Difference between revisions of "SCMtA2.0 Downtime Template"

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Please find attached the Mage the Awakening CofD created by Ishtar Dawe and Nikita Boston.
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Please find attached the Mage the Awakening CofD downtime template created by Ishtar Dawe and Nikita Boston.
  
 
==Downtime Template==
 
==Downtime Template==

Revision as of 16:51, 2 March 2017

Please find attached the Mage the Awakening CofD downtime template created by Ishtar Dawe and Nikita Boston.

Downtime Template

Player​ ​Name:​​

Your name

Member​ ​Number:

Your membership number
===Character​ ​Name: ===​ Your character's name

Venue:​​

The venue the character is attached too (e.g. Mage: the Awakening, Vampire: the Requiem)
===Domain: ===​ The character's home Domain
===Date​ ​of​ ​Game: ===​ The date of the last game
===Date​ ​of​ ​Report: ===​​ The date you are sending this report

Dear​ ​Diary:

List​ ​a​ ​character's​ ​internal​ ​thoughts​ ​and​ ​feelings​ ​over​ ​events.​ ​This​ ​is​ ​a​ ​section​ ​for​ ​a​ ​VST​ ​to​ ​gain​ ​insight​ ​into​ ​how​ ​a character​ ​thinks.​ ​This​ ​section​ ​is​ ​not​ ​necessary​ ​but​ ​is​ ​a​ ​helpful​ ​tool​ ​for​ ​characterisation

Game​ ​Recount:

Summarise​ ​the​ ​events​ ​of​ ​the​ ​last​ ​game​ ​that​ ​you​ ​were​ ​in​ ​attendance​ ​for​ ​in​ ​your​ ​home​ ​domain.​ ​Specify​ ​what​ ​your character​ ​did​ ​that​ ​was​ ​important​ ​or​ ​had​ ​an​ ​impact

Claimed​ ​RTRs:

List​ ​RTRs​ ​you​ ​are​ ​claiming​ ​XP​ ​for.​ ​Detail​ ​these.​ ​It​ ​is​ ​preferred​ ​that​ ​you​ ​put​ ​in​ ​an​ ​RTR​ ​report​ ​for​ ​these​ ​as​ ​well, with​ ​the​ ​others​ ​who​ ​were​ ​involved. Attached rtr reports can be in the form of a transcript or short summary with each participating character's thoughts. Even rtrs where the VST is present for should be claimed, for the purpose of maintaining records.

Downtime​ ​Report

Resolve​ ​Based​ ​​Actions​(1​ ​per​ ​dot​ ​of​ ​Resolve)

Resolve​ ​1

Who​ ​Else?:​​ ​​Who​ ​else​ ​is​ ​involved?
Magic/Ability​ ​Used:​​ ​​Do​ ​you​ ​use​ ​any​ ​magic​ ​or​ ​abilities?​ ​What​ ​are​ ​they?
If​ ​Goes​ ​Wrong:​​ ​​Describe​ ​what​ ​you​ ​do​ ​if​ ​it​ ​goes​ ​wrong.
Action:​​ ​​Describe​ ​the​ ​intended​ ​activity​ ​(without​ ​dictating​ ​the​ ​action)

Resolve​ ​2

Who​ ​Else?:​​ ​​Who​ ​else​ ​is​ ​involved?
Magic/Ability​ ​Used:​​ ​​Do​ ​you​ ​use​ ​any​ ​magic​ ​or​ ​abilities?​ ​What​ ​are​ ​they?
If​ ​Goes​ ​Wrong:​​ ​​Describe​ ​what​ ​you​ ​do​ ​if​ ​it​ ​goes​ ​wrong.
Action:​​ ​​Describe​ ​the​ ​intended​ ​activity​ ​(without​ ​dictating​ ​the​ ​action)

Resolve​ ​3

Who​ ​Else?:​​ ​​Who​ ​else​ ​is​ ​involved?
Magic/Ability​ ​Used:​​ ​​Do​ ​you​ ​use​ ​any​ ​magic​ ​or​ ​abilities?​ ​What​ ​are​ ​they?
If​ ​Goes​ ​Wrong:​​ ​​Describe​ ​what​ ​you​ ​do​ ​if​ ​it​ ​goes​ ​wrong.
Action:​​ ​​Describe​ ​the​ ​intended​ ​activity​ ​(without​ ​dictating​ ​the​ ​action)

Resolve​ ​4

Who​ ​Else?:​​ ​​Who​ ​else​ ​is​ ​involved?
Magic/Ability​ ​Used:​​ ​​Do​ ​you​ ​use​ ​any​ ​magic​ ​or​ ​abilities?​ ​What​ ​are​ ​they?
If​ ​Goes​ ​Wrong:​​ ​​Describe​ ​what​ ​you​ ​do​ ​if​ ​it​ ​goes​ ​wrong.
Action:​​ ​​Describe​ ​the​ ​intended​ ​activity​ ​(without​ ​dictating​ ​the​ ​action)

