Difference between revisions of "Archived-Canberra Requiem VSS"

From BtS Wiki
Jump to navigation Jump to search
 
(41 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
=Venue Style Sheet: Canberra Requiem=
 
=Venue Style Sheet: Canberra Requiem=
 
   
 
   
'''VSS Approval Number:''' VTRVSS1305 (Provisional, update required for the current addenda)
+
'''VSS Approval Number:''' VTRVSS1407 (29 July 2014)
  
<p><b>Domain:</b> Canberra/Carpe Civitatem </p>
+
'''Domain:''' Canberra/Carpe Civitatem
 
   
 
   
'''Venue:''' [[Canberra Requiem]]
+
'''Venue:''' [[Archived-Canberra Requiem]]
 
   
 
   
<p><b>Venue Storyteller:</b> [mailto:VSTCanberra@gmail.com Jahn Barfoed]
+
'''Venue Storyteller:''' [[User:2005100766|Sean West Money]]
 
The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are mostly considered supplementary to the core game, do not require an ST presence and are limited in the effects they can have on the core game.
 
 
   
 
   
 +
The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are considered supplementary to the core game, do not necessarily require an ST presence and are limited in the effects they can have on the core game.
 
   
 
   
 
==Description of Venue: Requiem Canberra – The Court==
 
==Description of Venue: Requiem Canberra – The Court==
 +
''This section can be altered at low approval''
 
   
 
   
Monthly, Saturday Nights. 6.00pm to 11.00pm.<br />
+
Monthly, Saturday Nights. 1800 h for 1900 h start, finishing between 2230 h and 2300 h<br />
Location: Scout Hall, Haig Park, Canberra.<br />
+
'''Location:''' Scout Hall, Haig Park, Canberra.<br />
Lead Storyteller: Jahn Barfoed (VST Canberra Requiem)<br />
+
'''Lead Storyteller:''' Sean West Money (VST Canberra Requiem)<br />
Temporary Narrators: May be appointed for any game when necessary. </p>
+
'''Temporary Narrators/dicerollers:''' None (can be announced at game).
 
   
 
   
<p>Styles of Play. 1 (Never Present) to 5 (Always Present). </p>
+
 
 +
<p>Styles of Play. 1 (Never Present) to 5 (Always Present).
 
   
 
   
 
<table border="1" cellpadding="0">  
 
<table border="1" cellpadding="0">  
Line 43: Line 44:
 
  <td><p>Darkness </p></td>
 
  <td><p>Darkness </p></td>
 
  <td><p>PC death or corruption </p></td>
 
  <td><p>PC death or corruption </p></td>
  <td><p>2 </p></td>
+
  <td><p>3 </p></td>
 
  </tr>
 
  </tr>
 
   
 
   
Line 73: Line 74:
 
  <td><p>Pace </p></td>
 
  <td><p>Pace </p></td>
 
  <td><p>How fast do stories emerge, develop and resolve? </p></td>
 
  <td><p>How fast do stories emerge, develop and resolve? </p></td>
  <td><p>2 - 4 </p></td>
+
  <td><p>2-4 </p></td>
 
  </tr>
 
  </tr>
 
   
 
   
Line 80: Line 81:
 
==Storytelling Mechanics==
 
==Storytelling Mechanics==
 
   
 
   
===Feeding (MET Requiem p.230)===
+
===Mediation===
+
All players are encouraged to mediate challenges were possible. Mediated outcomes must be agreed to all parties. Players are encouraged to mediate with the phrase “I’ll win, but you’ll be awesome”.
The ST will roll a single die prior to printing sheets, this is the base amount of blood for the character.
+
===Dice Rolling===
+
All dice rolls unless previously and explicitly approved will be conducted by the VST. This is done to encourage the use of mediation where-ever possible.
Haven Location is automatically added to this roll.
+
===Steering Vs Meta-Gaming===
+
Steering is the use of IC actions to achieve an OOC outcome, for example the use of white lanyards for new players during their introduction. Effective steering is game building and community strengthening, and will attract ST discretion experience awards when detected.<br>
Herd creates an available blood pool equal to the merit rating. PC's can choose to drink it themselves at the beginning of game, or may provide it to any other PC, informing the ST or assistant at the time. This changeover can happen at any point during the game.
+
Meta-gaming is the use of OOC actions to achieve an IC outcome, for example the use of lying or cheating. Meta-gaming where discovered will be subject to immediate disciplinary action which can include XP docking, suspension of the character or de-sanctioning of characters under the VSS.
+
===Feeding (MET Requiem Pg 230)===
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving.
+
The ST will make a single die roll for each character. This is the base amount of blood for the particular character.
 
