Difference between revisions of "Category:Archived-Carnon"

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==== Character Creation ====
 
==== Character Creation ====
Many modern Carnon are drawn from
 
the various subcultures of woodsy backpackers, base
 
jumpers and hostel regulars. The iconic image of the
 
Carnon tonight is something akin to a buff, neo-hippy
 
Marlboro man: stubble, long hair, great physique, easygoing
 
demeanor. In practice, it seems that just as many
 
Horned Gods are ratty tattooed neo-punks with thousands
 
of dollars worth of body modifications, from earlobes
 
with oversized inset rings to clamped collarbones
 
to ritual scars. Twisted, overgrown beards are common
 
— even before the Embrace most Carnon looked like
 
the Green Man.
 
Almost universally, Carnon have solid, impressive
 
builds. Often this means taut muscle, but sometimes
 
barrel chests and simple height is all it takes to fulfill
 
the image. The change of the Gangrel blood into that of
 
the Carnon line somehow brings with it a firm grace, a
 
practiced strut that exaggerates the stature and posture of
 
the Horned God. Some move with the delicate precision
 
of a stag, others with the sure calm of a wolf.
 
As their Blood Potency increases, Carnon develop
 
more and more unnaturally inhuman qualities. In modern
 
nights these seem to be subtler: some Carnon leave
 
hoof prints inside their own footprints when they walk
 
barefoot, others cast shadows or distorted reflections that
 
seem to be capped with forked, elk-like horns. According
 
to rumor, the eldest Carnon grew horns and were forced
 
to flee the sight of mankind.
 
Haven: Carnon live like stags. Many dwell together in
 
seedy, dank bachelor pits littered with unwashed clothes
 
and crumpled magazines. Many others dwell alone in
 
the kind of unreasonable independence that make up
 
adolescent fantasies: sleeping in blacked-out trailers,
 
nesting in the hidden attics of record shops and movie
 
theaters or hiding out in the bomb shelters beneath the
 
high school. Carnon thus favor Haven Location above
 
all else, though for them a prime location may have as
 
much to do with their self-indulgent pastimes as it does
 
with the practical concerns of feeding. Haven Security is
 
also important, though seldom is it anything high-tech;
 
a Carnon finds safety in obscurity and cement walls, not
 
expensive equipment. Haven Size seldom matters much
 
to a Buck, so long as it has a good stereo or television.
 
Eventually, all of these modern (and bright) things
 
mean nothing to a Carnon, though. Eventually, they all
 
must retreat from the eyes of mortals, either to prowl the
 
wooded shadows at the edge of civilization where they
 
can stalk other vulnerable, isolated vampires for their
 
Vitae or to sleep off the inhuman deformities sparked
 
by their own blood.
 
  
 
==== Weakness ====
 
==== Weakness ====

Revision as of 09:03, 13 September 2016

Carnon

Template:Bloodline





Covenant

The Covenant connected to the Carnon is the Circle of the Crone

Appearance

Haven

Background

The Carnon bloodline isn’t the sort that Kindred adopt after long centuries of searching or consideration. Carnon are impulsive, shameless (but often regrettable) creatures. Carnon worry about tomorrow when it comes. Tonight is about tonight. The vast majority of Carnon were Embraced in their youth, and maintain a mixture of teenage rebellion and twenty-something vagabondage throughout their Requiems. Carnon are often though to be exclusively male — which is to say that many Kindred passively assume that all Carnon are men while many others presume the bloodline is philosophically closed to women — but this is not the case. Only a small number of Carnon are Horned Goddesses, but such Kindred do exist, particularly in the Pacific Northwest and the UK. Plenty of Carnon are intelligent, but many lack the discipline to put it to work. The early Carnon wrote insightful, biting critiques of the Lancea Sanctum in their night — manifestos potent enough to draw lesser-willed vampires to adopt their blood. As the number of Carnon grew over the years, the percentage of great minds in the bloodline naturally dropped as followers gathered around the rock star-like leaders they celebrated. Still, rocking revolutionaries and savvy punks continue to be drawn to the Carnon family, even if they don’t realize their potential or find their discipline until decades after.

Character Creation

Weakness

Carnon suffer the same base affliction as their parent clan: the 10-again rule does not apply to Intelligence- or Wits-based dice pools for these vampires. Additionally, any 1’s that are rolled subtract from successes (see p. 107 of Vampire: The Requiem). These penalties don’t apply to perception-related dice pools or to the Resolve Attribute.

Organization

Concepts

Anti-Christian death-metal singer, bodymodification artist, environmental terrorist, fear-mongering biker, free-loading emo lay-about, long-haired militant liberal, patchouli-smelling politico, Space Monkey

History

Bloodline Disciplines

The Carnon gain no Unique Disciplines but do gain the ability to use the Nosferatu Discipline of Nightmare

  • (•) Monstrous Countenance
  • (••) Dread
  • (•••) Eye of the Beast
  • (••••) Shatter the Mind
  • (•••••) Mortal Fear

Bloodline Devotions

Pages in category "Archived-Carnon"

This category contains only the following page.