Difference between revisions of "Archived-Canberra Requiem VSS"

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1992 - A number of vampires are confronted by an individual that has the power to control them and rifle through their minds
 
1992 - A number of vampires are confronted by an individual that has the power to control them and rifle through their minds
  
1994 - The individual is identified as a will-worker by the name of Atanasio, he is confronted and killed
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1994 - The individual is identified as a will-worker by the name of Atanasio, he is confronted
  
 
1997 - A Brood infestation is discovered and destroyed
 
1997 - A Brood infestation is discovered and destroyed

Revision as of 19:45, 29 April 2013

Venue Style Sheet: Canberra Requiem (Pending Approval)

Domain: Canberra/Carpe Civitatem

Venue: Canberra Requiem

Venue Storyteller: Jahn Barfoed The Canberra Requiem venue hosts a single, monthly core Requiem game. All other events are considered supporting games, such as clan, covenant and coterie meetings. These games are mostly considered supplementary to the core game, do not require an ST presence and are limited in the effects they can have on the core game.

Description of Venue: Requiem Canberra – The Court

Monthly, Saturday Nights. 6.00pm to 11.00pm.
Location: Scout Hall, Haig Park, Canberra.
Lead Storyteller: Jahn Barfoed (VST Canberra Requiem)

Temporary Narrators: May be appointed for any game when necessary.

Styles of Play. 1 (Never Present) to 5 (Always Present).

Style of Play

Description

Rating

Action

Combat and Challenges

3

Character

Development, personal dilemmas and choices

3

Darkness

PC death or corruption

3

Drama

Ceremony and grand story

2

Intrigue

Politics and negotiation

4

Manners

Social etiquette and peer pressure

3

Mystery

Enigmas and investigation

4

Pace

How fast do stories emerge, develop and resolve?

3

Storytelling Mechanics

Feeding (MET Requiem p.230)

The ST will roll a single die prior to printing sheets, this is the base amount of blood for the character.

Haven Location is automatically added to this roll.

Herd creates an available blood pool equal to the merit rating. PC's can choose to drink it themselves at the beginning of game, or may provide it to any other PC, informing the ST or assistant at the time. This changeover can happen at any point during the game.

Vampires will always begin with a minimum of 4 blood, as it is assumed no vampire will arrive at court whilst starving.

Coil of Blood 1 (Blood Seeps Slowly) increases the base amount of blood received by relevant characters to either half or full, dependent on the opening roll (1 - 5 = half, 6 - 10 = Full). Location and Herd are added after the Coil's affect is determined.

Hunting Actions

Hunting actions are disallowed at game. This is to ensure the relevancy of the feeding system, as well the Merits, Powers and Covenant advantages that affect blood totals.

Carthian Law

This section can be altered at Low Approval.

None at this time.

City Status

An “Active” PC is defined as one who was present at the previous game.

Ascendance and Status levels are tracked by the ST.

Status points refresh at the beginning of the monthly Canberra game, rather than at the beginning of the Calendar month.

Status changes announced during a game apply during the game, but are not permanent unless the VST is made aware as detailed below.

After each game an email will be sent by the VST to all applicable players of IC position holders to determine:


  • Who was affected (Player and PC name)
  • The degree of change and points spent
  • The position being used


Status changes can only be made at game; though a follow up message on the list is encouraged it is not mandatory.

Visiting characters will have their local city status counted with the appropriate penalty as per the Red Book, provided the storyteller has sufficient notice.

Characters are aware of the city status of other local PC's, which will be indicated by a visible marker each game.

Character Death

Character death every so often is expected. The World of Darkness is a dangerous place and vampires are parasites on mankind, not a condition that engenders a great deal of mercy or kindness. In the PvP sense, attempts at character death are expected to be reasonable to the roleplay surrounding the events. It should be noted that kill attempts in downtime do not work.

Rules Interpretations

Any instance of a rule requiring clarification or interpretation will be noted here.

This section can be added to at Low Approval.

Character Sheets

Management

Character sheets are maintained by the VST. Players are encouraged to keep an updated version of their sheet, and may request a copy of their sheet from the VST at any time.

The sheets used are drawn from here, sheet selection will change should a superior or updated sheet be written.

The sheet file being used can be changed at low approval.

Excel 2003 versions are used to allow maximum compatibility.

Ghouls

Ghoul PC’s are discouraged from long term play, such concepts will only be approved if this is taken into account.

Merits

Armory – For the purposes of the Armory merit, Tasers, Chainsaws and any other weapon with a rating of 0 or less are treated as having a +1 bonus.

Damnation City Merits - Will not be used in Canberra.

Fighting Style Filipino – If using the manoeuvres unarmed, Brawl is used in place of Weaponry for the appropriate draws.

Herd - A character may only have one iteration of the herd merit.

Masquerade/Requiem from Danse Macabre - Will not be used in Canberra.

Bloodlines

The following bloodlines will not be approved for new PC’s.