+
Haven Location is automatically added to this roll. Shared Haven totals will be calculated by taking all characters that have been active for the past three months.<br>
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined.
+
Herd creates an available blood pool equal to the merit rating. This pool can be consumed by any PC, though each such transaction must be brought to the VST. A PC can only benefit once from the herd merit. Low rolls on blood draws may result in the Herd being used before the game at the VST's discretion.<br>
 
+
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving. The total is increased to four after the applicable merits have been applied.<br>
 +
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined. <br>
 +
Retainers cannot be fed from as a default, "Blood dolls" are covered by the Herd merit. Attempting to feed from a retainer will have consequences.<br>
 +
Visitors to Canberra will follow the same procedures, noting the strong possibility of the lack of use of Haven or Herd merits unless prior notice is given to the ST of IC hosting arrangements.<br>
 
===Hunting Actions===
 
===Hunting Actions===
+
Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well as the Merits, Powers and Covenant advantages that affect blood totals.
Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well the Merits, Powers and Covenant advantages that affect blood totals.
+
===Mundane Skills===
 
+
The use of mundane skills, particularly social skills, is a reasonable and valid method of roleplaying. Players found to be ignoring social skill levels or results may be considered cheating and dealt with as such.
===Carthian Law===
 
 
''This section can be altered at Low Approval.''
 
 
 
None at this time.
 
 
 
 
===City Status===
 
===City Status===
+
An “Active” PC is defined as one who attended the previous game.<br>
An “Active” PC is defined as one who was present at the previous game.
+
Ascendancy and Status levels are tracked by the ST.<br>
+
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month. In the event of a position change, the total pool of status changes available to the relevant positions alters accordingly, penalised by changes already by those positions. Should there be an occurrence of the position now having less points than changes already made, the changes still stand.<br>
Ascendance and Status levels are tracked by the ST.
+
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Changes need to detail the following:<br><br>
+
The degree of change and points spent<br>
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month.
+
The position being used<br>
+
The justification used<br><br>
Status changes announced during a game apply during the game, '''but are not permanent unless the VST is made aware as detailed below.'''
+
The players of the Prince position or equivalent and the Harpies are given viewing access to the status amounts and ascendancy ratings for the court as per the ST maintained Google Drive Spreadsheet.<br>
+
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.<br>
After each game an email will be sent by the VST to all applicable players of IC position holders to determine:
+
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game and / or published before the game.<br>
+
Usually, characters not present at the game session will not be able to have their Status raised. Some exceptions will be granted, to take into account OOC circumstances and unexpected situations at the VST's discretion.<br>
 
+
===Covenant / Clan Status===
*Who was affected (Player and PC name)
+
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Venue Positions able to chain status can change the appropriate status of visitors to the Venue while they are physically present (or proxied into the Venue). Changes need to detail the following:<br><br>
*The degree of change and points spent
+
The degree of change and points spent<br>
*The position being used
+
The position being used<br>
 
+
The justification used<br><br>
+
Note than changes made by national positions over email lists need to be forwarded to the VST to be actioned.<br>
Status changes can only be made at game; though a follow up message on the list is encouraged it is not mandatory.
+
====Covenant Status - Ordo Dracul====
+
The Head of the Black may set local covenant goals in times of peace at low approval, instead of the Grand Wyrm.
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.
+
===Boons===
+
A spreadsheet keeps track of boons. The ST is responsible for ensuring applicable characters have access to it, the relevant players are responsible for keeping it updated and are expected to after each game.
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game.
 
 
 
 
===Character Death===
 
===Character Death===
+
Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. Kill attempts in downtime are disallowed.
Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. It should be noted that kill attempts in downtime do not work.
 
 
 
===Rules Interpretations===
 
''Any instance of a rule requiring clarification or interpretation will be noted here.''
 
 
''This section can be added to at Low Approval.''
 
 
 
==Character Sheets==
 
 
===Management===
 
 
Character sheets are maintained by the VST. Players are encouraged to keep an updated version of their sheet, and may request a copy of their sheet from the VST at any time.
 
 
The sheets used are drawn from [https://sites.google.com/site/stevescharactersheets/sheets here], sheet selection will change should a superior or updated sheet be written.
 
 
 
''The sheet file being used can be changed at low approval.''
 
 
Excel 2003 versions are used to allow maximum compatibility.
 
 
 
===Ghouls===
 
 
Ghoul PC’s are discouraged from long term play, such concepts will only be approved if this is taken into account.
 
