Difference between revisions of "Category:Mysterium CofD"
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|| [[Name]] || [[Faction]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || {{1bdots}} - {{5bdots}} || [[Position]] | || [[Name]] || [[Faction]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || {{1bdots}} - {{5bdots}} || [[Position]] | ||
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− | || [[Clothon]] || - || [[:Category: Acanthus CofD|Acanthus]] || - || [[Team Thrillseeker]] || [[Southern Cross]] || {{2bdots}} || [[ | + | || [[Clothon]] || - || [[:Category: Acanthus CofD|Acanthus]] || - || [[Team Thrillseeker]] || [[Southern Cross]] || {{2bdots}} || [[Acquisitor]] |
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+ | || [[Hephaestus]] || - || [[:category:Obrimos CofD|Obrimos]] || [[:Category: Forge Masters CofD|Forge Masters]] || - || [[Adelaide]] || {{1bdots}} || [[Censor]] | ||
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|| [[No-One]] || - || [[:Category: Obrimos CofD|Obrimos]] || - || [[Heathens]] || [[Southern Cross]] || {{3bdots}} || [[Curator]] | || [[No-One]] || - || [[:Category: Obrimos CofD|Obrimos]] || - || [[Heathens]] || [[Southern Cross]] || {{3bdots}} || [[Curator]] | ||
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|| [[Rifling]] || - || [[:Category: Moros CofD|Moros]] || [[:Category: Forge Masters CofD|Forge Masters]] || - || [[Southern Cross]] || {{2bdots}} || [[Savant]] | || [[Rifling]] || - || [[:Category: Moros CofD|Moros]] || [[:Category: Forge Masters CofD|Forge Masters]] || - || [[Southern Cross]] || {{2bdots}} || [[Savant]] | ||
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Revision as of 02:22, 26 March 2018
Mysterium
Magic is Alive
“Knowledge is power.” An elegant concept, reduced to platitude. But
you’ve felt it already — that burning desire to know, the sizzle of ecstasy
upon sating that desire. You’ve wrought your will upon the world and
felt it respond to your touch, felt it push back. By now you’ve heard the
stereotype of us, wizards sequestering secrets in their libraries. All true. The
hunger for magic is a pang we know well — to feed it, we gather knowledge,
preserve it, share it, and when necessary, hunt for it. Shall I tell you
of my own satiation? Of the long nights spent in private libraries, alarms
silenced by Arcana, perusing centuries-old manuscripts? Or maybe you’d
rather hear about the wards around South American pyramids, the ones
the tourists don’t get to see. I’ve fought Seers
in customs warehouses, gleaned truths from
the tongues of spirits and angels, traded with
charlatans for the slivers of true magic they
possess.
Understanding and experience are marks
of value. Ignorance and deception are tools of
the wicked. Knowledge isn’t power, knowledge
is everything — and that’s true beyond the
tautological appeal. The secrets of magic are
hidden in the dark places of the world. The
Mysteries await you, begging to be grasped.
As it turns out, a small cult has sprung
up in one of those abandoned subway
stations, and their leader claims he
scries the tunnels through the eyes
of rats. Care to come with me to see
how he does it?
The world is Fallen, but wondrous. Pure truth from the Supernal drifts downward, fragmenting from exposure to the Abyss. The driven and elect must track down this knowledge t o glean true wisdom, separating Supernal wheat from Fallen chaff. Contemporary mages piece together the past, and in doing so forge a future. This pursuit of Gnosis holds together the Mysterium — if mystic lore is the currency of the Awakened, none are richer than Mystagogues. They scour crypts, decipher forgotten languages, and scrutinize myth cycles for signs of sorcery, retrieving and hoarding knowledge that sundered and fragmented from crossing the Abyss. Mystagogues battle against Pancryptia, the tendency of sorcery to actively hide itself amidst the cultural detritus of the Fallen World. They work to foster academia, instilling the intellectual discipline and rigor needed for the Awakened to sift through the Fallen World for pearls of Supernal wisdom. The World is Fallen and damaged, but Mystagogues scrutinize with singular focus. Two open secrets propel their questioning natures: One, that magic itself is alive and active in the world; and two, that anything living can be healed.
Key Teachings
- Mysteriorum
- Knowledge is Power - All Mysterium seek Enlightenment, but only personal experience will do. No Mage can be handed the answers they must seek them out themselves and Learn from Experience.
- Knowledge must be Preserved - Mysterium are notorious for Stealing Grimoires, Artifacts and other Magical knowledge from other Orders. Mysterium believe that magic shown to sleepers will hide itself. They must Preserve physical artifacts and Grimoires so that they may pass the knowledge down to those deemed worthy. Mysterium also keep in global contact with their own Network of Favour Trading.
- Knowledge has a Price - All knowledge has a Cost, a Mysterium simply deems whether one is ready. Information must be paid with knowledge or Favours. They do not Lie to those seeking but they do not reveal should the seeker not be Ready. They also do not Disturb the fragile alliance of power within the Diamond and Pentacle.
Mysterium across Australia
Also see the category pages at the bottom of this page, as all characters should be tagged with this category.
Character | Faction | Path | Legacy | Group | Domain | Status | Position |
---|---|---|---|---|---|---|---|
Name | Faction | Path | Legacy | Group | Domain | • - ••••• | Position |
Clothon | - | Acanthus | - | Team Thrillseeker | Southern Cross | •• | Acquisitor |
Hephaestus | - | Obrimos | Forge Masters | - | Adelaide | • | Censor |
No-One | - | Obrimos | - | Heathens | Southern Cross | ••• | Curator |
Mara | - | Thyrsus | - | Scions of Prometheus | Southern Cross | •• | Savant |
Rifling | - | Moros | Forge Masters | - | Southern Cross | •• | Savant |
Mysterium across America
Also see the category pages at the bottom of this page, as all characters should be tagged with this category.
Character | Faction | Path | Legacy | Group | Domain | Status | Position |
---|---|---|---|---|---|---|---|
Name | Faction | Path | Legacy | Group | Domain | • - ••••• | Position |
Deceased, Departed or Missing
The following members have deceased, departed, missing or otherwise not in play.
Character | Path | Legacy | Group | Domain | Reason |
---|---|---|---|---|---|
Name | Path | Legacy | Group | Domain | Reason |
Cabals and Groups
Order benefits
Legacies
Subcategories
This category has the following 6 subcategories, out of 6 total.