Difference between revisions of "Jahn's Guide to Cruac"

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| 5
 
| 5
| Damned's Day
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| A Child from the Stones
| Draws forth thick clouds to blot out the sun. This allow vampires to only suffer a lethal every minute, rather than aggravated every turn. Takes at least an hour for the clouds to form.
+
|  
| Below average ritual - thematically cool, but hardly ever going to be used… especially considering the effects are NOT immediate
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|  
 
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| 5
 
| 5
| Fires of Vengeance
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| As One
| The sorcerer proclaims a sin (eg. Murderers!), anyone guilty within sight takes lethal from spiritual flame. Damage pool is 10 minus targets Humanity, which may be resisted.
+
|  
| Average ritual - Expensive to use, but in a 8/3 system and a good base draw, this ritual is passable... though still skippable.
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|  
 
|-
 
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| 5
 
| 5
| Imprecation of Sin
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| Blood Blight
| Infuses an area with an aura of sin. Ruins a building and any equipment in it. Its resonates with a Vice of the casters choosing. Anyone in the building is treated as having two Vices.
+
|  
| Above average ritual - Situational. great for Haven invasions as it ruins defence/security measures. Simply '''fantastic''' if you can do it on the sly and watch a coterie tear themselves apart.
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|  
 
|-
 
|-
 
| 5
 
| 5
| Night of Hell
+
| Crone's Revival
| Gives a sleeping or Torpored victim terrible visions of hell. Target gains a severe derangement and loses all Willpower. Torpid victims do not wake until roused. If roused, they immediately roll for frenzy.
+
|  
| Above average ritual - Situational. Good at really boning people when they're down, but that's the problem - it doesn't help you get them down. The effects are pretty cool though.
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|  
 
|-
 
|-
 
| 5
 
| 5
| Piece of Mind
+
| Curse of Ahasverus
| The mind of someone who is fully at peace is devoured, allowing for a peaceful torpor without the Fog of Eternity. Use of this ritual is a sin at Humanity 1.
+
|  
| '''CAPITAL FLUFF'''
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|  
 
|-
 
|-
 
| 5
 
| 5
| Rain of Blood
+
| Feeding the Crone
| The sky or ceiling rains blood that does a Lethal per turn, with the caster choosing who is harmed. Can impose –5 penalty on actions (living victims may take an additional -4). Armour or Defence don't help.
+
|  
| '''Mandatory!''' A lethal per round to all your enemies in range? Sounds good. Be aware that the -5 likely affects everyone in range.
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|  
 
|-
 
|-
 
| 5
 
| 5
| The Martyr's Miracle
+
| Heart's Curse
| Sacrifices one's life in order to provide temporary protection from fire and sunlight.
+
|  
| '''SUPER-DOOPER CAPITAL FLUFF-EXTRORDINAIRE'''
+
|  
 
|-
 
|-
 
| 5
 
| 5
| Transubstantiation
+
| Ianus' Blessing
| Transform one substance or object into another, as long as its equal or smaller Size than the caster, which must be within reach. Supernatural creatures are unaffected by Transubstantiation.
+
|  
| Below average ritual - Can be handy, but the severe limitations on the ritual (especially that it can't be used against supernaturals) make it eminently skippable
+
|  
 
|-
 
|-
 
| 5
 
| 5
| Wrathful Judgement
+
| Regression
| Deal aggravated and burns away Vitae from a target, per Willpower spent in the ritual. Can be done anywhere in the same domain IF you have a targets personal object. Subject to damage cap, and can only be hit once per night with it.
+
|  
| '''Mandatory!''' Every Cruac 5 caster should have this. 5 Agg (or 6 if they're Mekhet) from range is nothing to sneeze at. The sheer dread and paranoia this power evokes makes it worth it.
+
|  
 +
|-
 +
| 5
 +
| Rite of Going Forth by Day
 +
|
 +
|
 +
|-
 +
| 5
 +
| Roving Hut
 +
|
 +
|
 
|}
 
|}
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To be checked: Love-Lies-Bleeding
  
 
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Revision as of 21:16, 15 October 2013

Under Construction

Contents

Disclaimer

The following guide is strictly opinion, covering what I consider to be the optimal practices around using Cruac. This is the second iteration of this guide, the first got eaten by the wiki changeover and needed an update to tabletop mechanics in any case. The original iteration of this page was pilfered by a foul fiend who has yet to provide his promised gift for doing so, though as he preserved the concept/template it is somewhat forgiven.


