Difference between revisions of "Brisbane Requiem 2.0 VSS"
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Game: Vampire: The Requiem 2.0 | Game: Vampire: The Requiem 2.0 | ||
− | ==PROLOGUE | + | ==PROLOGUE== |
This VSS is coupled with and exists under the DSS (Domain Style Sheet) for the TA Domain. All history, settings, themes and rules contained therein apply to this VSS. The intent at the beginning of this chronicle is to emphasise the core themes of Requiem 2.0, whilst highlighting the changes between this, and Requiem 1.0. There will be a lot of education in the early days. This will be a game of story, and genuinely collaborative storytelling. Though PvP is expected, OOC competition, cheese-mongering and play-to-win tactics should be left at the door. | This VSS is coupled with and exists under the DSS (Domain Style Sheet) for the TA Domain. All history, settings, themes and rules contained therein apply to this VSS. The intent at the beginning of this chronicle is to emphasise the core themes of Requiem 2.0, whilst highlighting the changes between this, and Requiem 1.0. There will be a lot of education in the early days. This will be a game of story, and genuinely collaborative storytelling. Though PvP is expected, OOC competition, cheese-mongering and play-to-win tactics should be left at the door. | ||
You’ll notice later in this document, that a big chunk of your monthly beats (XP potential), is based on what you do for the game OOC, up to and including running recurring NPCs, and plots for other players. Be excellent to each other. Understand that it is just a game, but that like with all games, it’s less fun for everyone if someone isn’t enjoying themselves. Everyone should, at all times, keep the enjoyment of every other player in mind. I want to know as soon as you’re not having good time, or suspect someone else may not be, and we’ll do our best to rectify the issue. | You’ll notice later in this document, that a big chunk of your monthly beats (XP potential), is based on what you do for the game OOC, up to and including running recurring NPCs, and plots for other players. Be excellent to each other. Understand that it is just a game, but that like with all games, it’s less fun for everyone if someone isn’t enjoying themselves. Everyone should, at all times, keep the enjoyment of every other player in mind. I want to know as soon as you’re not having good time, or suspect someone else may not be, and we’ll do our best to rectify the issue. | ||
Though I expect PvP, I aim to keep character death to a minimum. Surrender and defeat are core aspects of Requiem 2.0. Keep in the forefront of your mind, the enjoyment of the game and progression of story, for yourself and others, as we all learn the new system | Though I expect PvP, I aim to keep character death to a minimum. Surrender and defeat are core aspects of Requiem 2.0. Keep in the forefront of your mind, the enjoyment of the game and progression of story, for yourself and others, as we all learn the new system | ||
− | ==HISTORY | + | ==HISTORY== |
Recent History: The court and domain of Brisbane grew. and as they grew in numbers and political power they waned in what made them vampires. they lost the instinct of knowing when they were the hunted, and they lost the edge of a true predator. They grew indulgent, over feeding and breaking the masquerade when is suited them. bringing unwanted attention without even knowing it. | Recent History: The court and domain of Brisbane grew. and as they grew in numbers and political power they waned in what made them vampires. they lost the instinct of knowing when they were the hunted, and they lost the edge of a true predator. They grew indulgent, over feeding and breaking the masquerade when is suited them. bringing unwanted attention without even knowing it. | ||
So when the Iscariot came with "cleansing flame and blade!." they didn't stand a chance. | So when the Iscariot came with "cleansing flame and blade!." they didn't stand a chance. | ||
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There are no more supernaturals that people are aware of left in the city, or those that are there have hidden themselves as to not draw the attention of watchful eyes left in the city. | There are no more supernaturals that people are aware of left in the city, or those that are there have hidden themselves as to not draw the attention of watchful eyes left in the city. | ||
As kindred return to the city, they know not what hunters remain. | As kindred return to the city, they know not what hunters remain. | ||
− | ==THEMES | + | |
− | Paranoia | + | ==THEMES== |
+ | ====Paranoia==== | ||
+ | Hunters wiped out the previous court. | ||
No one knows who or how many remain | No one knows who or how many remain | ||
Turf War: As kindred immigrate to Brisbane territories will be established and fought over, Physically or Politically. | Turf War: As kindred immigrate to Brisbane territories will be established and fought over, Physically or Politically. | ||
− | Court Building | + | ====Court Building==== |
+ | Without a court, everyone enters on an equal footing. | ||
Will a traditional court arise out of the ashes, and who will reign supreme? | Will a traditional court arise out of the ashes, and who will reign supreme? | ||
− | CHARACTER CREATION | + | ==CHARACTER CREATION== |
− | Histories | + | ====Histories==== |
+ | Being from Brisbane prior or during the purge with special approval only. | ||
Backgrounds from areas covered by other domains requires approval from that domain. | Backgrounds from areas covered by other domains requires approval from that domain. | ||
− | Leadership | + | ====Leadership==== |
− | Bloodlines | + | There are no leaders in Brisbane at the current time. at this time no characters will start with city status. |
− | Age | + | ====Bloodlines==== |
+ | Bloodlines not written explicitly for the 2.0 Chronicle will not be aproved | ||
+ | ====Age==== | ||
+ | Most characters will be younger kindred. | ||
Older character concepts will require background that supports the lower XP at creation (EG Torpor) | Older character concepts will require background that supports the lower XP at creation (EG Torpor) | ||
− | Flaws | + | ====Flaws==== |
− | Covenants | + | Please, make your character a flawed being. In any given situation, the VST should be able to ask, “How could a random person defeat you, or change your mind right now?” and you should have an answer. Make it a flaw you’ll enjoy playing, knowing it’ll set you back. |
