Difference between revisions of "Archived-Mage: The Awakening"

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== Orders ==
 
== Orders ==
 
For as long as the Awakened can remember there have always been the Dimond orders, recently they have become the pentacle with the inclusion of the Free Council.
 
For as long as the Awakened can remember there have always been the Dimond orders, recently they have become the pentacle with the inclusion of the Free Council.
* [[Adamantine Arrow]]
+
* [[Adamantine Arrow]] - These '''Claws of the Dragon''' seak to protect the [[Penticle (Awakening)|Penticle]] through force. Their philosiphy is the [[Adamant Way (Awakening)|Adamant Way]], a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
* [[Free Council]]
+
* [[Free Council]] - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old [[Atlantis (Awakening)|Atlantean]] tales, the Free Council members often believe that change is for the best and push the boundries of both Science and Magic.
* [[Guardians of the Veil]]
+
* [[Guardians of the Veil]] - Descended from the '''Eye of the Dragon''' the Guardians see themselves as the police of all Awakened. Beleiving that [[Vulgar Magic (Awakening)|Vulgar Magic]] and [[Paradox (Awakening)|Paradoxes]] strengthen the [[Abyss (Awakening)|Abyss]] they do whatever it takes to keep magic a secret, and punish those who abuse it.
 
* [[Mysterium]]
 
* [[Mysterium]]
 
* [[Silver Ladder]]
 
* [[Silver Ladder]]

Revision as of 22:15, 4 March 2013

Over View

Released in 2005, Mage: The Awakening is a roleplay game set in the New World of Darkness, a series of games published by White Wolf. The players characters in the game have access to magic, the ability to bend reality to their wills, but such power does not come without consequences. While Mages discover their powers they also discover that the contains a lot more then they thought. From factions attempting to use magic to control the world, to a dark abyss where horrible creatures seek entry into the world to devour it. All the while mages still have to deal with the mundane world, and how their new lives rarely mix well with their old ones.

Paths

Every Mage upon awakening is drawn to a Watchtower, a realm within the Supernal world, where they sign their name and gain the ability to draw magic across Abyss. A watchtower helps define a mage, and the type of magic they can access often affects their personalities, but not always.

  • Acanthus - Known as the Enchanters of the Awakened community. With their powers of Fate and Time they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
  • Mastigos - Called Warlocks by many, the Mastigos tend to see themselves as masters of all. They possess the powers of Mind and Space, and are often ruthless in using them to acheive their goals.
  • Moros - Due to their mastery of Death and Matter the Moros have earnt the name Necromancers. They tend to have somber views of the universe, knowing death treats all equally it's hard to maintain a view of good and evil.
  • Obrimos - All Obrimos have a divine inspired Awakening, leading to them being called the Theurgists by other mages. With Forces and Prime at their sides they are often devoted to high caueses with neigh-unshakable wills.
  • Thyrsus - With their deep connection to Life and Spirit the Thrysus are known as Shamans to other Awakened. They are often known for following their primal natures, instint and passion leading them over reason.

Orders

For as long as the Awakened can remember there have always been the Dimond orders, recently they have become the pentacle with the inclusion of the Free Council.

  • Adamantine Arrow - These Claws of the Dragon seak to protect the Penticle through force. Their philosiphy is the Adamant Way, a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
  • Free Council - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old Atlantean tales, the Free Council members often believe that change is for the best and push the boundries of both Science and Magic.
  • Guardians of the Veil - Descended from the Eye of the Dragon the Guardians see themselves as the police of all Awakened. Beleiving that Vulgar Magic and Paradoxes strengthen the Abyss they do whatever it takes to keep magic a secret, and punish those who abuse it.
  • Mysterium
  • Silver Ladder
  • Apostate

Legacies

Consilii of Australia