Difference between revisions of "Archived-The Clan"

From BtS Wiki
Jump to navigation Jump to search
 
(32 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[image:The_Clan_1.jpg|center]]<br><center><b>"What is below, stays below. That is the Law."
+
[[image:The_Clan_1.jpg|center]]
  
</b> <i><br> It's an undeniable fact. <br>Some kindred are born more monstrous than others. More cursed. <br> Those embraced or adopted into The Clan understand this more than most. <br> They revel in their condition and seek to develop in strength and/or influence.</i></center>
+
<center>
  
 +
'''"What is below, stays below. That is the Law."'''
  
 +
''It's an undeniable fact.
  
<hr noshade size=5>
+
Some kindred are born more monstrous than others. More cursed.
<center><h4>The rules of The Clan:</h4>
 
<ol>
 
  <li>What is below, stays below. Internal disputes are dealt with internally</li>
 
  <li>Always aid those of The Clan in need. What's mine is yours</li>
 
  <li>No Invictus or Lance. As covenants they are too closed minded</li>
 
  <li>Need a few more. Happy for suggestions</li>
 
</ol></center>
 
<hr noshade size=5>
 
<br>
 
<br>
 
== <b>Meet the Creeps</b> ==
 
  
#  Undisclosed NPC who embraced Mr Hobbes on one of the lesser Antiles Islands
+
Those embraced or adopted into The Clan understand this intimately.
##  [[Mr Hobbes]] sewer dwelling monstrosity of the Ordo Dracul
 
### Childer
 
### Avused etc
 
## Adopted
 
### Childer
 
#### Childer
 
### Etc
 
####
 
<br>
 
<br>
 
== Want to Play? ==
 
  
If you are interested in joining The Clan feel free to email Gareth at cyber_cenobite at hotmail dot com.
+
They revel in their condition and seek to overcome with strength and influence.''
 +
 
 +
</center>
 +
 
 +
=='''The rules of The Clan:'''==
 +
 
 +
[[file:NB.jpg|center]]
 +
 
 +
 
 +
# What is below, stays below.
 +
# Aid those of The Clan when in need - what's mine is yours.
 +
# Acts against one is against all.
 +
# An enemy of one is an enemy of all - strength in numbers.
 +
# Be open minded and accepting of how the curse manifests in others.
 +
# The curse inflicts all uniquely, we share the curse and should share in overcoming it.
 +
# Overcoming the curse is not to rid it from our lives, it is to accept and control the curse.
 +
# Breaches of the law and internal disputes are dealt with internally by all members who can attend.
 +
 
 +
* The cursed monster is neither solely beast nor man but a combination of both. This, above all else, must be understood by the members if they are to overcome the curse.
 +
* While [[Archived-Nosferatu]] predominate, outcast members of any clan can join '''The Clan''' as long as they adopt its rules.
 +
* Historically The Clan has not included Invictus or Lancea Sanctum as these covenants are too closed minded and less than accepting of 'difference'.
 +
 
 +
=='''Attestation'''==
 +
 
 +
The process by which the Kindred of The Clan deal with their mental and moral hangups. Created by [[Archived-Ferdinand Wolfe]] it is a combination of Scientology Auditing and Christian Confessional. The specific form in which the questions and guidance are presented usually take on a unique quality dependant on who is leading the session.
 +
 
 +
== '''Meet the Creeps''' ==
 +
 
 +
{{Archived-TheClanLineage}}
 +
 
 +
== '''Want to Play?''' ==
 +
 
 +
If you are interested in joining The Clan feel free to email Gareth at cyber_cenobite@hotmail.com.
 +
 
 +
[[Category:Archived-Coteries (Requiem)]]

Latest revision as of 10:09, 13 December 2017

The Clan 1.jpg

"What is below, stays below. That is the Law."

It's an undeniable fact.

Some kindred are born more monstrous than others. More cursed.

Those embraced or adopted into The Clan understand this intimately.

They revel in their condition and seek to overcome with strength and influence.

The rules of The Clan:

NB.jpg


  1. What is below, stays below.
  2. Aid those of The Clan when in need - what's mine is yours.
  3. Acts against one is against all.
  4. An enemy of one is an enemy of all - strength in numbers.
  5. Be open minded and accepting of how the curse manifests in others.
  6. The curse inflicts all uniquely, we share the curse and should share in overcoming it.
  7. Overcoming the curse is not to rid it from our lives, it is to accept and control the curse.
  8. Breaches of the law and internal disputes are dealt with internally by all members who can attend.
  • The cursed monster is neither solely beast nor man but a combination of both. This, above all else, must be understood by the members if they are to overcome the curse.
  • While Archived-Nosferatu predominate, outcast members of any clan can join The Clan as long as they adopt its rules.
  • Historically The Clan has not included Invictus or Lancea Sanctum as these covenants are too closed minded and less than accepting of 'difference'.

Attestation

The process by which the Kindred of The Clan deal with their mental and moral hangups. Created by Archived-Ferdinand Wolfe it is a combination of Scientology Auditing and Christian Confessional. The specific form in which the questions and guidance are presented usually take on a unique quality dependant on who is leading the session.

Meet the Creeps

  1. Chud, NPC (Unknown) who embraced Mr Hobbes and later Francis Kaiser on one of the Lesser Antilles Islands, little more is known of this creature other than it was of the Noctuku bloodline and turned mortals as more of a cruel entertaiment.
    1. Archived-Mr Hobbes (1877) - sewer dwelling monstrosity of the Ordo Dracul
      1. Childer
        1. Archived-Cazador (1980) - unaligned former legbreaker for the Cartels.
    2. Alajos Kaiser, NPC (1892-1994) - Hungarian descent, was sired while part of a missionary and lost the faith after slaughtering most of his fellow travellers. Joined The Cockscomb Society during the mid 1920's Roaring Twenties in New York before travelling through Europe and finally settling in Sydney where he was lost to the Necropolis in South Western Sydney in 1994.
      1. Archived-Francis (1929) - socialite
      2. Archived-Ferdinand Wolfe (1943) - transhumanist empire builder of the Carthian Movement.
        1. Dante Romano, NPC (1978-2000) - Architect who started construction on Sydney's Necropolis, joined the Telamones bloodline in the 1980's when travelling Europe, disappeared into the Necropolis in Eastern Sydney in 2000.
          1. Archived-The Maker (1978) -
  2. Archived-Kohana (1943) - savage huntress of the Circle of the Crone
    1. Dahlia, NPC (19??) -
      1. Archived-Jericho (1961-2013) - left The Clan in October 2013.

Want to Play?

If you are interested in joining The Clan feel free to email Gareth at cyber_cenobite@hotmail.com.