Sabbat

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Classic WoD: | Vampire: The Masquerade | Clans (Masquerade) | Sects | Coteries



Traditional Strongholds

Detroit, Miami, Mexico City, Montreal, Madrid


Information

Opposite the Camarilla stand the Sect of inhuman vampires known as the Sabbat. Most of the vampiric factions believe that the so-called “Sword of Caine” is a collection of mindless barbarians and ultraviolent fiends, or even demon worshippers bent on bringing Satan to earth. As such, the Sabbat are vilified all throughout vampire society.

They’re right to fear the Sabbat, but not for those reasons.

While the “Kindred” (a term the Sabbat despise) of the Ivory Tower cower among mortals and cling to outdated Traditions, the Sabbat prefer to indulge in their vampiric nature. They refuse to wear the tattered rags of humanity or to act as slaves and cattle to their elders. Besides, vampires are clearly and openly superior to mortals — do humans lie down with cows and call them brother? As such, Sabbat vampires consider mortals to be tools and food at best, and have little tolerance for “Cainites” who pretend to be human. They are inherently alien and literally inhumane.

But the Sword of Caine isn’t just a collection of gorestreaked psychotics running around shopping malls with chainsaws. They reject humanity as a moral basis for their lives, so they have turned to other alternatives. They adhere to a wide variety of Paths of Enlightenment (see p. 313), philosophical tenets that force the Beast into a narrow channel and allow the Cainite to maintain a day-to-day existence that resembles stability (if not sanity). Further, the Sabbat not only rebel against morality, but also against their own inclinations towards solitude. They frequently join together into packs that act as one part religious cult, one part political faction, and one part combat unit.

Between moral devotion, pack loyalty, and the need to rebel, Sabbat cities are devoid of the calm, quiet society of the Camarilla court. Tensions are always high in Sabbat “dioceses,” and the Cainite’s surroundings often reflect their explosive natures. In cities controlled by Sabbat, murder, robberies, rape, and assault are commonplace. The Sword of Caine threatens every city it possesses, insinuating itself into urban landscapes until they become nothing but raw resources for the eternal crusade. Although the Sabbat might not be any more “evil” than some of the elders of the Camarilla, they are certainly more overt with their acts of destruction and elaborate games of terror.

Because of these tensions, the Sabbat is hardly a unified entity, and the Sect is home to numerous factions of vampires united under the Sabbat’s banner. One of the most feared is the Black Hand, a special militia hidden within the packs of the Sword of Caine. All members of the Black Hand bear a distinguishing mark — a permanent, mystical sigil on the palms of their right hands. Although this brand may be concealed or made over, it may never be removed — once you’re in the Hand, you’re a member until Final Death.

The Sabbat also has its own Inquisition, a small faction of Cainites charged with rooting out heretics and infernalists. If it labels someone as an infernalist, the accusation is unlikely to be denied, and the faction uses torturous tactics to gain the confessions it needs.

The Loyalist faction believes that it is the “true” Sabbat, claiming that each vampire is his own master. They preach that the freedom to do whatever you want belongs to all vampires, and they tend to act against their leaders’ orders just because they feel they should.

There is also the Status Quo faction, who accepts the nature of vampires and knows that shaking the foundations of the Sabbat serves only to distract it from its greater goal. The Moderates oppose the encroachment of rules and guidelines that have no place among such creatures as vampires, resting between Loyalist dogma and Status Quo conservatism.

Finally, the eldest members of the Sabbat belong to the Ultra-Conservatives, those who favor centralization and authoritarianism in order to turn the Sabbat into a military force against the Antediluvians and the Camarilla.

The thread that holds the Sabbat together is a religious zeal to tear down the Antediluvians. When packs or ideologies threaten to explode into all-out civil war, the Sabbat manage to pull together around their common hatred for the Camarilla (who they view as puppets of the Antediluvians). The entire Sect claims that Gehenna is coming, and that they must prepare for those end times when the Antediluvians awake and destroy the world. When the time comes, the Sword of Caine will save the world and take their rightful places as the vampiric lords of the night.

And the Sabbat has proven to be a serious threat to the Camarilla. Neonates disgusted with staring at the same elders every night dangling power eternally out of their reach have openly joined the Sabbat. Every Prince grows increasingly terrified that one night the Sabbat will show up in his Elysium and murder him. Various cities that have stood as Camarilla strongholds for years are contested or have fallen into Sabbat control. As the nights roll on, the Camarilla has been forced into harsh measures, killing vampires with known (or even suspected) Sabbat affiliation outright. Some Kindred use this increasingly hard-line stance to help remove rivals or better themselves in the eyes of their sires, but for every Sabbat Cainite killed, more join their ranks.


Practices

Everything in the Sabbat points back to two key (and often conflicting) principles: freedom and loyalty.

Their set of laws, The Code of Milan, reinforces these two points. Cainites are free to do what they wish, but they must always remain loyal to the Sword, because only the Sect can protect free vampires from manipulative elders, especially the Antediluvians. Two of the most influential Clans of the Sect, the Lasombra and the Tzimisce, are believed to have destroyed their Antediluvian progenitors and diablerized them, setting the example for the other Sabbat vampire Clans to follow.

But principles and fervor don’t always hold the Beast at bay. Just like the Camarilla, the Sect contains its own rivalries and political maneuvers, as well as religious and philosophical conflicts that can become just as bloody. These conflicts constantly tear at the Sword, often setting them back from their goals as much (or more) than their enemies do. Although the Sect has organization and structure, each Cainite has too many conflicting loyalties to support a rigid structure. The Sabbat is constantly struggling against itself, only coming together when an enemy appears.

