Difference between revisions of "Archived-Canberra Requiem VSS"

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=Venue Style Sheet: Canberra Requiem=
 
=Venue Style Sheet: Canberra Requiem=
 
   
 
   
'''VSS Approval Number:''' VTRVSS-1312-Canberra (18 December 2013)
+
'''VSS Approval Number:''' VTRVSS1407 (29 July 2014)
  
 
'''Domain:''' Canberra/Carpe Civitatem
 
'''Domain:''' Canberra/Carpe Civitatem
Line 7: Line 7:
 
'''Venue:''' [[Canberra Requiem]]
 
'''Venue:''' [[Canberra Requiem]]
 
   
 
   
'''Venue Storyteller:''' [[User:99999|JAB]]
+
'''Venue Storyteller:''' [[User:2005100766|Sean West Money]]
 
   
 
   
 
The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are considered supplementary to the core game, do not necessarily require an ST presence and are limited in the effects they can have on the core game.
 
The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are considered supplementary to the core game, do not necessarily require an ST presence and are limited in the effects they can have on the core game.
 
   
 
   
 
==Description of Venue: Requiem Canberra – The Court==
 
==Description of Venue: Requiem Canberra – The Court==
 +
''This section can be altered at low approval''
 
   
 
   
Monthly, Saturday Nights. 6.00pm to 11.00pm.<br />
+
Monthly, Saturday Nights. 1800 h for 1900 h start, finishing between 2230 h and 2300 h<br />
 
'''Location:''' Scout Hall, Haig Park, Canberra.<br />
 
'''Location:''' Scout Hall, Haig Park, Canberra.<br />
'''Lead Storyteller:''' Jahn Barfoed (VST Canberra Requiem)<br />
+
'''Lead Storyteller:''' Sean West Money (VST Canberra Requiem)<br />
'''Temporary Narrators/dicerollers:''' May be appointed for any game when necessary.
+
'''Temporary Narrators/dicerollers:''' None (can be announced at game).
 
   
 
   
  
Line 80: Line 81:
 
==Storytelling Mechanics==
 
==Storytelling Mechanics==
 
   
 
   
===Feeding (MET Requiem p.230)===
+
===Mediation===
+
All players are encouraged to mediate challenges were possible. Mediated outcomes must be agreed to all parties. Players are encouraged to mediate with the phrase “I’ll win, but you’ll be awesome”.
 +
===Dice Rolling===
 +
All dice rolls unless previously and explicitly approved will be conducted by the VST. This is done to encourage the use of mediation where-ever possible.
 +
===Steering Vs Meta-Gaming===
 +
Steering is the use of IC actions to achieve an OOC outcome, for example the use of white lanyards for new players during their introduction. Effective steering is game building and community strengthening, and will attract ST discretion experience awards when detected.<br>
 +
Meta-gaming is the use of OOC actions to achieve an IC outcome, for example the use of lying or cheating. Meta-gaming where discovered will be subject to immediate disciplinary action which can include XP docking, suspension of the character or de-sanctioning of characters under the VSS.
 +
===Feeding (MET Requiem Pg 230===
 
The ST will make a single die roll for each character. This is the base amount of blood for the particular character.
 
The ST will make a single die roll for each character. This is the base amount of blood for the particular character.
+
Haven Location is automatically added to this roll. Shared Haven totals will be calculated by taking all characters that have been active for the past three months.<br>
Haven Location is automatically added to this roll.
+
Herd creates an available blood pool equal to the merit rating. This pool can be consumed by any PC, though each such transaction must be brought to the VST. A PC can only benefit once from the herd merit. Low rolls on blood draws may result in the Herd being used before the game at the VST's discretion.<br>
+
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving. The total is increased to four after the applicable merits have been applied.<br>
Herd creates an available blood pool equal to the merit rating. This pool can be consumed by any PC, though each such transaction must be brought to the VST. A PC can only benefit once from the herd merit. Low rolls on blood draws may result in the Herd being used before the game at the VST's discretion.
+
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined. <br>
+
Retainers cannot be fed from as a default, "Blood dolls" are covered by the Herd merit. Attempting to feed from a retainer will have consequences.<br>
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving. The total is increased to four '''after''' the applicable merits have been applied.
+
Visitors to Canberra will follow the same procedures, noting the strong possibility of the lack of use of Haven or Herd merits unless prior notice is given to the ST of IC hosting arrangements.<br>
 
 
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined.
 
