Difference between revisions of "Animalism V5"
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| colspan="2" style="text-align:center; font-size: 100%;" |'''Known to Clans''' | | colspan="2" style="text-align:center; font-size: 100%;" |'''Known to Clans''' | ||
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− | | colspan="2" style="text-align:center; font-size: 100%;" |[[:Category:Gangrel V5|Gangrel]] | + | | colspan="2" style="text-align:center; font-size: 100%;" |[[:Category:Gangrel V5|Gangrel]], [[:Category:Nosferatu V5|Nosferatu]], [[:Category:Ravnos V5|Ravnos]] and [[:Category:Tzimisce V5|Tzimisce]] |
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| colspan="2" style="text-align:center; font-size: 100%;" |'''Nicknames''' | | colspan="2" style="text-align:center; font-size: 100%;" |'''Nicknames''' | ||
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The Animalism Discipline sees much use among vampires who struggle to fit in or have no taste for living among mortals. Often classed as one of Caine’s gifts of utility, allowing a vampire to thrive on unrefined blood or form companionship with non-sapient beings, it is also a devastating weapon against vampires who cling to their towers, and against inquisitors who suspect their enemies will only come on two legs. A swarm of blood-hungry rats invading a Kindred’s penthouse haven, the Animalism-proficient vampire who cows the Sheriff’s Beast in Elysium, or the beady-eyed raven that spies on a Society of St. Leopold chapter all serve to strengthen Animalism practitioners, and weaken their foes. | The Animalism Discipline sees much use among vampires who struggle to fit in or have no taste for living among mortals. Often classed as one of Caine’s gifts of utility, allowing a vampire to thrive on unrefined blood or form companionship with non-sapient beings, it is also a devastating weapon against vampires who cling to their towers, and against inquisitors who suspect their enemies will only come on two legs. A swarm of blood-hungry rats invading a Kindred’s penthouse haven, the Animalism-proficient vampire who cows the Sheriff’s Beast in Elysium, or the beady-eyed raven that spies on a Society of St. Leopold chapter all serve to strengthen Animalism practitioners, and weaken their foes. | ||
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===Powers=== | ===Powers=== | ||
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** '''Drawing Out the Beast:''' The vampire can cause a target to immediately frenzy. | ** '''Drawing Out the Beast:''' The vampire can cause a target to immediately frenzy. | ||
− | [[Category:Masquerade V5]] [[Category:Nosferatu V5]] [[Category:Gangrel V5]] | + | [[Category:Masquerade V5]] [[Category:Nosferatu V5]] [[Category:Gangrel V5]] [[Category:Ravnos V5]] [[Category:Tzimisce V5]] |
Latest revision as of 21:22, 23 December 2020
Animalism | |
Known to Clans | |
Gangrel, Nosferatu, Ravnos and Tzimisce | |
Nicknames | |
Doolittling, Taming, Bestiae Sermo | |
Type | |
Mental | |
Blood Resonance | |
Animal Blood, Preferably Feral |
Animalism
Masquerade Threat
Low to Medium. While talking to animals might seem eccentric, only the most violent applications of the Discipline elicit more than a few raised eyebrows.
About Animalism
Perhaps the vampire has more in common with animal than human. A dangerous set of instincts drive them, and it takes a lot for them to withhold the urge to just lash out. Much like a wild dog on a chain, a vampire’s Beast will never truly be tamed. Some accompany the use of this power with howls, snarls, and roars, or communicate with animals in the animal’s “language,” though this is an affectation and not a necessity.
The Animalism Discipline sees much use among vampires who struggle to fit in or have no taste for living among mortals. Often classed as one of Caine’s gifts of utility, allowing a vampire to thrive on unrefined blood or form companionship with non-sapient beings, it is also a devastating weapon against vampires who cling to their towers, and against inquisitors who suspect their enemies will only come on two legs. A swarm of blood-hungry rats invading a Kindred’s penthouse haven, the Animalism-proficient vampire who cows the Sheriff’s Beast in Elysium, or the beady-eyed raven that spies on a Society of St. Leopold chapter all serve to strengthen Animalism practitioners, and weaken their foes.
Powers
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- Bound Famulus: The vampire can form a bond with an animal facilitating the use of other Animalism powers.
- Sense the Beast: The vampire can sense the beast within other vampires, mortals and supernatural creatures.
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- Animal Succulence: The vampire can slake additional Hunger by feeding on animals.
- Quell the Beast: The vampire can cow mortals and can pull vampiric targets out of frenzy.
- Unliving Hive: Amalgam Obfuscate 2. The vampire can become a permanent home for swarms of flies or cockroaches or similar small creatures.