Resolve​ ​5

Who​ ​Else?:​​ ​​Who​ ​else​ ​is​ ​involved?
Magic/Ability​ ​Used:​​ ​​Do​ ​you​ ​use​ ​any​ ​magic​ ​or​ ​abilities?​ ​What​ ​are​ ​they?
If​ ​Goes​ ​Wrong:​​ ​​Describe​ ​what​ ​you​ ​do​ ​if​ ​it​ ​goes​ ​wrong.
Action:​​ ​​Describe​ ​the​ ​intended​ ​activity​ ​(without​ ​dictating​ ​the​ ​action)


Training​ ​Based​ ​Actions

​(1​ ​per​ ​downtime)
Describe​ ​intended​ ​activity​ ​that​ ​either​ ​you​ ​are​ ​being​ ​trained​ ​in​ ​or​ ​that​ ​you​ ​are​ ​training​ ​someone​ ​else​ ​in.​ ​This action​ ​can​ ​also​ ​be​ ​used​ ​to​ ​maintain​ ​fighting​ ​styles​ ​so​ ​they​ ​are​ ​not​ ​forgotten​ ​over​ ​time,​ ​or​ ​to​ ​extend​ ​training done​ ​in​ ​RTRs

Regular​ ​activities

List​ ​off​ ​your​ ​character's​ ​standard​ ​everyday​ ​actions​ ​that​ ​would​ ​not​ ​otherwise​ ​count​ ​as​ ​part​ ​of​ ​a​ ​downtime​ ​action. This​ ​includes​ ​things​ ​like​ ​going​ ​to​ ​work,​ ​studying​ ​the​ ​same​ ​courses,​ ​paying​ ​bills,​ ​looking​ ​after​ ​pets,​ ​collecting groceries,​ ​etc.​ ​This​ ​is​ ​to​ ​give​ ​the​ ​VST​ ​a​ ​guide​ ​on​ ​your​ ​character's​ ​regular​ ​activities​ ​in​ ​mundane​ ​life​ ​that​ ​would​ ​not otherwise​ ​require​ ​regular​ ​resolve​ ​actions​ ​to​ ​perform​ ​every​ ​single​ ​fortnight

Contacts​ ​Based​ ​Actions

​​(1​ ​per​ ​Contact)
This​ ​action​ ​requires​ ​at​ ​least​ ​one​ ​CONTACTS​ ​merit​ ​with​ ​a​ ​specialisation.
With​ ​this​ ​merit​ ​you​ ​may​ ​use​ ​a​ ​specified​ ​sub​ ​group​ ​to​ ​find​ ​information​ ​for​ ​you​ ​about​ ​a​ ​certain​ ​topic.​ ​You​ ​can​ ​also use​ ​this​ ​merit​ ​to​ ​regularly​ ​check​ ​in​ ​with​ ​contacts​ ​and​ ​keep​ ​them​ ​on​ ​side.

Allies​ ​Based​ ​Actions

​​(1​ ​per​ ​dot​ ​of​ ​Allies)
This​ ​only​ ​applies​ ​to​ ​characters​ ​who​ ​have​ ​dots​ ​in​ ​the​ ​ALLIES​ ​merit.
You​ ​may​ ​have​ ​allies​ ​perform​ ​a​ ​task​ ​for​ ​you​ ​or​ ​to​ ​compensate​ ​your​ ​allies​ ​using​ ​this​ ​action.​ ​Regularly​ ​keeping allies​ ​on​ ​side​ ​prevents​ ​them​ ​from​ ​acting​ ​against​ ​you​ ​in​ ​the​ ​future,​ ​only​ ​ever​ ​asking​ ​them​ ​for​ ​things​ ​without helping​ ​them​ ​back​ ​is​ ​liable​ ​to​ ​lose​ ​you​ ​the​ ​merit

Retainer​ ​Based​ ​Actions​​

(1​ ​per​ ​Retainer)
This​ ​merit​ ​requires​ ​at​ ​least​ ​one​ ​RETAINER​ ​on​ ​a​ ​character's​ ​sheet.
This​ ​action​ ​allows​ ​you​ ​to​ ​have​ ​your​ ​retainers​ ​perform​ ​an​ ​action​ ​for​ ​you.​ ​This​ ​action​ ​may​ ​also​ ​be​ ​used​ ​to​ ​ensure the​ ​trust​ ​and​ ​loyalty​ ​of​ ​a​ ​retainer

