbane to ensure that there is continuity between each of the games.|
|VC||Venue Coordinator. The person that organizes the venue, collects the money, is responsible for making sure everything is clean and locked up. If you have a real world issue - such as where are the toilets, or having concerns about game, the VC is the person to go to|
|VST||Venue Storyteller. The person that runs the game!|
|AVST||The VST's Assistant|
Character Creation Guidelines
Here you will find various fun things to help you design a PC for play in the sanctioned chronicle. We encourage well thought out concepts which create story and are inclusive and active in nature. The ST's and other players would love to hear about your ideas and you never know how your idea may take on a life of its own and suddenly plot is born! Why write a solitary character when you could have an entire family?
Concepts which are disruptive are not necessarily discouraged, although please DON'T write in your background that you are a Diablerist/Pure Spy/Servant of the Abyss unless you don't mind getting caught and whacked by PC's.
Character Development Document This document has a list of short answer questions that are designed to help you refine you concept and bring to life your new persona. You don't have to use it all, but there are some damn fine ideas and questions in it. The more work you put in the more you get out!
Due to the work involved with completing this document, you will get extra XP awarded to the character you complete it for.
This is not to say you must be a master wordsmith, rather attention to detail and consideration of a fully rounded persona rather than a 2D Archetype. Remember no one is good at everything and characters with flaws are much more interesting than a perfect "ubermench".
If you would like your character to have visited a location featured in Southern Cross or be a part of its history this is welcomed and even encouraged. Please contact the VST with your ideas and suggestions and we'll work to make your character part of our history. There are many roles and "events" which would be far more entertaining if they were populated by player characters. If you wish to have a background link with one of the characters listed here, don't hesitate to contact the player and/or the VST. The aim here is to bring the city to life and create fun inter-character links world wide. There are a couple of caveats.
- 1. What do you want/need and why ?
- 2. How will this come into game and create fun?
There's not much point to it, if it's hidden. What's the point of painting a picture then hiding it. The aim is to create fun plot and character driven interactions for our chronicle either now or in the future.
The VST, DST and players welcome you to approach us and offer suggestions to improve and enrich the chronicle for all of us.
- Get six months free by joining now!
- us on