 
 
===Merits===
 
 
<p><i>Armory</i> – For the purposes of the Armory merit, Tasers, Chainsaws and any other weapon with a rating of 0 or less are treated as having a +1 bonus. </p>
 
 
''Damnation City Merits'' - Will not be used in Canberra.
 
 
 
<p><i>Fighting Style Filipino</i> – If using the manoeuvres unarmed, Brawl is used in place of Weaponry for the appropriate draws. </p>
 
 
 
''Herd'' - A character may only have one iteration of the herd merit.
 
 
 
''Masquerade/Requiem from Danse Macabre'' - Will not be used in Canberra.
 
 
 
''Murder Status'' - Not currently used in Canberra
 
 
 
===Bloodlines===
 
 
<p>The following bloodlines will not be approved for new PC’s. </p>
 
 
<p>• Morotrophian </p>
 
 
<p>• Kallisti </p>
 
 
<p>• Bohagande </p>
 
 
<p>• Dead Wolves </p>
 
 
<p>• Mellisidae </p>
 
 
<p>Note: Visitors to the city will not be barred from playing, but will have to reach an understanding with the VST regarding aspects of their bloodline. </p>
 
 
 
 
===Derangements===
 
===Derangements===
+
All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time at game.
<p>All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time. </p>
 
 
 
===Humanity===
 
 
It is the rare vampire that can hold onto their humanitas down the years. A starting characters humanity level will be less depending on their age, decided after discussion between the player and VST as required. Players starting below seven may either opt to fail the resultant derangement roll or draw as appropriate, losing humanity in background does not automatically stop the chance to gain a derangement.
 
 
As a rough guide:
 
 
 
 
*New vampire – 6 or 7
 
*Neonate (up to 50 years) – 5
 
*Ancilla (Up to 150 years) – 4 or 5
 
*Elder (150+ years) – 4
 
 
 
 
Vampires at humanity three (3) or below are considered to be extremely rare at the start of play. Note that this means vampires that wilfully murder humans are not frequent, at least to start with. If the concept is appropriate, individual characters may discuss with the VST to have a different starting level of humanity to the norm.
 
 
 
 
 
 
===Equipment===
 
===Equipment===
 
 
Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)
 
Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)
 +
===Headlines===
 +
An in game Media release will be done prior to each game, detailing the local news available. Characters with appropriate status/allies/retainers can impact the news appropriate to the level of the relevant merit(s).<br>
 +
As a rough indicative guide:<br>
 +
1 - Knowledge of how much of a story is disingenuous from the reporting point<br>
 +
3 - Put out a major local headline<br>
 +
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent Minority Ruining Our City")<br>
 +
===Approval Form===
 +
The preferred approval form can be found [https://docs.google.com/file/d/0B2ZYJqIhZKx-QlZ5ejk0ZGl0SGs/edit?usp=sharing here(pdf)] or [https://drive.google.com/file/d/0B2ZYJqIhZKx-UkdKcUQ0bHdUWGM/edit?usp=sharing here (Word Document)].<br>
 +
Those going for Mid or higher approval levels are generally required to owe at least two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.<br>
 +
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.
 +
===Carthian Law===
 +
''This section can be altered at low approval''<br>
 +
None at this time.
 +
===Downtimes===
 +
The minimum requirements for a downtime are:<br>
 +
Experience claimed and how it is claimed<br>
 +
Any experience spent<br>
 +
====Downtime Actions====
 +
Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:<br>
 +
Characters receive a downtime action per dot of resolve, per game period.<br>
 +
Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)<br>
 +
Allies have their own downtime action in their specified area.<br>
 +
Downtime hits are disallowed unless specifically allowed by the ST and all applicable players.<br>
 +
Downtime actions should where possible include the wider intention or end state, in order to assist the ST in interpreting the success or otherwise of downtime actions.<br>
 +
====Downtime Feedback Question====
 +
At the time of the Downtime reminder a feedback question will usually be provided, answering said question grants the feedback xp award. If there is no feedback question provided then the award will be added to the amount for Downtimes/Game Reports.
 +
====Downtime Due Date====
 +
Downtimes are due the two weeks prior to the game, downtimes received late may be processed but may be limited in the degree of response due to time constraints.<br>
 +
A reminder email is sent shortly after game, which will also detail that months feedback question.<br>
 +
Late downtimes will only be processed at the discretion of the VST, and it should be expected that actions will not be processed. It is also expected that Downtime XP will not be awarded for a late downtime without prior extension being sought.
 +
====Sanctity of Merits====
 +
''THIS SECTION IS READ INSTEAD OF REQUIEM ADDENDA I.D.2.B''<br>
 +
While merits represent things can be removed or destroyed (retainers can be killed, havens destroyed), the XP spent is an out of character resource. With VST approval, a merit that has been lost can be redistributed into other merits. For example, a three dot retainer is killed, and with VST approval the merit is replaced by a three-dot ally representing fellow grievers. Merits that are replaced should follow IC justifications, and abuse of this rule will be subject to disciplinary action.
  