Status​ ​Based​ ​Actions​​

(applies​ ​only​ ​to​ ​mundane​ ​status)
This​ ​merit​ ​requires​ ​at​ ​least​ ​one​ ​STATUS​ ​in​ ​a​ ​mundane​ ​subgroup​ ​which​ ​is​ ​listed​ ​on​ ​a​ ​character​ ​sheet.
This​ ​action​ ​allows​ ​you​ ​to​ ​influence​ ​a​ ​specified​ ​subgroup​ ​using​ ​your​ ​status​ ​pull.​ ​This​ ​can​ ​involve​ ​anything​ ​from rallying​ ​your​ ​subgroup​ ​into​ ​support,​ ​getting​ ​them​ ​en​ ​masse​ ​to​ ​perform​ ​an​ ​action,​ ​or​ ​even​ ​to​ ​use​ ​them​ ​for​ ​your own​ ​gain.​ ​This​ ​action​ ​requires​ ​maintenance​ ​to​ ​retain​ ​that​ ​status

Resources​ ​Based​ ​Actions

​​(can​ ​only​ ​spend​ ​up​ ​to​ ​number​ ​of​ ​dots​ ​in​ ​Resources​ ​per​ ​downtime)
This​ ​merit​ ​requires​ ​at​ ​least​ ​one​ ​dot​ ​in​ ​Resources.
This​ ​action​ ​allows​ ​you​ ​to​ ​spend​ ​money​ ​not​ ​included​ ​in​ ​other​ ​actions.​ ​This​ ​action​ ​allows​ ​a​ ​character​ ​to​ ​purchase items​ ​like​ ​phones,​ ​computers,​ ​weapons,​ ​armour,​ ​gifts,​ ​textbooks,​ ​and​ ​more.​ ​Resources​ ​dots​ ​are​ ​defined​ ​by​ ​the following​ ​parameters:

  • Resources​ ​1​ ​=​ ​$500​ ​disposable​ ​income,​ ​$1,000​ ​worth​ ​of​ ​assets
  • Resources​ ​2​ ​=​ ​$1,000​ ​disposable​ ​income,​ ​$5,000​ ​worth​ ​of​ ​assets
  • Resources​ ​3​ ​=​ ​$2,000​ ​disposable​ ​income,​ ​$10,000​ ​worth​ ​of​ ​assets
  • Resources​ ​4​ ​=​ ​$10,000​ ​disposable​ ​income,​ ​$500,000​ ​worth​ ​of​ ​assets
  • Resources​ ​5​ ​=​ ​$50,000​ ​disposable​ ​income,​ ​$5,000,000​ ​worth​ ​of​ ​assets

Regaining​ ​Supernatural​ ​Power

​​(Vitae,​ ​Essence,​ ​Mana,​ ​and​ ​Glamour)
How​ ​does​ ​your​ ​character​ ​regain​ ​their​ ​supernatural​ ​power​ ​while​ ​away​ ​from​ ​others​ ​of​ ​their​ ​type.
Include​ ​details​ ​on​ ​how​ ​they​ ​perform​ ​their​ ​method​ ​of​ ​regaining​ ​power

Travel​ ​to​ ​and​ ​from​ ​IC​ ​locations

Does​ ​your​ ​character​ ​drive​ ​or​ ​get​ ​driven​ ​places?​ ​Do​ ​they​ ​teleport​ ​everywhere?​ ​Do​ ​they​ ​travel​ ​via​ ​an​ ​alternative plane?​ ​Do​ ​they​ ​walk?​ ​Do​ ​they​ ​ride​ ​a​ ​bicycle?​ ​Do​ ​they​ ​take​ ​precautions​ ​given​ ​they​ ​are​ ​a​ ​supernatural​ ​creature​ ​to ensure​ ​they​ ​are​ ​not​ ​spotted​ ​by​ ​the​ ​mundane?

Supernatural​ ​Abilities

List​ ​what​ ​supernatural​ ​abilities​ ​your​ ​character​ ​regularly​ ​maintains​ ​over​ ​the​ ​downtime​ ​period.​ ​This​ ​applies​ ​to things​ ​like​ ​Sights​ ​and​ ​Shields​ ​in​ ​Mage:​ ​the​ ​Awakening​ ​or​ ​Blush​ ​of​ ​Life​ ​and​ ​Obfuscate​ ​in​ ​Vampire:​ ​the​ ​Requiem. These​ ​can​ ​be​ ​either​ ​protective​ ​measures​ ​that​ ​are​ ​regularly​ ​kept​ ​on​ ​a​ ​character​ ​or​ ​regular​ ​effects​ ​that​ ​they​ ​keep running​ ​in​ ​order​ ​to​ ​exist.