• Morotrophian

• Kallisti

• Bohagande

• Dead Wolves

• Mellisidae

Note: Visitors to the city will not be barred from playing, but will have to reach an understanding with the VST regarding aspects of their bloodline.

Derangements

All derangement's must have a clear trigger, which will be written on sheets. Triggers must have a possibility of being activated from time to time.

Humanity

It is the rare vampire that can hold onto their humanitas down the years. A starting characters humanity level will be less depending on their age, decided after discussion between the player and VST as required. Players starting below seven may either opt to fail the resultant derangement roll or draw as appropriate, losing humanity in background does not automatically stop the chance to gain a derangement.

As a rough guide:


  • New vampire – 6 or 7
  • Neonate (up to 50 years) – 5
  • Ancilla (Up to 150 years) – 4 or 5
  • Elder (150+ years) – 4


Vampires at humanity three (3) or below are considered to be extremely rare at the start of play. Note that this means vampires that wilfully murder humans are not frequent, at least to start with. If the concept is appropriate, individual characters may discuss with the VST to have a different starting level of humanity to the norm.


Equipment

Basic Firearms are Low approval in Canberra as opposed to Mid (Universal Addenda Section IX.B.1.a)

Approval Form

The preferred approval form can be found here.

Approval Requirements

Those going for Mid or higher approval levels are generally required to owe at lest to other PC's boons of at least a minor level. This is to encourage the prestation economy and create ties.

Bloodline holders are expected to make links with other members of the bloodline in the chronicle as far as is reasonably practical, with an understanding they are to be considered a point of contact for those desiring to join the bloodline in game or with incoming characters.

Proxy Rules

Proxy rules are as per the Addenda.

Barring proxies that involve combat, un-detailed proxies are accepted on the condition they clearly state:

• The character’s that are involved

• Their intentions

• Method of travel (Appropriate level allies can be substituted here)

Air Travel: Flights originating from outside Canberra will ordinarily land at the Canberra Airport

Rail Travel: Rail services existing in Canberra can be viewed here. There is one rail line operating between Canberra and the rest of Australia.

Road Travel: Canberra has some of the best and worst roads in the world (mostly the best).

Local Proxies: Follow the same rules. They must be cleared ahead of time by the ST chain. On the spot Proxies will not be approved.

Experience

Experience Awards

Potential XP awards each month are as follows:

  • Character attendance: 4/month
  • Downtime/Game Report: 2/month
  • Feedback: 2/month
  • ST Discretion: 2/month

XP claims must be made on a downtime.

New Players

Those new to the club get full xp for their first six months of games so they are not penalised while they are still learning how the process works.

Media

An in game Media release will be done prior to each game, detailing the local news available. Characters with appropiate status/allies/retainers can impact the news appropiate to the level of the relevant merit(s).

As a rough indicative guide:


1 - Knowledge of how much of a story is disingenous from the reporting point

3 - Put out a major local headline

5 - Stop or completely alter a major headline (i.e. Change "Peaceful Protest Against Inflammtory Local Government Policies" to "Quiet Riot: The Silent but Violent MInority Ruining Our City")

Downtime

The minimum requirements for a downtime are:

  • Experience claimed and what for
  • Any experience spent
  • Answer to feedback questions

Downtime Actions

Downtimes actions are governed as per the Minds Eye Theatre book. To clarify:

  • Characters receive a downtime action per dot of resolve, per game period.
  • Retainers have their own downtime action in an area applicable to their type (i.e. A bodyguard retainer cannot act as a lawyer)
  • Allies have their own downtime action in their specified area.
  • Downtime hits are disallowed

Downtime – Spending Experience

Training actions are not required, the only limit (Outside of approvals or specific learning requirements, such as a teacher) is the amount of available experience.

The only way experience spends will be approved is via email to the VST Canberra address. Experience spends will not be approved at the session unless previously discussed with the VST.

Downtime - Feedback

Feedback XP is added to encourage it. Every so often there will be a question sent with the Downtime reminder for the feedback portion of the sheet. This is to help me make the game suit you; it’s more fun for everyone that way.

Late Claims

Experience can be claimed and spent after downtime periods have expired within reason. Such retro-active downtimes will not have pro-active actions approved (For instance, time spent training/researching/and so forth is fine, stalking PC’s is not).

Due Date

Downtimes are due the week prior to the game, at times an exception will be made for unexpected circumstances.

A reminder email will be sent two weeks prior to the game, which will also detail Ascendancy and Eminency for the month, as well as that month's feedback question.

Canberra Requiem Timeline

Note: The current mundane timeline is unchanged from the real world, it may be subject to change.

Mundane Timeline

1908 - It is decided to build a new capital at Canberra

1911 - Canberra has a population of 1,714

1912 - Architect Walter Burley Griffin wins a competition to design the new city

1913 - The foundations stone of Canberra is laid

1930 - Canberra has a population of 9,000

1945 - Canberra has a population of 13 000

1947 - The Australian National University is established

1947 - Canberra has a population of 15,000

1960 - Canberra has a population of 50 000

1963 - Walter Burley Griffin Lake is created

1965 - The Royal Australian Mint opens. Anzac Walk opens.

