Difference between revisions of "Category:Tremere (Masquerade)"

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(Created page with "Image:ClanTremereTitle.jpg right|House and Clan Tremere =='''OOC Info'''== ===OOC Links & Resources=== * [http://wiki.white-wolf.com/camwiki...")
 
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[[Image:ClanTremereTitle.jpg]]
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=='''In Brief'''==
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In nights long lost to the passage of time, the Tremere existed, though they were something else. Those early Tremere then made a bargain — or wrought a spell, or any number of other harrowing methods attributed to the Clan — that changed them from what they had been into the vampires they are tonight. Some claim they stole the Curse of Caine from a torpid Antediluvian, or that they concocted the flawed immortality of the Kindred from the stolen vitae of other vampires.
  
[[Image:ClanTremereDA.png|right|House and Clan Tremere]]
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Such mysterious origins, which some describe as treacherous or even blasphemous, haunt the Tremere, as the other Clans look upon them with mistrust and suspicion. The history — and, indeed, the modern legacy — of the Tremere is one marked by Clan war, centuries-old grudges, and the stain of unwholesome mysteries long left unsolved.
  
=='''OOC Info'''==
+
Tonight, Clan Tremere is a Clan shaped by its practice of blood sorcery. A flexible Discipline, Thaumaturgy is heavily entrenched within the Tremere, and they maintain cultic havens known as chantries to study its uses and share secrets
 +
among each other. To the Tremere, blood is both sustenance and the source of mystical power; they gather in their witchhouses to further their understanding of the vitae that is such a focal point of their unlives.
  
===OOC Links & Resources===
+
Beyond the practice of Thaumaturgy itself, the Warlocks are known for their close-knit hierarchy. They hail from the Old World, with an established power base in Vienna to which all members of the Clan answer to some degree. Although they may be one of the youngest Clans — in the terms with which deathless creatures like vampires measure time — they are as adept at the Jyhad as any Kindred. Beset by enemies who call them usurpers and backed by allies who may or may not defend the alliances they force, the Tremere have evolved to be self-sufficient. Indeed, many who eye them warily think they possess too great an edge, with their flexible Discipline and protective Clan and chantry structure, and move against them both secretly and overtly.
* [http://wiki.white-wolf.com/camwiki/index.php?title=Tremere_Players_Guide Tremere Players Guide] - Read this first!
 
  
* [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions The Traditions] - The basic tenants of the Camarilla
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=='''Nickname'''==
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_the_Masquerade Masquerade]
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Warlocks
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_Domain Domain]
 
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_Progeny Progeny]
 
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_Accounting Accounting]
 
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_Hospitality Hospitality]
 
:# [http://wiki.white-wolf.com/camwiki/index.php?title=Traditions#The_Tradition_of_Destruction Destruction]
 
  
* [http://wiki.white-wolf.com/camwiki/index.php?title=The_Protocols_of_the_Camarilla The Protocols of the Camarilla] - Read these, learn these, knowing these rules are just as important as knowing the rules as to how your disciplines work... Perhaps more-so.
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=='''Sect'''==
 +
Clan Tremere considers itself one of the pillars of the Camarilla. It is rumored that they once performed a ritual that all but eradicated those of the Clan not loyal to the Ivory Tower (and thus the Tremere’s pyramidal hierarchy).
  
* [http://wiki.white-wolf.com/camwiki/index.php?title=Inner_Circle The Inner Circle] - The true hub of the Camarilla, these Elders appoint the Justicars
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=='''Appearance'''==
** [http://wiki.white-wolf.com/camwiki/index.php?title=Etrius Etrius] is the Tremere's member of the Inner Circle
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Tremere often have two distinct presentations: a traditional and severe public aspect and a much more  eldritch mien better suited to wielding their blood sorceries. When out in public or at Kindred events, the Tremere favor
 +
conservative suits and dresses and muted tones. When in their chantries or convening with others of their Clan, they often prefer robes decorated with subtle occult symbols or garb with various folds and pockets for their bizarre ritual ingredients.
  