 
 
Retainers cannot be fed from as a default, "Blood dolls" are covered by the Herd merit. Attempting to feed from a retainer will have consequences.
 
 
 
 
===Hunting Actions===
 
===Hunting Actions===
 
 
Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well as the Merits, Powers and Covenant advantages that affect blood totals.
 
Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well as the Merits, Powers and Covenant advantages that affect blood totals.
 
+
===Mundane Skills===
===Carthian Law===
+
The use of mundane skills, particularly social skills, is a reasonable and valid method of roleplaying. Players found to be ignoring social skill levels or results may be considered cheating and dealt with as such.
 
''This section can be altered at Low Approval.''
 
 
 
None at this time.
 
 
 
 
===City Status===
 
===City Status===
+
An “Active” PC is defined as one who attended the previous game.<br>
An “Active” PC is defined as one who was visibly present at the previous game.
+
Ascendancy and Status levels are tracked by the ST.<br>
+
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month. In the event of a position change, the total pool of status changes available to the relevant positions alters accordingly, penalised by changes already by those positions. Should there be an occurrence of the position now having less points than changes already made, the changes still stand.<br>
Ascendance and Status levels are tracked by the ST.
+
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Changes need to detail the following:<br><br>
+
The degree of change and points spent<br>
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month. In the event of a position change, the total pool of status changes available to the relevant positions alters accordingly, penalised by changes allready by those positions. Should there be an occurence of the position now having less points than changes allready made, the changes still stand.
+
The position being used<br>
+
The justification used<br><br>
Status changes announced during a game apply during the game, '''but are not permanent unless the VST is made aware as detailed below.'''
+
The players of the Prince position or equivalent and the Harpies are given viewing access to the status amounts and ascendancy ratings for the court as per the ST maintained Google Drive Spreadsheet.<br>
+
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.<br>
After each game an email will be sent by the VST to all applicable players of IC position holders to determine:
+
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game and / or published before the game.<br>
+
Usually, characters not present at the game session will not be able to have their Status raised. Some exceptions will be granted, to take into account OOC circumstances and unexpected situations at the VST's discretion.<br>
 
+
===Covenant / Clan Status===
*Who was affected (Player and PC name)
+
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Venue Positions able to chain status can change the appropriate status of visitors to the Venue while they are physically present (or proxied into the Venue). Changes need to detail the following:<br><br>
*The degree of change and points spent
+
The degree of change and points spent<br>
*The position being used
+
The position being used<br>
 
+
The justification used<br><br>
+
Note than changes made by national positions over email lists need to be forwarded to the VST to be actioned.<br>
Status changes can only be made at game; though a follow up message on the list is encouraged it is not mandatory.
+
====Covenant Status - Ordo Dracul====
+
The Head of the Black may set local covenant goals in times of peace at low approval, instead of the Grand Wyrm.
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.
 
 
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game.
 
 
 
Usually, characters not present at the game session will not be able to have their Status raised. Some exceptions will be granted, to take into account OOC circumstances and unexpected situations at the VST's discretion.
 
 
 
The players of the Prince position or equivalent and the Harpies are given viewing access to the status amounts and ascendancy ratings for the court.
 
 
 
 
===Boons===
 
===Boons===
 
+
A spreadsheet keeps track of boons. The ST is responsible for ensuring applicable characters have access to it, the relevant players are responsible for keeping it updated and are expected to after each game.
A spreadsheet keeps track of boons. The ST is responsible for ensuring applicable characters have access to it, the relevant players are responsible for keeping it updated and are expected to after each game.  
 
 
 
 
===Character Death===
 
===Character Death===
 
 
Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. Kill attempts in downtime are disallowed.
 
Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. Kill attempts in downtime are disallowed.
 
===Rules Interpretations===
 
''Any instance of a rule requiring clarification or interpretation will be noted here.''
 
 
''This section can be modified at Low Approval.''
 
 
* A torpid character can be hidden using Obfuscate 5
 
* A torpid character '''cannot''' be hidden with Obfuscate 1
 
* Ghosts, Spirits and Greater Template NPC's (Vampires, Werewolves, etc.) cannot be Allies or Retainers
 
* Animals cannot be bought as Allies
 
* Fire does automatic levels of damage dependent on its size.
 
* Injuries downgraded by Resilience maintain the appearance of the original damage (i.e. Flesh burned by fire, resulting in aggravated damage gets reduced to lethal damage. Mechanically the injury is not as bad, but at an IC level it still looks like an aggravated fire injury).
 
 
==Character Sheets==
 
 
===Management===
 
 
Character sheets are maintained by the VST. Players are encouraged to keep an updated version of their sheet, and may request a copy of their sheet from the VST at any time.
 
 
The sheets used are drawn from [https://sites.google.com/site/stevescharactersheets/sheets here], sheet selection will change should a superior or updated sheet be written.
 
 
''The sheet file being used can be changed at low approval.''
 
 
Excel 2003 versions are used to allow maximum compatibility.
 
 
===Ghouls===
 
 
Ghoul PC’s are discouraged from long term play, such concepts will only be approved if this is taken into account.
 
 
===Merits===
 
 
''Armory'' – For the purposes of the Armory merit, Tasers, Chainsaws and any other weapon with a rating of 0 or less are treated as having a +1 bonus.
 
 
''Damnation City Merits'' - Will not be used in Canberra.
 
 
''Fighting Style Filipino'' – If using the manoeuvres unarmed, Brawl is used in place of Weaponry for the appropriate draws.
 
 
''Friend'' - Will not be used in Canberra.
 
 
''Masquerade/Requiem from Danse Macabre'' - Will not be used in Canberra.
 
 
''Murder Status'' - Will not be used in Canberra.
 
 
''Shared Haven'' - Only active PC's count for this merit. In this instance "Active" is defined as any character that attended game, sent a downtime or participated in a proxy.
 
 
===Bloodlines===
 
 
The following bloodlines will not be approved for new PC’s. Note that at present a number of them are not sanctioned by the addenda. </p>
 
 
<p>• Morotrophian </p>
 
 
<p>• Kallisti </p>
 
 
<p>• Bohagande </p>
 
 
<p>• Dead Wolves </p>
 
 
<p>• Mellisidae </p>
 
 
<p>Note: Visitors to the city with these bloodlines will not be barred from playing, but will have to reach an understanding with the VST regarding problematic aspects of their bloodline. </p>
 
 
 
===Derangements===
 
===Derangements===
+
All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time at game.
<p>All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time at game. </p>
 
 
 
===Humanity===
 
 
It is the rare vampire that can hold onto their humanitas down the years. A starting characters humanity level will be less depending on their age, decided after discussion between the player and VST as required. Players starting below seven may either opt to fail the resultant derangement roll or draw as appropriate, losing humanity in background does not automatically stop the chance to gain a derangement.
 
 
As a rough guide:
 
 
 
 
*New vampire – 6 or 7
 
*Neonate (up to 50 years) – 5
 
*Ancilla (Up to 150 years) – 4 or 5
 
*Elder (150+ years) – 4
 
 
 
 
Vampires at humanity three (3) or below are considered to be extremely rare at the start of play. Note that this means vampires that wilfully murder humans are not frequent, at least to start with. If the concept is appropriate, individual characters may discuss with the VST to have a different starting level of humanity to the norm.
 