Note about Content

Please do not add to or delete content from this page. This is Jahn's guide to Cruac. Feel free to hit me up with ideas and feedback though, that's what the talk page is for :-)


Overview

What is Cruac?

Cruac is the Covenant advantage of the Circle of the Crone. It costs a vitae/blood to use, and requires an action or actions.


Bah, Theban is better than Cruac!

False. Theban is more direct and has more clear combat powers, but Cruac offers a superior toolbox and can be applied with greater creative thinking (More on this later).

In Particular:

  • Theban costs Willpower. Willpower is far more limited harder to replace than Vitae.
  • Theban has specific item requirements for their ritual casting. Few things are more hilarious than a Theban sorcerer casting Prisoner of Denial (Offering is to burn an image of the target) and frenzying away.
  • Cruac can help you a myriad ways outside of game, both before it and during downtime. Theban rarely does such.

Those interested in Theban more should visit Corey's Guide to Theban, and then be devoured for being Heretics.


What's this sodding casting thing?

Casting Cruac is an extended draw. That means you spend a point of blood to start casting. You keep casting until you:

A - Succeed (Yay!)

B - Stop casting (Um... ok...)

C - You get interrupted (Noooo!)

You need to get as many successes as the level of a ritual.

For instance, to cast Drops of Destiny, a level 1 ritual, you need a total of 1 success. For Maw of the Crone, a level 5 ritual, you need a total of 5 successes.

If you don't have enough successes on your first action, then next turn you can choose to continue casting and have another draw, until the above A, B or C occurs.


So... how many successes did I get?

Some rituals, not all, give a better bonus the more successes you get. The amount of successes is counted from your final draw, not the total of your extended action!!!

Examples are:

Boris attempts to cast Sacrifice of Odin, a level 4 ritual.
On his first turn, he rolls average, and gets 2 successes. As a level 4 ritual, that's not enough.
The next turn, he rolls again, and gets 2 success. Never the less, that adds up to 4, enough total successes for the ritual required.

Note that it is best to have a high enough pull to succeed on your first roll.

Cruac Optimisation

Each dot of Cruac gives you access to all the rituals at that level, ergo you want the levels with the most effective rituals. Like Theban, there are two main "exit points" for Cruac that optimise xp expenditure, and they both affect sheet creation or where you sink your ingame xp.

The first exit point is at level two (2). I am of the view that every Crone should buy up to Cruac 2, as the cost is not exhorbiatant and this level has some of the best rituals.

The second point is sadly all the way up at five (5). Three (3) and four (4) aren't a waste, but the gains are limited, particularly if you don't aspire to get to the highest level.

Cruac rituals fall into two camps, the first only requires enough successes to pass the ritual or are cast when you are not in a hurry, the second is reliant on high successes for best effect. You cna build to the former and have a modest Cruac pull, or you can go for the second which requires some stacking.

Boosting Your Cruac Draw

A number of factors affect your ability to use Cruac, as covered below.

Cruac: Expensive and required. Either maximise it, or stop at the first break point, as covered above.

Manipulation: The second most expensive stat, but dependent on your clan can have great synergies (as expanded on below in “Clan / Bloodline Synergies with Cruac”)

Occult: The cheapest of the three required stats. It is the cheapest to buy if you need to hit the damage cap, but that is extremely rare for Cruac rituals.

That damn Chicago ritual: Check book for name of Cruac boosting rite

Willpower: A strength of Cruac is that willpower can be spent freely. If you have a success required Cruac build, use the hell out of it.

Merit - Altar: Altar is a cheap merit from the Crone book. It boosts Cruac draws, but you essentially have to be at your haven. It is ideal for the dabbler Cruac user or someone willing to be inconvenienced to maximised their Cruac draw.

Merit - Necropolis:

Taurobolium: The bloodline Discipline of the Galloi boosts Cruac draws, but a Galloi cannot use the discipline on themselves if there's two of you or you have a buddy, be their best buddy!

Clan / Bloodline Synergies with Cruac

Several Clans, and their Bloodlines, have great synergy with Cruac. Any such affiliation utilising a power that employs either Manipulation or Occult in its draws happily doubles up.

  • Clan Nosferatu - Can benefit from the Necroplis merit mentioned above, can become Galloi (See below). Nightmare also has multiple powers that run off Manipulation.
  • Clan Daeva - Free dot of Manipulation, Majesty synergy.
  • Bloodline Galloi - An odd case, in that their unique dicscipline is great on a Cruac user but cannot be employed on themselves.