The core of the Sabbat is the pack, a collection of vampires bound by Vinculum (p. 288) and common interest. Packs are such an integral part of Sabbat society that Cainites without a pack are often viewed with suspicion and distrust. Each pack usually fights within itself until some authority rises to the top, such as a priest to conduct rituals and a Ductus to lead in secular matters. Higher positions exist (see p. 27), but unlike the Camarilla where all power stems from the Prince, in the Sabbat positions tend to build upon the packs. Some dioceses forego higher positions entirely, choosing to have the packs manage and police themselves (often with very mixed results).

Outside of the Lasombra and Tzimisce, most Sabbat vampires consider themselves to be the “anti-Clans” or antitribu of their parent Clans. Some pervert the expectations of their Clans, while others take the core ideas of their lineage to their most monstrous extreme. A few have even become new bloodlines, manifesting different Disciplines because of their place within the Sabbat. (Antitribu are covered in Chapter Ten, p. 428.)


Rituals

Unless they are hasty war-time “shovelheads” that are Embraced, hit over the head with a shovel, and forced to dig their way out of their own grave, most Sabbat vampires go through Creation Rites designed to prove themselves True Sabbat. The rite forces the vampire to prove himself to his new sire or pack, often in a way that strips away much of his Humanity, turning the fledgling from a weak, pathetic human into a proper monster worth of the Sect.

Out of mockery of human religious belief, many of the rituals (or “ritae”) and conventions of the Sabbat are perversions of those of the Catholic Church. One of the most notable is the Vaulderie (p. 288), a corruption of the Eucharist in which Cainites pour their blood into a chalice and then each drinks the commingled vitae in order to strengthen their loyalty to each other. They also participate in a wide variety of other rituals. Fire, blood, and violence are common themes in their “ritae,” and the rituals involved range from fire dances to ceremonial killing to the corruption of existing games and sports into excuses for violent, bloody slaughter. Their unlives are tense and hostile, and ritae allow Cainites to blow off some steam and reconnect with other vampires before heading back down a road towards mistrust and internal conflict. The goal of these rituals is not only to help create solidarity among Sabbat vampires, but also to push the boundaries of their vampiric bodies and test their capabilities for war.


Titles

Archbishop

With many of the same powers as the Prince, the Archbishop is the closest analog the Sabbat has to that position. An Archbishop is different, though, in that the Sabbat is less concerned with enforcing the Traditions and more concerned with waging its holy war against the Antediluvians and everyone else. Thus, the Archbishop is part spiritual leader and part warlord, advancing the Sword of Caine’s agenda and establishing Cainite primacy. This last is a difficult task to undertake, as it’s not simply a question of turning a Sabbat city into a living hell and declaring that vampires rule; the fundamentals of the Masquerade and the sheer weight of the mortal population means that is a war to be waged in stages. Too many Sabbat fail to understand this, especially among the young, and lose faith in their leadership because they’re too impatient to play out the long-game Jyhad. This subversion of ignorance is perhaps the Archbishop’s greatest challenge to overcome


Ductus

Leaders of individual packs, Ducti attend to the operation matters of their charges, resembling gang leaders or chiefs of small tribes. The title of Ductus is largely honorific, according recognition to the most accomplished member of a pack. Some authority accompanies the title, but the Ductus who throws his weight around is likely to find his ass dumped unceremoniously in a trash bin, if not staked out to welcome the next sunrise.


Pack Priest

Priests bear the responsibility for the spiritual wellbeing of their packs. Second in command to the Ductus, the Pack Priest officiates all the rituals observed by the pack, and often creates a few for the sole use of the pack. All packs have at least one Pack Priest, though some rare and large packs have two. In the event that the Ductus is eliminated, the Pack Priest becomes a temporary leader until a new leader can be appointed by the Bishop, Archbishop, or (in autonomous packs) the pack itself.


Templar

Also known as Paladins, the Templars are an elite force of bodyguards appointed by a Bishop or greater leader. Templars serve a variety of duties, always in a martial capacity. Most Archbishops keep a cadre of Paladins in their retinues to handle delicate matters best solved by a judicious application of violence.


Bishop

Bishops are those immediately below the Archbishop in Sabbat domains, with the same highlevel duties but much narrower scope. A Bishop may be in charge of a single aspect of Cainite unlife in the domain, or she may be a more general spiritual leader, inquisitor against diabolism, military general, or any other specific aspect of Sabbat agenda. Some Sabbat domains have no Archbishop, but are instead ruled by a council of Bishops.


Priscus

Superficially, a Priscus is similar to a Primogen, but is never appointed by an Archbishop or Bishop; Prisci rise to the rank over time and according to no specific criteria. A Priscus, politically, is an advisor to the local Sabbat authority figures, with no formal role in Sect politics but great practical influence.


Cardinal

Cardinals oversee Sabbat affairs in large geographical regions. As the superiors of the Archbishops, Cardinals coordinate the Sabbat in their cities and direct them in the Jyhad. Further, it is their direct duty to bring any cities within their territory under the Sabbat’s sway. Most Sabbat see their Cardinals no more than once per year, if at all, as the duties of the office keep them in constant communication with Bishops, Archbishops, Prisci, and the Regent herself.


Regent

The Regent is the ultimate authority over all of the Sabbat, ruling the Sect from the Sabbat stronghold in Mexico City. Each of the Archbishops or councils of Bishops is ultimately accountable to the Regent.