 
 
 
 
 
===Equipment===
 
===Equipment===
 
 
Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)
 
Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)
 
+
===Headlines===
 +
An in game Media release will be done prior to each game, detailing the local news available. Characters with appropriate status/allies/retainers can impact the news appropriate to the level of the relevant merit(s).<br>
 +
As a rough indicative guide:<br>
 +
1 - Knowledge of how much of a story is disingenuous from the reporting point<br>
 +
3 - Put out a major local headline<br>
 +
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent Minority Ruining Our City")<br>
 
===Approval Form===
 
===Approval Form===
 
+
The preferred approval form can be found '''here (pdf) or here (Word Document)'''.<br>
The preferred approval form can be found [https://docs.google.com/file/d/0B2ZYJqIhZKx-QlZ5ejk0ZGl0SGs/edit?usp=sharing here (pdf)] or [https://drive.google.com/file/d/0B2ZYJqIhZKx-UkdKcUQ0bHdUWGM/edit?usp=sharing here (Word Document)].
+
Those going for Mid or higher approval levels are generally required to owe at least two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.<br>
 
 
====Approval Requirements====
 
 
Those going for Mid or higher approval levels are generally required to owe at lest two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.
 
 
 
 
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.
 
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.
 
+
===Carthian Law===
==Proxy Rules==
+
''This section can be altered at low approval''
+
None at this time.
<p>Proxy rules are as per the Addenda. </p>
+
===Downtimes===
+
The minimum requirements for a downtime are:<br>
'''On the spot Proxies will not be approved.'''
+
Experience claimed and how it is claimed<br>
 
+
Any experience spent<br>
==Experience==
+
====Downtime Actions====
 
+
Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:<br>
===Experience Awards===
+
Characters receive a downtime action per dot of resolve, per game period.<br>
+
Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)<br>
Potential XP awards each month are as follows:
+
Allies have their own downtime action in their specified area.<br>
 
+
Downtime hits are disallowed unless specifically allowed by the ST and all applicable players.<br>
*Character attendance: 4/month
+
Downtime actions should where possible include the wider intention or end state, in order to assist the ST in interpreting the success or otherwise of downtime actions.<br>
*Downtime/Game Report: 2/month
+
====Downtime Feedback Question====
*Feedback: 2/month
 
*ST Discretion: 2/month
 
 
 
XP claims must be made on a downtime.
 
 
 
===New Players===
 
 
Those new to the club get full xp for their first six months of games so they are not penalised while they are still learning how the process works.
 
 
 
==Media==
 
 
 
An in game Media release will be done prior to each game, detailing the local news available. Characters with appropiate status/allies/retainers can impact the news appropiate to the level of the relevant merit(s).
 
 
 
As a rough indicative guide:
 
 
 
 
 
1 - Knowledge of how much of a story is disingenous from the reporting point
 
 
 
3 - Put out a major local headline
 
 
 
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent MInority Ruining Our City")
 
 
 
==Downtime==
 
 
The minimum requirements for a downtime are:
 
 
*Experience claimed and what for
 
*Any experience spent
 
 
 
Though no particular format is required, if one is desired then [[Canberra Requiem Downtime Form|this form]] is adjusted for this VSS.
 
 
 
===Downtime Actions===
 
 
Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:
 
 
*Characters receive a downtime action per dot of resolve, per game period.
 
*Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)
 
*Allies have their own downtime action in their specified area.
 
*Downtime hits are disallowed
 
 
 
===Downtime - Feedback Question===
 
 
 
 
At the time of the Downtime reminder a feedback question will usually be provided, answering said question grants the feedback xp award. If there is no feedback question provided then the award will be added to the amount for Downtimes/Game Reports.
 
At the time of the Downtime reminder a feedback question will usually be provided, answering said question grants the feedback xp award. If there is no feedback question provided then the award will be added to the amount for Downtimes/Game Reports.
 +
====Downtime Due Date====
 +
Downtimes are due the two weeks prior to the game, downtimes received late may be processed but may be limited in the degree of response due to time constraints.<br>
 +
A reminder email is sent shortly after game, which will also detail that months feedback question.<br>
 +
Late downtimes will only be processed at the discretion of the VST, and it should be expected that actions will not be processed. It is also expected that Downtime XP will not be awarded for a late downtime without prior extension being sought.
 +
====Sanctity of Merits====
 +
''THIS SECTION IS READ INSTEAD OF REQUIEM ADDENDA I.D.2.B''
 +
While merits represent things can be removed or destroyed (retainers can be killed, havens destroyed), the XP spent is an out of character resource. With VST approval, a merit that has been lost can be redistributed into other merits. For example, a three dot retainer is killed, and with VST approval the merit is replaced by a three-dot ally representing fellow grievers. Merits that are replaced should follow IC justifications, and abuse of this rule will be subject to disciplinary action.
  