Appropriate Rituals for you!

This does not cover all rituals.

I've mentioned in the notes column if you should "pre-cast" rituals at game start.

Feeding

While in general blood is more available than willpower, it is always better to have more. Unfortunately there isn't a clear cut answer here,as a lot depends on the system utilised by the relevant ST for the game. The more common systems:

1) Blood draw + relevant merits. This is the default by the book, and it can be a touch painful, you want blood for Cruac but the supporting merits don't come cheap. Things to do/check:

  • Do they allow downtime actions to produce extra blood? If they do then burn those action, two at least each month. If this option is available you can skip buying any feeding related merits.
  • Haven Location. Combined with allies, Haven merits can be very cheap. If you can find five Crone all willing to throw 2xp into the shared haven merit then you all get +5 to your blood pool, you can conceivably get away with that.
  • Herd. No sharing, so more expensive, but has the joy of not dissapearing with PC/players that die/stop coming to game.
  • Do they do feeding scenes at game? Storyteller reliant, and the success/worth of doing so is dependen on their views. If relatively risk free, may well replace the need for the above merits.

Level One

Ritual Level Ritual Name Rough Synopsis Notes
1 Abduction to the Underworld/The Appeasement of Demeter
1 Balancing the Four Humors
1 Blood Witness
1 Boyar's Caul
1 Confidence in Adversity
1 Drop's of Destiny
1 Fires of Inspiration
1 Genius Loci
1 Mother's Touch, The
1 Pangs of Prosperina
1 Pythian Renewal
1 Rigor Mortis
1 Spring Sanctification
1 Tapas, Rituals of Penance
1 Taste of Knowledge
1 Visage of the Crone

Level Two

Ritual Level Ritual Name Rough Synopsis Notes
2 Amemet's Pursuit
2 Barrier of Blood
2 Cernunno's Horn
2 Cheval
2 Dreaming the Other
2 Gora Mukhi
2 Harai
2 Hawthorn Barrier
2 Heliolater's Warning, The
2 Hydra's Vitae
2 Imperious Call
2 Maiden Skin
2 Maya
2 Mononoke
2 Mother's Eye, The
2 Painted Fears
2 Path of Thorns
2 Prey's Blood
2 Rex Sanguis Sacrorum
2 Rite of the Bloody Crossroads
2 Rite of the Circle Path
2 Soul's Work
2 Succulent Buboes
2 Wisdom of the Soul

Level Three

Ritual Level Ritual Name Rough Synopsis Notes
3 Beloved Deodand
3 Blood Portrait
3 Deflection of Wooden Doom
3 Doorways of Eyes and Mind
3 Final Service of the Slave
3 Fire the Cauldron
3 Flower od Demeter
3 Hag Mask
3 Hand of Seth, The
3 Metamorphosis
3 Mother's Blessing, The
3 Mother's Mark, The
3 Rain
3 Servant From the Hidden Realms
3 Song of the Blood
3 Taste of Destiny
3 Tiamat Offspring
3 Tickblood
3 Touch of the Morrigan
3 Veiled Curse

Level Four

Ritual Level Ritual Name Rough Synopsis Notes
4 Blade of Tu'at
4 Bleeding the Tarantula
4 Blood Price
4 Eternal Guardian of the Dark Moon
4 Eye of the Norn
4 Fount of Wisdom
4 Mask of Blood
4 Sacrifice of Odin
4 Thrashing of Apep's Coils, The
4 Willful Vitae

Level Five

Ritual Level Ritual Name Rough Synopsis Notes
5 A Child from the Stones
5 As One
5 Blood Blight
5 Crone's Revival
5 Curse of Ahasverus
5 Feeding the Crone
5 Heart's Curse
5 Ianus' Blessing
5 Regression
5 Rite of Going Forth by Day
5 Roving Hut

To be checked: Love-Lies-Bleeding


[/wiki/index.php?title=Cardinal_Valeron_Mayne_Belotto Valeron's Draw]

This was the draw for Valeron at BP6:

:* Intelligence 4 + Academics 6 + Cruac 5 + Sanguine Exaltation 2 + Sanctity 5 = 22 base draw

People exiting at the first "exit point" of level 2 or 3 should, at minimum consider having a draw of:

:* Intelligence 3 + Academics 3 + Cruac 2 (or 3) + Sanguine Exaltation 2 = 10 (or 11)

People heading towards Cruac 5 should highly consider a draw similar to Valeron's.