+ | ====Covenants==== | ||
+ | Keep in mind the settings and special benefits associated with local covenants when making new characters. | ||
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Starting blood is based on the state of the city, herd, haven location, and downtime feeding actions. I will endeavour to have this on character sheets for game Willpower regenerates at a rate of 1 per week | Starting blood is based on the state of the city, herd, haven location, and downtime feeding actions. I will endeavour to have this on character sheets for game Willpower regenerates at a rate of 1 per week | ||
+ | == XP as Beats == | ||
{| cellpadding="5" class="wikitable" style="background: white;" | {| cellpadding="5" class="wikitable" style="background: white;" | ||
|- | |- |
Revision as of 01:44, 6 January 2017
Brisbane | Requiem 2.0 | Awakening · Requiem · Lost | Camarilla · Sabbat
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Brisbane Requiem 2.0 S.H.I.R.T VSS
Requiem 2.0 VSS
BEYOND THE PURGE
Domain: Brisbane Venue: Sounds Heard In Restless Twilight Game: Vampire: The Requiem 2.0
PROLOGUE
This VSS is coupled with and exists under the DSS (Domain Style Sheet) for the TA Domain. All history, settings, themes and rules contained therein apply to this VSS. The intent at the beginning of this chronicle is to emphasise the core themes of Requiem 2.0, whilst highlighting the changes between this, and Requiem 1.0. There will be a lot of education in the early days. This will be a game of story, and genuinely collaborative storytelling. Though PvP is expected, OOC competition, cheese-mongering and play-to-win tactics should be left at the door. You’ll notice later in this document, that a big chunk of your monthly beats (XP potential), is based on what you do for the game OOC, up to and including running recurring NPCs, and plots for other players. Be excellent to each other. Understand that it is just a game, but that like with all games, it’s less fun for everyone if someone isn’t enjoying themselves. Everyone should, at all times, keep the enjoyment of every other player in mind. I want to know as soon as you’re not having good time, or suspect someone else may not be, and we’ll do our best to rectify the issue. Though I expect PvP, I aim to keep character death to a minimum. Surrender and defeat are core aspects of Requiem 2.0. Keep in the forefront of your mind, the enjoyment of the game and progression of story, for yourself and others, as we all learn the new system
HISTORY
Recent History: The court and domain of Brisbane grew. and as they grew in numbers and political power they waned in what made them vampires. they lost the instinct of knowing when they were the hunted, and they lost the edge of a true predator. They grew indulgent, over feeding and breaking the masquerade when is suited them. bringing unwanted attention without even knowing it. So when the Iscariot came with "cleansing flame and blade!." they didn't stand a chance.
Hunters arrived and tracked them in secret locating Elysium and havens across the city over several months The kindred did not see those who tacked them, and then in a single day over 90% kindred of Brisbane met their final death. They came fast swift and strong against all the supernaturals in Brisbane. Those they did not kill were the lowest of the low, who ran off and didn't come back for fear of the true death. Even the necropolis was no protection. Present Day: Brisbane is quiet, as quiet as a capital city can be. There are no more supernaturals that people are aware of left in the city, or those that are there have hidden themselves as to not draw the attention of watchful eyes left in the city. As kindred return to the city, they know not what hunters remain.
THEMES
Paranoia
Hunters wiped out the previous court. No one knows who or how many remain Turf War: As kindred immigrate to Brisbane territories will be established and fought over, Physically or Politically.
Court Building
Without a court, everyone enters on an equal footing. Will a traditional court arise out of the ashes, and who will reign supreme?
CHARACTER CREATION
Histories
Being from Brisbane prior or during the purge with special approval only. Backgrounds from areas covered by other domains requires approval from that domain.
Leadership
There are no leaders in Brisbane at the current time. at this time no characters will start with city status.
Bloodlines
Bloodlines not written explicitly for the 2.0 Chronicle will not be aproved
Age
Most characters will be younger kindred. Older character concepts will require background that supports the lower XP at creation (EG Torpor)
Flaws
Please, make your character a flawed being. In any given situation, the VST should be able to ask, “How could a random person defeat you, or change your mind right now?” and you should have an answer. Make it a flaw you’ll enjoy playing, knowing it’ll set you back.
Covenants
Keep in mind the settings and special benefits associated with local covenants when making new characters.
DOWNTIME
This is not going to be a downtime heavy game. Downtime is firstly, for submitting XP spends, approvals and asking questions. Please keep downtime actions simple and to the point. Decent game reports will also earn you beats. STARTING VITAE AND WILLPOWER Starting blood is based on the state of the city, herd, haven location, and downtime feeding actions. I will endeavour to have this on character sheets for game Willpower regenerates at a rate of 1 per week
XP as Beats
Beats | Action | Explanation |
---|---|---|
3 | Sign in | |
1 | Fulfilling an Aspiration | |
1 | Resolving a Condition | |
1 | Persistent Condition | |
1 | Dramatic Failure | |
1 | Taking lethal damage | In one of the three last health boxes in legitimate combat. |
1 | Beaten Down | Includes Surrendering |
1 | Professional Training | 4th Dot in the merit Professional Training grants 1 beat per special skill raised |
1 | Role-playing | |
1 | Costuming | |
1 | Game Report | |
1 to 5 | Portraying an NPC | Part game or full game |
1 | Venue Set up/Pack up | |
2 | Providing Written Plot | For Other PCs (not your Own) |
1 | Providing Props for Game | |
1 | Venue Set up/Pack up | |
5 | New Players | White Lanyards, expires after 3 months of play |
2 | Introducing new members | Must remain throughout white lanyard period |
* | VST discretion |