===Downtime – Spending Experience===
 
 
Training actions are not required, the only limit (Outside of approvals or specific learning requirements, such as a teacher) is the amount of available experience.
 
 
The only way experience spends will be approved is via email to the VST Canberra address. Experience spends will not be approved at the session unless previously discussed with the VST.
 
 
===Late Claims===
 
 
Experience can be claimed and spent after downtime periods have expired within reason. Such retro-active downtimes will not have pro-active actions approved (For instance, time spent training/researching/and so forth is fine, stalking PC’s is not).
 
 
===Due Date===
 
 
Downtimes are due the two weeks prior to the game, downtimes received late will be processed but likely penalised in degree of response due to time constraints.
 
 
A reminder email is sent shortly after game, which will also detail that months feedback question.
 
  
  
 
[[Category: Requiem]]
 
[[Category: Requiem]]
 
[[Category: Canberra]]
 
[[Category: Canberra]]

Revision as of 04:20, 29 July 2014

Venue Style Sheet: Canberra Requiem

VSS Approval Number: VTRVSS1407 (29 July 2014)

Domain: Canberra/Carpe Civitatem

Venue: Canberra Requiem

Venue Storyteller: Sean West Money

The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are considered supplementary to the core game, do not necessarily require an ST presence and are limited in the effects they can have on the core game.

Description of Venue: Requiem Canberra – The Court

This section can be altered at low approval

Monthly, Saturday Nights. 1800 h for 1900 h start, finishing between 2230 h and 2300 h
Location: Scout Hall, Haig Park, Canberra.
Lead Storyteller: Sean West Money (VST Canberra Requiem)
Temporary Narrators/dicerollers: None (can be announced at game).


Styles of Play. 1 (Never Present) to 5 (Always Present).

Style of Play

Description

Rating

Action

Combat and Challenges

3

Character

Development, personal dilemmas and choices

4

Darkness

PC death or corruption

3

Drama

Ceremony and grand story

2

Intrigue

Politics and negotiation

4

Manners

Social etiquette and peer pressure

3

Mystery

Enigmas and investigation

4

Pace

How fast do stories emerge, develop and resolve?

2-4

Storytelling Mechanics

Mediation

All players are encouraged to mediate challenges were possible. Mediated outcomes must be agreed to all parties. Players are encouraged to mediate with the phrase “I’ll win, but you’ll be awesome”.

Dice Rolling

All dice rolls unless previously and explicitly approved will be conducted by the VST. This is done to encourage the use of mediation where-ever possible.

Steering Vs Meta-Gaming

Steering is the use of IC actions to achieve an OOC outcome, for example the use of white lanyards for new players during their introduction. Effective steering is game building and community strengthening, and will attract ST discretion experience awards when detected.
Meta-gaming is the use of OOC actions to achieve an IC outcome, for example the use of lying or cheating. Meta-gaming where discovered will be subject to immediate disciplinary action which can include XP docking, suspension of the character or de-sanctioning of characters under the VSS.

Feeding (MET Requiem Pg 230

The ST will make a single die roll for each character. This is the base amount of blood for the particular character. Haven Location is automatically added to this roll. Shared Haven totals will be calculated by taking all characters that have been active for the past three months.
Herd creates an available blood pool equal to the merit rating. This pool can be consumed by any PC, though each such transaction must be brought to the VST. A PC can only benefit once from the herd merit. Low rolls on blood draws may result in the Herd being used before the game at the VST's discretion.
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving. The total is increased to four after the applicable merits have been applied.
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined.
Retainers cannot be fed from as a default, "Blood dolls" are covered by the Herd merit. Attempting to feed from a retainer will have consequences.
Visitors to Canberra will follow the same procedures, noting the strong possibility of the lack of use of Haven or Herd merits unless prior notice is given to the ST of IC hosting arrangements.