===Approval Form===
+
==Rules Interpretations==
 +
''Any instance of a rule requiring clarification or interpretation will be noted here.''<br>
 +
''This section can be modified at low approval.''<br>
  
The preferred approval form can be found [https://docs.google.com/file/d/0B2ZYJqIhZKx-QlZ5ejk0ZGl0SGs/edit?usp=sharing here].
+
* A torpid character can be hidden using Obfuscate 5
 +
* A torpid character cannot be hidden with Obfuscate 1
 +
* Ghosts, Spirits and Greater Template NPC's (Vampires, Werewolves, etc.) cannot be Allies or Retainers
 +
* Animals cannot be bought as Allies
 +
* Fire does automatic levels of damage dependent on its size.
 +
* Injuries downgraded by Resilience maintain the appearance of the original damage (i.e. Flesh burned by fire, resulting in aggravated damage gets reduced to lethal damage. Mechanically the injury is not as bad, but at an IC level it still looks like an aggravated fire injury).
 +
* Guardian Vigil firstly allows automatic success against surprise. If combat occurs and surprise is not a factor than Guardian Vigil can be used to win the initiative roll. Multiple characters with Guardian Vigil will use Dexterity turn order.
 +
* For the purposes of the Armoury merit, Tasers, Chainsaws and any other weapon with a rating of 0 or less are treated as having a +1 bonus.
 +
* Use of a weapon in a grapple does not add an equipment bonus to initiate or maintain a grapple, but allows a second form of attack whilst a grapple is maintained (ie lethal attack with a size one knife).
 +
* On ties between Clans / Covenants in calculating Ascendancy or Eminence, no clan / covenant will gain bonus status.
 +
* Vampires using Dominate 5 or Animalism 4 are subject to Majesty 5.
  
====Approval Requirements====
+
==Characters==
+
===Character Concept===
Those going for Mid or higher approval levels are generally required to owe at lest two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.
+
All characters must have a short, succinct and indicative character concept. Character concepts allow STs to identify broad themes of the character, and assist in portrayal of the character in downtimes / ST scenes.<br>
 +
Players will have one month from the date of approval of this VSS, or two months from the first game of the character (whichever is longer) to complete their character concept. Players that fail to articulate their character’s concept may find their character is de-sanctioned.
 +
===Sheet Management===
 +
Character sheets are maintained by the VST through Google Drive. Players will have read access to character sheets and should request such access through the VST.<br>
 +
The sheets used are drawn from [https://sites.google.com/site/stevescharactersheets/sheets here], sheet selection will change should a superior or updated sheet be written.<br>
 +
''The sheet file being used can be changed at low approval.''<br>
 +
Excel 2003 versions are used to allow maximum compatibility.
 +
===Character Development Document===
 +
[https://drive.google.com/file/d/0B2ZYJqIhZKx-dm9HTzZ3aTVvNlE/edit?usp=sharing Word version of the CDD].
 +
===Creation Guidelines===
 +
* Ghoul PC’s are discouraged from long term play, such concepts will only be approved if this is taken into account.
 +
* It is the rare vampire that can hold onto their humanity down the years. A starting characters humanity level will be less depending on their age, decided after discussion between the player and VST as required. Players starting below seven may either opt to fail the resultant derangement roll or draw as appropriate, losing humanity in background does not automatically stop the chance to gain a derangement. As a rough guide:
 +
** New vampire – 6 or 7
 +
** Neonate (up to 50 years) – 5
 +
** Ancilla (Up to 150 years) – 4 or 5
 +
** Elder (150+ years) – 4
 +
* Vampires at humanity three (3) or below are considered to be extremely rare at the start of play. Note that this means vampires that wilfully murder humans are not frequent, at least to start with. If the concept is appropriate, individual characters may discuss with the VST to have a different starting level of humanity to the norm.
 +
===Sanctioning===
 +
''This section can be modified at low approval.''<br>
 +
The following merits are not sanctioned for characters created under the Canberra VSS:
 +
* All merits from Damnation City
 +
* Friend from Requiem Chroniclers Guide
 +
* Masquerade / Requiem from Danse Macabre
 +
* Murder Status from Invite Only
 +
 
 +
The following bloodlines are not sanctioned for characters created under the Canberra VSS:
 +
* Kallisti
 +
* Bohagande
 +
* Dead Wolves
 +
* Mellisidae
 +
Note that visiting players with items on the above lists will still be welcome to attend and play, however cannot expect that any items associated with a non-sanctioned item will function in the Canberra VSS.
  
