Gangrel (Requiem)

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Overview

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Description of Clan, in detail (one paragraph.) See the relevant MES page for a good headstart.

Overview of disciplines including links to Disciplines relevant to clan in-text.

Paragraph regarding notable Houses or Lineages. Houses should be listed by the number of members they have, largest to smallest, including a brief description and then a description of those with no known lineage.

LogoGangrel 70x70.png

Houses/Lineage

House Valdyr

The Valdyr are a small close-knit lineage that can trace their ancestry back to Nordic Mythology. The Valdyr believe that they are descendants of the Wolf-God Fenris and thus have the blood of a true apex predator running through their veins. They are a fiercely loyal and protective lineage that has slipped out of the spot light over the millennia, having lost many of their number during the endless wars that have raged across the world.

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Moon Wolf.jpg


Family. Tradition. Respect.

The_Armbruster_Line

Gangrel are Kindred of impulse, of savage fury, in tune with the Beast Within. When you teach a Gangrel, you program them, denying our hunter's instinct. Naturally, because of our fundamental focus, we are not as pack or familial focused as other Gangrel clans. When we Armbrusters get together, we just tell stories. That way, we take from others experiences what we choose to take, or what we know to take, rather than what we are told to take. In order to remind ourselves and, more importantly, others that we are not a bloodline or clan in the traditional sense, we call ourselves a Line.

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File:Requiem skull 70x70.png


We Do Not Teach(?)

Unaffiliated

As often as members of the Clan gather in proud packs, groups, and hold close to their family members, others have separated from them or don't know who their sire may be - a symptom particularly prevalent amongst the Savages. While having the lack of support of a close family may seem a disadvantage, it also removes a significant burden.

  • Person 1
  • Person 2
    • Childer
  • Person 3
LogoGangrel 70x70.png

Gangrel by Covenant

By and large, Gangrel typically remain on the outskirts of Kindred politics, not being particularly concerned with such matters - though it'd be wrong to say that they don't have their own opinions. The Circle of the Crone offer an opportunity for those spiritually-minded to explore their beliefs, while the Carthian mindset of freedom is just as appealing for those who are more proactive. The Lance and First Estate offer other opportunities, depending on the Savage's beliefs: the former can be some of the most terrifying Kindred anyone will meet, while the latter often work for Elders, or have gained the status themselves. Some do join the Ordo Dracul, not always to learn the blood magic of the covenant, but also to explore their bestial origins without religious or political dogma. And yet there are also many who find their place among independent and unaligned Kindred, enjoying the lack of structure and wild freedom that they offer.

Carthian Movement

Undeniably the youngest of the major Kindred covenants, the Carthians are fire-eyed reformists, eager to bring the establishment to its knees if that’s what it takes to facilitate positive political change. If the unbound are the irritable loners and individualists, then the Carthians are their politically motivated counterparts, the Young Turks who seek to shake up the status quo with the honesty of their passion and the ingenuity of their ideas.
Due to the prevalence of young Kindred in the modern age, the Carthian Movement sees quite a bit of support worldwide.


List of members by Covenant Status.

File:LogoCovenantCarthian 70x70.png


Carthians