Hunting Actions

Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well as the Merits, Powers and Covenant advantages that affect blood totals.

Mundane Skills

The use of mundane skills, particularly social skills, is a reasonable and valid method of roleplaying. Players found to be ignoring social skill levels or results may be considered cheating and dealt with as such.

City Status

An “Active” PC is defined as one who attended the previous game.
Ascendancy and Status levels are tracked by the ST.
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month. In the event of a position change, the total pool of status changes available to the relevant positions alters accordingly, penalised by changes already by those positions. Should there be an occurrence of the position now having less points than changes already made, the changes still stand.
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Changes need to detail the following:

The degree of change and points spent
The position being used
The justification used

The players of the Prince position or equivalent and the Harpies are given viewing access to the status amounts and ascendancy ratings for the court as per the ST maintained Google Drive Spreadsheet.
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game and / or published before the game.
Usually, characters not present at the game session will not be able to have their Status raised. Some exceptions will be granted, to take into account OOC circumstances and unexpected situations at the VST's discretion.

Covenant / Clan Status

All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Venue Positions able to chain status can change the appropriate status of visitors to the Venue while they are physically present (or proxied into the Venue). Changes need to detail the following:

The degree of change and points spent
The position being used
The justification used

Note than changes made by national positions over email lists need to be forwarded to the VST to be actioned.

Covenant Status - Ordo Dracul

The Head of the Black may set local covenant goals in times of peace at low approval, instead of the Grand Wyrm.

Boons

A spreadsheet keeps track of boons. The ST is responsible for ensuring applicable characters have access to it, the relevant players are responsible for keeping it updated and are expected to after each game.

Character Death

Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. Kill attempts in downtime are disallowed.

Derangements

All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time at game.

Equipment

Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)

Headlines

An in game Media release will be done prior to each game, detailing the local news available. Characters with appropriate status/allies/retainers can impact the news appropriate to the level of the relevant merit(s).
As a rough indicative guide:
1 - Knowledge of how much of a story is disingenuous from the reporting point
3 - Put out a major local headline
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent Minority Ruining Our City")

Approval Form

The preferred approval form can be found here (pdf) or here (Word Document).
Those going for Mid or higher approval levels are generally required to owe at least two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.

Carthian Law

This section can be altered at low approval None at this time.

Downtimes

The minimum requirements for a downtime are:
Experience claimed and how it is claimed
Any experience spent

Downtime Actions

Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:
Characters receive a downtime action per dot of resolve, per game period.
Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)
Allies have their own downtime action in their specified area.
Downtime hits are disallowed unless specifically allowed by the ST and all applicable players.
Downtime actions should where possible include the wider intention or end state, in order to assist the ST in interpreting the success or otherwise of downtime actions.

Downtime Feedback Question

At the time of the Downtime reminder a feedback question will usually be provided, answering said question grants the feedback xp award. If there is no feedback question provided then the award will be added to the amount for Downtimes/Game Reports.

Downtime Due Date

Downtimes are due the two weeks prior to the game, downtimes received late may be processed but may be limited in the degree of response due to time constraints.
A reminder email is sent shortly after game, which will also detail that months feedback question.
Late downtimes will only be processed at the discretion of the VST, and it should be expected that actions will not be processed. It is also expected that Downtime XP will not be awarded for a late downtime without prior extension being sought.

Sanctity of Merits

THIS SECTION IS READ INSTEAD OF REQUIEM ADDENDA I.D.2.B While merits represent things can be removed or destroyed (retainers can be killed, havens destroyed), the XP spent is an out of character resource. With VST approval, a merit that has been lost can be redistributed into other merits. For example, a three dot retainer is killed, and with VST approval the merit is replaced by a three-dot ally representing fellow grievers. Merits that are replaced should follow IC justifications, and abuse of this rule will be subject to disciplinary action.