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.
+
The following bloodlines are subject to restricted sanction under the Canberra VSS:
 +
* Morotrophian - Limited to 2 active PC characters and the discretion of the VST. Bloodline discipline suffers penalties when used outside of home institution.
  
 +
===Retainers===
 +
Retainers are expected to have a completed character sheet, and be completed in accordance with the Universal Addenda. This means that a retainer can have no more than Retainer Dots + 2 in an Attribute, and Retainer Dots + 1 in any skill. Players are encouraged to develop Retainer sheets for submission to the ST and approval.<br>
 +
Retainers without a completed sheet cannot be used in a combat scenario and will likely fail all tests if placed in a combat scenario.
 
==Proxy Rules==
 
==Proxy Rules==
+
Proxy rules are as per the Addenda.<br>
<p>Proxy rules are as per the Addenda. </p>
+
On the spot Proxies will not be approved.
 
<p>Barring proxies that involve combat, un-detailed proxies are accepted on the condition they clearly state: </p>
 
 
<p>• The character’s that are involved </p>
 
 
<p>• Their intentions </p>
 
 
<p>• Method of travel (Appropriate level allies can be substituted here) </p>
 
 
<p>Air Travel: Flights originating from outside Canberra will ordinarily land at the Canberra Airport </p>
 
 
<p>Rail Travel: Rail services existing in Canberra can be viewed here. There is one rail line operating between Canberra and the rest of Australia. </p>
 
 
<p>Road Travel: Canberra has some of the best and worst roads in the world (mostly the best). </p>
 
 
<p>Local Proxies: Follow the same rules. They must be cleared ahead of time by the ST chain. '''On the spot Proxies will not be approved.'''
 
 
 
 
==Experience==
 
==Experience==
 
 
===Experience Awards===
 
===Experience Awards===
 
 
Potential XP awards each month are as follows:
 
Potential XP awards each month are as follows:
 
+
* Game – 5xp
*Character attendance: 4/month
+
* Other attended games (eg Sydney/Brisbane) – 5xp
*Downtime/Game Report: 2/month
+
** Requires previous notice of intention to the Canberra VST in order to forward sheet to the respective ST.
*Feedback: 2/month
+
* Downtime – 2xp
*ST Discretion: 2/month
+
** Feedback Question Answer – +1xp
 
+
* Real Time Roleplaying (RTR) Scene – 2xp
XP claims must be made on a downtime.
+
** Must include a full report of attendees and synopsis to the VST
 
+
* Submission of Plotkit to the ST – 3xp
 +
* ST discretion – 2xp
 +
===Storyteller Duties===
 +
Any players that take part in storytelling duties to the exclusion of playing their own sanctioned character receive full game attendance XP for their applicable character.
 +
===Spending Experience===
 +
Downtime training actions are not required, the only limit (Outside of approvals or specific learning requirements, such as a teacher) is the amount of available experience.<br>
 +
The only way experience spends will be approved is via email to the VST Canberra address. Experience spends will not be approved at the session unless previously discussed with the VST.
 +
===Late XP Claims===
 +
Experience can be claimed and spent after downtime periods have expired within reason.  
 
===New Players===
 
===New Players===
 
 
Those new to the club get full xp for their first six months of games so they are not penalised while they are still learning how the process works.
 
Those new to the club get full xp for their first six months of games so they are not penalised while they are still learning how the process works.
  
==Media==
+
[[Category:Archived-Requiem]]
 
+
[[Category:Archived-Canberra]]
An in game Media release will be done prior to each game, detailing the local news available. Characters with appropiate status/allies/retainers can impact the news appropiate to the level of the relevant merit(s).
 
 
 
As a rough indicative guide:
 
 
 
 
 
1 - Knowledge of how much of a story is disingenous from the reporting point
 
 
 
3 - Put out a major local headline
 
 
 
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent MInority Ruining Our City")
 
 
 
==Downtime==
 
 
The minimum requirements for a downtime are:
 
 
*Experience claimed and what for
 
*Any experience spent
 
*Answer to feedback questions
 
 
 
===Downtime Actions===
 
 
Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:
 
 
*Characters receive a downtime action per dot of resolve, per game period.
 
*Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)
 
*Allies have their own downtime action in their specified area.
 
*Downtime hits are disallowed
 
 
 
===Downtime – Spending Experience===
 
 
Training actions are not required, the only limit (Outside of approvals or specific learning requirements, such as a teacher) is the amount of available experience.
 
 
The only way experience spends will be approved is via email to the VST Canberra address. Experience spends will not be approved at the session unless previously discussed with the VST.
 
 
 
===Downtime - Feedback===
 
 
Feedback XP is added to encourage it. Every so often there will be a question sent with the Downtime reminder for the feedback portion of the sheet. This is to help me make the game suit you; it’s more fun for everyone that way.
 
 
===Late Claims===
 
 
Experience can be claimed and spent after downtime periods have expired within reason. Such retro-active downtimes will not have pro-active actions approved (For instance, time spent training/researching/and so forth is fine, stalking PC’s is not).
 
 
===Due Date===
 
 
Downtimes are due the week prior to the game, at times an exception will be made for unexpected circumstances.
 
 
A reminder email will be sent two weeks prior to the game, which will also detail Ascendancy and Eminency for the month, as well as that month's feedback question.
 

Latest revision as of 01:19, 9 December 2017

Venue Style Sheet: Canberra Requiem

VSS Approval Number: VTRVSS1407 (29 July 2014)

Domain: Canberra/Carpe Civitatem

Venue: Archived-Canberra Requiem

Venue Storyteller: Sean West Money

The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are considered supplementary to the core game, do not necessarily require an ST presence and are limited in the effects they can have on the core game.

Description of Venue: Requiem Canberra – The Court

This section can be altered at low approval

Monthly, Saturday Nights. 1800 h for 1900 h start, finishing between 2230 h and 2300 h
Location: Scout Hall, Haig Park, Canberra.
Lead Storyteller: Sean West Money (VST Canberra Requiem)
Temporary Narrators/dicerollers: None (can be announced at game).


Styles of Play. 1 (Never Present) to 5 (Always Present).

Style of Play

Description

Rating

Action

Combat and Challenges

3

Character

Development, personal dilemmas and choices

4

Darkness

PC death or corruption

3

Drama

Ceremony and grand story

2

Intrigue

Politics and negotiation

4

Manners

Social etiquette and peer pressure

3

Mystery

Enigmas and investigation

4

Pace

How fast do stories emerge, develop and resolve?

2-4

Storytelling Mechanics

Mediation

All players are encouraged to mediate challenges were possible. Mediated outcomes must be agreed to all parties. Players are encouraged to mediate with the phrase “I’ll win, but you’ll be awesome”.

Dice Rolling

All dice rolls unless previously and explicitly approved will be conducted by the VST. This is done to encourage the use of mediation where-ever possible.

Steering Vs Meta-Gaming

Steering is the use of IC actions to achieve an OOC outcome, for example the use of white lanyards for new players during their introduction. Effective steering is game building and community strengthening, and will attract ST discretion experience awards when detected.
Meta-gaming is the use of OOC actions to achieve an IC outcome, for example the use of lying or cheating. Meta-gaming where discovered will be subject to immediate disciplinary action which can include XP docking, suspension of the character or de-sanctioning of characters under the VSS.

Feeding (MET Requiem Pg 230)

The ST will make a single die roll for each character. This is the base amount of blood for the particular character. Haven Location is automatically added to this roll. Shared Haven totals will be calculated by taking all characters that have been active for the past three months.
Herd creates an available blood pool equal to the merit rating. This pool can be consumed by any PC, though each such transaction must be brought to the VST. A PC can only benefit once from the herd merit. Low rolls on blood draws may result in the Herd being used before the game at the VST's discretion.
Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving. The total is increased to four after the applicable merits have been applied.
Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined.
Retainers cannot be fed from as a default, "Blood dolls" are covered by the Herd merit. Attempting to feed from a retainer will have consequences.
Visitors to Canberra will follow the same procedures, noting the strong possibility of the lack of use of Haven or Herd merits unless prior notice is given to the ST of IC hosting arrangements.

Hunting Actions

Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well as the Merits, Powers and Covenant advantages that affect blood totals.

Mundane Skills

The use of mundane skills, particularly social skills, is a reasonable and valid method of roleplaying. Players found to be ignoring social skill levels or results may be considered cheating and dealt with as such.