1967 - Canberra has a population of more than 100,000

1968 - The National Library of Australia opens

1976 - Canberra has a population of 205 000

1977 - Canberra Stadium is built

1980 - The High Court of Australia opens. The National Museum of Australia is founded. Telstra Tower opens.

1981 - The Australian Institute of Sport opens

1982 - The National Gallery of Australia opens

1988 - New Parliament House opens

2000 - Canberra has a population of 310 000

2002 - Reconciliation Place opens

2006 - R. G. Menzies Walk opens

Canberra Court Timeline

1910 – Kaida (Jayde) and Melieke (Ali) arrive

1950's - Arrivals: Raymond Vauxhall (Joe), Tiberius Harkonus Augustus Marcellarius (Mick), Zarkov Justinius (Jason), Vivi Lafleur Penny, Tim (Mekhet), Jacinta

1955 – Canberra Court established by Kaida (Jayde)

1955 - Praxis: Kaida (Jayde) (Politically, bloodless)

1960's - Arrivals: Isaac Winter (Doyle),Lupo (Sean), Emma (Daeva, Crone), Marcel Duchamp (Jeremy), Lady J (Michelle)

1968 - Praxis: Rieger, Gangrel (Covenant TBA) (Coup, Violent)

1976 - Praxis: Kaida (Jayde) (Politically, bloodless)

1981 - Shapechangers confront the Prince

1984 - Praxis: Raymond (Joe)

1989 - The dead start to arise from their graves. It is infrequent and barely noticed at first.

1990's - Arrival: Stuart (Crone, Ventrue)

1992 - A number of vampires are confronted by an individual that has the power to control them and rifle through their minds

1994 - The individual is identified as a will-worker by the name of Atanasio, he is confronted

1997 - A Brood infestation is discovered and destroyed

1998 - Rieger dissapears battling The Society of the Accord

1999 - A small group of Nemites appears before the court

2000's - Arrivals: Michael (Gangrel, Invictus), Doubting Thomas (Ren)

2002 to 03 - Praxis: Isaac Winter (Doyle)

2003 - Livians discovered, traced to Adelaide and Purged

2003 to 04 - Praxis: Lupo (Sean) (Gifted, bloodless)

2004 to 2013 Praxis Kaida given to her by Lupo and then handed over to Tiberius Harkonus Augustus Marcellarius

2013 - Praxis: Tiberius Harkonus Augustus Marcellarius (Mick) takes Praxis beginning of year (Politically, bloodless)

Praxis Details

1955 - Praxis: Kaida, Ventrue Ordo Dracul (Jayde). Gathering the kindred in the city together, she proposes there be a court. It is agreed and pre-laid boons are called in for her to become the first Prince.

1968 - Praxis: Rieger, Gangrel Invictus (NPC). A member of the court is destroyed by an unknown assailant, the resulting shift of boons allows Rieger to seize Praxis. On his opening night he destroys the throne and crouches on the ruins.

1976 - Praxis: Kaida, Ventrue Ordo Dracul (Jayde). As Gangrel business forces Rieger to be detained, she successfully seizes power.

1984 - Praxis: Raymond Vauxhall, Mekhet Invictus (Joe). Raymond's Praxis looks like a boon-based seizure, but no-one can plot the exact flow of boons that make it happen. Regencies are handed out, and feeding is strictly and brutally restricted to those Regencies. It ends with a back-room deal that no-one is privy to - one night, (Another Invictus PC - any volunteers?) announces that they are Prince now, and neither Raymond or his supporters object.

2002 to 03 - Praxis: Isaac Winter, Daeva Crone (Doyle).

2003 to 04 - Praxis: Lupo, Daeva Lance. Is given the Praxis by Isaac, who is more interested in pursuing the Livians.

2013 - Praxis: Tiberius Harkonus Augustus Marcellarius, Ventrue Invictus (Mick). Uses boons for a traditional Praxis seizure, then institutes his own ideas on court positions.

Established NPC’s

Unaligned – There’s always a few wretches that shun the Covenants and the Court lurking around, every so often they get pumped for information or purged.


Rieger - A former Prince, now missing


Atanasio, The Necromancer - A foe of the court who attempted to make the Kindred serve him. He has been gone for a few decades now.


Shapechangers - It is known that there a number of flesh altering creatures around Canberra, their lands, when known, are best avoided.


Willworkers - Humans with gifts beyond the natural are known to exist, what they do and want is uncertain

Beginning Character Details

Status

Subject to change, reset rules dependent.

City – Beginning City Status will be determined as per the Redbook, in discussion with players.

Clan and Covenant – Prisci and Covenant leaders will start at Valued (3) in their respective groups. Covenant factions may cause there to be more than one kindred at this level in a single group. Whips and experienced characters in the respective groups will start at Recognised (2). Younger/inexperienced characters will start at Acknowledged (1). All starting values are subject to negotiation in the appropriate groups.