* [http://wiki.white-wolf.com/camwiki/index.php?title=Justicar The Justicars]
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=='''Haven'''==
** [http://wiki.white-wolf.com/camwiki/index.php?title=Anastasz_Di_Zagreb Anastasz Di Zagreb] - The Tremere Justicar whom oversees Australia
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Many Tremere rely on a central chantry the Clan maintains in cities where it has a notable presence. More solitary Warlocks develop private havens, with all of the trappings one might expect from an occult scholar, from libraries to alchemical laboratories to moonlit balcony observatories and even more sinister oubliettes where vivisected “research subjects” bleed according to experimental Tremere-controlled stimuli.
** [http://wiki.white-wolf.com/camwiki/index.php?title=Archon Archons] - Servants of the Justicars
 
  
* [http://wiki.white-wolf.com/camwiki/index.php?title=Tremere_Rank_Guide Tremere Rank Guide]
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=='''Background'''==
 +
The Tremere draw from a fairly narrow pool of potential acolytes. Those who have an awareness of the supernatural, who are driven to succeed, who seek answers that elude less inquisitive individuals, yet who also have the discipline to heed the edicts of the hierarchy make good Tremere. This isn’t to say that individualists don’t have room in the Clan; rather, those who go their own way may well find themselves leading a chantry — or greeting the sun if their interests don’t align with those of the pyramid.
  
====Rules====
+
=='''Character Creation'''==
* [http://www.mst-office.net/masquerade-addenda Camarilla's Addendum for the Masquerade Venue]
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Mental Attributes and Knowledges are prominent among the Tremere. Many have high Courage and Willpower, but are somewhat lacking in Conscience or Conviction. They often favor Backgrounds that heighten their relationship to the Clan, like Mentor, Status, and Retainers (whom an accomplished Warlock may craft from otherwise inert components).
* [http://www.mst-office.net/masquerade-addenda/masquerade-guides/combat-primer Combat Primer] - the combat rules that the Club use. Learn them! Keep a copy of them on your iPhone
 
  
* Lores
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=='''Clan Disciplines: Auspex, Dominate, Thaumaturgy
** [http://wiki.white-wolf.com/camwiki/index.php?title=Kindred_Lore Kindred Lore]
 
** [http://wiki.white-wolf.com/camwiki/index.php?title=Camarilla_Lore Camarilla Lore]
 
** [http://wiki.white-wolf.com/camwiki/index.php?title=Tremere_Lore Tremere Lore]
 
  
 +
=='''Weaknesses'''==
 +
Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
  
<br>
+
=='''Organization'''==
===Ranks & Structure===
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The hallmark of Clan Tremere is “the pyramid,” the rigid hierarchy that governs the Clan and makes it the most organized of all the Kindred lineages. With many levels of membership, internal factions, and circles of mystery, the Tremere hierarchy presents a unified face to those outside the Clan, and is almost as unified behind the scenes. Still, the pyramid inculcates more than its share of paranoia, as both rogue Warlocks and a competitive environment of academic occultism pits each acolyte against her peers to the greater accomplishment of the Clan.
[[Image:OWoDLogoClanTremere1.png|right|300px|Clan Tremere]]
 
Read the [http://wiki.white-wolf.com/camwiki/index.php?title=Tremere_Rank_Guide Tremere Rank Guide]
 
  
====Non-Geographic Orders====
 
  
The following was written by David Bounds, AMST Masquerade (WW2002021593) and posted across the ooc Masquerade and ooc Tremere email lists on 27 February 2010
 
  
-- Forwarded message --
+
Back to [[Vampire: The Masquerade]]<br>
 
+
Back to [[Clans (Masquerade)]]
Members,
 
 
 
The settings team has been doing quite a lot of work to not only develop the world we will be experiencing in the new chronicle but to ensure that we are adhering as close to the chosen settings as possible.
 
 
 
In review of all available Tremere source material I have decided that the concept of a different Tremere non-geographic hierarchy is one that was a created by our club and, more importantly, one that will not be returning in this chronicle.
 
 
 
All Tremere are members of their respective geographic orders, the only exception to this being the Justicar and his Archons. That being said, the concepts of Tremere who are assigned additional responsibility relating to Security, P&R, Finance & Industry, etc, is very much represented in the source and will be used in our chronicle.
 
 
 
These Tremere will have additional responsibilities relating to these areas and will be expected to not only carry out the orders relating to these without any disruption to their normal duties, but to develop and grow the Tremere influence in these respective areas.
 
 
 
In addition, chantries that are set up and designed to address areas within the non-geographic specialties are not only possible but represented in the source material.  A chantry can be a P&R chantry. This does not mean it is outside the geographic orders, but that it is designed and staffed with a specific purpose in mind.
 
 
 
I wanted to disseminate this information as soon as possible so that members did not spend undue time developing concepts that would not ultimately be supported.  I understand that If you have questions, please feel free to reply to this thread or send them directly to this address.
 