City Status

An “Active” PC is defined as one who attended the previous game.
Ascendancy and Status levels are tracked by the ST.
Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month. In the event of a position change, the total pool of status changes available to the relevant positions alters accordingly, penalised by changes already by those positions. Should there be an occurrence of the position now having less points than changes already made, the changes still stand.
All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Changes need to detail the following:

The degree of change and points spent
The position being used
The justification used

The players of the Prince position or equivalent and the Harpies are given viewing access to the status amounts and ascendancy ratings for the court as per the ST maintained Google Drive Spreadsheet.
Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.
Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game and / or published before the game.
Usually, characters not present at the game session will not be able to have their Status raised. Some exceptions will be granted, to take into account OOC circumstances and unexpected situations at the VST's discretion.

Covenant / Clan Status

All Status changes need to be emailed to the VST the month post change in order to take effect. Status changes announced during a game apply during the game. Venue Positions able to chain status can change the appropriate status of visitors to the Venue while they are physically present (or proxied into the Venue). Changes need to detail the following:

The degree of change and points spent
The position being used
The justification used

Note than changes made by national positions over email lists need to be forwarded to the VST to be actioned.

Covenant Status - Ordo Dracul

The Head of the Black may set local covenant goals in times of peace at low approval, instead of the Grand Wyrm.

Boons

A spreadsheet keeps track of boons. The ST is responsible for ensuring applicable characters have access to it, the relevant players are responsible for keeping it updated and are expected to after each game.

Character Death

Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. Kill attempts in downtime are disallowed.

Derangements

All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time at game.

Equipment

Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)

Headlines

An in game Media release will be done prior to each game, detailing the local news available. Characters with appropriate status/allies/retainers can impact the news appropriate to the level of the relevant merit(s).
As a rough indicative guide:
1 - Knowledge of how much of a story is disingenuous from the reporting point
3 - Put out a major local headline
5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent Minority Ruining Our City")

Approval Form

The preferred approval form can be found here(pdf) or here (Word Document).
Those going for Mid or higher approval levels are generally required to owe at least two other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.
Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.

Carthian Law

This section can be altered at low approval
None at this time.

Downtimes

The minimum requirements for a downtime are:
Experience claimed and how it is claimed
Any experience spent

Downtime Actions

Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:
Characters receive a downtime action per dot of resolve, per game period.
Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)
Allies have their own downtime action in their specified area.
Downtime hits are disallowed unless specifically allowed by the ST and all applicable players.
Downtime actions should where possible include the wider intention or end state, in order to assist the ST in interpreting the success or otherwise of downtime actions.

Downtime Feedback Question

At the time of the Downtime reminder a feedback question will usually be provided, answering said question grants the feedback xp award. If there is no feedback question provided then the award will be added to the amount for Downtimes/Game Reports.

Downtime Due Date

Downtimes are due the two weeks prior to the game, downtimes received late may be processed but may be limited in the degree of response due to time constraints.
A reminder email is sent shortly after game, which will also detail that months feedback question.
Late downtimes will only be processed at the discretion of the VST, and it should be expected that actions will not be processed. It is also expected that Downtime XP will not be awarded for a late downtime without prior extension being sought.

Sanctity of Merits

THIS SECTION IS READ INSTEAD OF REQUIEM ADDENDA I.D.2.B
While merits represent things can be removed or destroyed (retainers can be killed, havens destroyed), the XP spent is an out of character resource. With VST approval, a merit that has been lost can be redistributed into other merits. For example, a three dot retainer is killed, and with VST approval the merit is replaced by a three-dot ally representing fellow grievers. Merits that are replaced should follow IC justifications, and abuse of this rule will be subject to disciplinary action.

Rules Interpretations

Any instance of a rule requiring clarification or interpretation will be noted here.
This section can be modified at low approval.

  • A torpid character can be hidden using Obfuscate 5
  • A torpid character cannot be hidden with Obfuscate 1
  • Ghosts, Spirits and Greater Template NPC's (Vampires, Werewolves, etc.) cannot be Allies or Retainers
  • Animals cannot be bought as Allies
  • Fire does automatic levels of damage dependent on its size.
  • Injuries downgraded by Resilience maintain the appearance of the original damage (i.e. Flesh burned by fire, resulting in aggravated damage gets reduced to lethal damage. Mechanically the injury is not as bad, but at an IC level it still looks like an aggravated fire injury).
  • Guardian Vigil firstly allows automatic success against surprise. If combat occurs and surprise is not a factor than Guardian Vigil can be used to win the initiative roll. Multiple characters with Guardian Vigil will use Dexterity turn order.
  • For the purposes of the Armoury merit, Tasers, Chainsaws and any other weapon with a rating of 0 or less are treated as having a +1 bonus.
  • Use of a weapon in a grapple does not add an equipment bonus to initiate or maintain a grapple, but allows a second form of attack whilst a grapple is maintained (ie lethal attack with a size one knife).
  • On ties between Clans / Covenants in calculating Ascendancy or Eminence, no clan / covenant will gain bonus status.
  • Vampires using Dominate 5 or Animalism 4 are subject to Majesty 5.