 
 
David Bounds<br>
 
WW2002021593
 
 
 
 
 
<br>
 
 
 
=='''Email Lists'''==
 
[[Image:OWoDLogoClanTremere1.jpg|right|New Age Tremere]]
 
 
 
* OOC for OWoD Vampire <masquerade-ooc(at)cammail.white-wolf.com>
 
* The OOC Tremere list for our new OWOD Chronicle <owod-tremere-ooc(at)cammail.white-wolf.com>
 
 
 
 
 
 
 
<br>
 

Revision as of 20:20, 17 June 2013

In Brief

In nights long lost to the passage of time, the Tremere existed, though they were something else. Those early Tremere then made a bargain — or wrought a spell, or any number of other harrowing methods attributed to the Clan — that changed them from what they had been into the vampires they are tonight. Some claim they stole the Curse of Caine from a torpid Antediluvian, or that they concocted the flawed immortality of the Kindred from the stolen vitae of other vampires.

Such mysterious origins, which some describe as treacherous or even blasphemous, haunt the Tremere, as the other Clans look upon them with mistrust and suspicion. The history — and, indeed, the modern legacy — of the Tremere is one marked by Clan war, centuries-old grudges, and the stain of unwholesome mysteries long left unsolved.

Tonight, Clan Tremere is a Clan shaped by its practice of blood sorcery. A flexible Discipline, Thaumaturgy is heavily entrenched within the Tremere, and they maintain cultic havens known as chantries to study its uses and share secrets among each other. To the Tremere, blood is both sustenance and the source of mystical power; they gather in their witchhouses to further their understanding of the vitae that is such a focal point of their unlives.

Beyond the practice of Thaumaturgy itself, the Warlocks are known for their close-knit hierarchy. They hail from the Old World, with an established power base in Vienna to which all members of the Clan answer to some degree. Although they may be one of the youngest Clans — in the terms with which deathless creatures like vampires measure time — they are as adept at the Jyhad as any Kindred. Beset by enemies who call them usurpers and backed by allies who may or may not defend the alliances they force, the Tremere have evolved to be self-sufficient. Indeed, many who eye them warily think they possess too great an edge, with their flexible Discipline and protective Clan and chantry structure, and move against them both secretly and overtly.

Nickname

Warlocks

Sect

Clan Tremere considers itself one of the pillars of the Camarilla. It is rumored that they once performed a ritual that all but eradicated those of the Clan not loyal to the Ivory Tower (and thus the Tremere’s pyramidal hierarchy).

Appearance

Tremere often have two distinct presentations: a traditional and severe public aspect and a much more eldritch mien better suited to wielding their blood sorceries. When out in public or at Kindred events, the Tremere favor conservative suits and dresses and muted tones. When in their chantries or convening with others of their Clan, they often prefer robes decorated with subtle occult symbols or garb with various folds and pockets for their bizarre ritual ingredients.

Haven

Many Tremere rely on a central chantry the Clan maintains in cities where it has a notable presence. More solitary Warlocks develop private havens, with all of the trappings one might expect from an occult scholar, from libraries to alchemical laboratories to moonlit balcony observatories and even more sinister oubliettes where vivisected “research subjects” bleed according to experimental Tremere-controlled stimuli.

Background

The Tremere draw from a fairly narrow pool of potential acolytes. Those who have an awareness of the supernatural, who are driven to succeed, who seek answers that elude less inquisitive individuals, yet who also have the discipline to heed the edicts of the hierarchy make good Tremere. This isn’t to say that individualists don’t have room in the Clan; rather, those who go their own way may well find themselves leading a chantry — or greeting the sun if their interests don’t align with those of the pyramid.

Character Creation

Mental Attributes and Knowledges are prominent among the Tremere. Many have high Courage and Willpower, but are somewhat lacking in Conscience or Conviction. They often favor Backgrounds that heighten their relationship to the Clan, like Mentor, Status, and Retainers (whom an accomplished Warlock may craft from otherwise inert components).

==Clan Disciplines: Auspex, Dominate, Thaumaturgy

Weaknesses

Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.

Organization

The hallmark of Clan Tremere is “the pyramid,” the rigid hierarchy that governs the Clan and makes it the most organized of all the Kindred lineages. With many levels of membership, internal factions, and circles of mystery, the Tremere hierarchy presents a unified face to those outside the Clan, and is almost as unified behind the scenes. Still, the pyramid inculcates more than its share of paranoia, as both rogue Warlocks and a competitive environment of academic occultism pits each acolyte against her peers to the greater accomplishment of the Clan.


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