Characters

Character Concept

All characters must have a short, succinct and indicative character concept. Character concepts allow STs to identify broad themes of the character, and assist in portrayal of the character in downtimes / ST scenes.
Players will have one month from the date of approval of this VSS, or two months from the first game of the character (whichever is longer) to complete their character concept. Players that fail to articulate their character’s concept may find their character is de-sanctioned.

Sheet Management

Character sheets are maintained by the VST through Google Drive. Players will have read access to character sheets and should request such access through the VST.
The sheets used are drawn from here, sheet selection will change should a superior or updated sheet be written.
The sheet file being used can be changed at low approval.
Excel 2003 versions are used to allow maximum compatibility.

Character Development Document

Word version of the CDD.

Creation Guidelines

  • Ghoul PC’s are discouraged from long term play, such concepts will only be approved if this is taken into account.
  • It is the rare vampire that can hold onto their humanity down the years. A starting characters humanity level will be less depending on their age, decided after discussion between the player and VST as required. Players starting below seven may either opt to fail the resultant derangement roll or draw as appropriate, losing humanity in background does not automatically stop the chance to gain a derangement. As a rough guide:
    • New vampire – 6 or 7
    • Neonate (up to 50 years) – 5
    • Ancilla (Up to 150 years) – 4 or 5
    • Elder (150+ years) – 4
  • Vampires at humanity three (3) or below are considered to be extremely rare at the start of play. Note that this means vampires that wilfully murder humans are not frequent, at least to start with. If the concept is appropriate, individual characters may discuss with the VST to have a different starting level of humanity to the norm.

Sanctioning

This section can be modified at low approval.
The following merits are not sanctioned for characters created under the Canberra VSS:

  • All merits from Damnation City
  • Friend from Requiem Chroniclers Guide
  • Masquerade / Requiem from Danse Macabre
  • Murder Status from Invite Only

The following bloodlines are not sanctioned for characters created under the Canberra VSS:

  • Kallisti
  • Bohagande
  • Dead Wolves
  • Mellisidae

Note that visiting players with items on the above lists will still be welcome to attend and play, however cannot expect that any items associated with a non-sanctioned item will function in the Canberra VSS.

The following bloodlines are subject to restricted sanction under the Canberra VSS:

  • Morotrophian - Limited to 2 active PC characters and the discretion of the VST. Bloodline discipline suffers penalties when used outside of home institution.

Retainers

Retainers are expected to have a completed character sheet, and be completed in accordance with the Universal Addenda. This means that a retainer can have no more than Retainer Dots + 2 in an Attribute, and Retainer Dots + 1 in any skill. Players are encouraged to develop Retainer sheets for submission to the ST and approval.
Retainers without a completed sheet cannot be used in a combat scenario and will likely fail all tests if placed in a combat scenario.

Proxy Rules

Proxy rules are as per the Addenda.
On the spot Proxies will not be approved.

Experience

Experience Awards

Potential XP awards each month are as follows:

  • Game – 5xp
  • Other attended games (eg Sydney/Brisbane) – 5xp
    • Requires previous notice of intention to the Canberra VST in order to forward sheet to the respective ST.
  • Downtime – 2xp
    • Feedback Question Answer – +1xp
  • Real Time Roleplaying (RTR) Scene – 2xp
    • Must include a full report of attendees and synopsis to the VST
  • Submission of Plotkit to the ST – 3xp
  • ST discretion – 2xp

Storyteller Duties

Any players that take part in storytelling duties to the exclusion of playing their own sanctioned character receive full game attendance XP for their applicable character.

Spending Experience

Downtime training actions are not required, the only limit (Outside of approvals or specific learning requirements, such as a teacher) is the amount of available experience.
The only way experience spends will be approved is via email to the VST Canberra address. Experience spends will not be approved at the session unless previously discussed with the VST.

Late XP Claims

Experience can be claimed and spent after downtime periods have expired within reason.

New Players

Those new to the club get full xp for their first six months of games so they are not penalised while they are still learning how the process works.