Ultimate Cruac Monkey's

If you want to be the Cruac monkey with the Ultimate draw and damage cap, you will need:

  • BP6;
  • Nosferatu;
  • Flaw - Swollen Skull;
  • Intelligence 6;
  • Academics 6;
  • Composure 3, at minimum;
  • Resolve 3, at minimum (for a minimum Willpower pool of 6);
  • Willpower 7 (Extra xp may be need to spent here);
  • Cruac 5; and
  • Rituals Sanctity and Sanguine Exaltation.

That is a HUGE outlay though, and you'll need some friends to keep you alive when (and it will) shit goes down.


If you pursue this path, your Cruac Pool will be a disgusting:


  • Intelligence 6 + Academics 6 + Swollen Skull 2 + Cruac 5 + Sanguine Exaltation 2 + Sanctity 5 = 26, with a damage cap of 6


Even if you enter play on BP5, Intelligence 5 and Academics 5 - your draw will still be 24.


The rationale behind the BP6 and the 6 dot stats is to increase your Damage cap. You do not have to push both Intelligence AND Academics to do this. If you wanted to push damage cap to 6, but save yourself a little xp (30xp), only buff Academics to 6 and be happy with a draw of 25.


As an example of the power - this build can do 6 agg to anyone, and 7 agg to a Mekhet. I confess that i do not know if the +2 from Swollen Skull counts towards damage cap. If so, this figure increases to 7 agg to anyone, and 8 agg to Mekhet.


If you want the Cruac monkey with the greatest output, you will need:


  • Ventrue;
  • Bloodline - Icarian;
  • Composure 5;
  • Resolve 5;
  • Bloodline Discipline - Constance 5;
  • Cruac 3, at minimum; and
  • Rituals Sanctity and Sanguine Exaltation.


Not as hefty outlay as the previous example, not as disgusting in offensive potential, but still nothing to be sneezed at.


That's a pool of 15 Willpower this build has access to. That's a lot of Hauberks of Blood, Legionnaire's Blessings and Blandishments of Sin that can be output.


Sample Builds

Best ritual at each level in italics.


Basic

This is essentially for those that want a little bit of useful Cruac.


The Basic Support Class - can easily stop at Level 2

:* Level One: Hauberk of Blood, Crown of Thorns
  • Level Two: Prison of Denial, Sanguine Exaltation, Resistance of Discipline, Liars Plague, Bird of Sin, Sanctity
  • Level Three: Legionnaires Blessing, Blood Fire, Blandishment of Sin, Lash beyond Death
  • Plus the Veridical Tongue devotion


The Basic ranged sniper - can stop at Level 2


:* Level One: Crown of Thorns
  • Level Two: Prison of Denial, Bird of Sin, Sanguine Exaltation, Sanctity
  • Level Three: Blood Fire, Blandishment of Sin


The Basic self sufficient combatant - level 3 is where its at for you


:* Level One: Hauberk of Blood, Vitae Reliquary
  • Level Two: Prison of Denial, Resistance of Discipline, Wings of the Seraph, Sanctity
  • Level Three: Blood Fire, Legionnaires Blessing, Blandishment of Sin
  • Plus any number of weaponry based Fighting Styles


The Buff-bot

Those that want to buff their chums with Cruac 5. Willpower maxxed to 10 should be highly considered. This is likely the most valuable build to a coterie (one of whom should have the merit: Inspiring).


  • Level One: Hauberk of Blood, Vitae Reliquary, Paladin's Absolution
  • Level Two: Sanctity, Sanguine Exaltation, Resistance of Discipline, Lightning Rod
  • Level Three: Legionnaire's Blessing, Blandishment of Sin, Lash Beyond Death, Blood Fire (note: this is for yourself)
  • Level Four: Song of the Prey, Spear of Faith
  • Level Five: Rain of Blood, Wrathful Judgement


The Paranoid

Those that are paranoid and have Cruac 5.


  • Level One: Sinners Song
  • Level Two: Prison of Denial, Resistance of Discipline, Wings of the Seraph, Lightning Rod
  • Level Three: Blood Fire, Pharaoh's Paces,
  • Level Four: Call of Amonial, Display of Beast, Sacred Haven
  • Level Five: Rain of Blood, Damned's Day


The Ranged Coterie of Three<

This is for a coterie of 3 Cruac casters. Bird of Sin and Stigmata can be hit multiple times per target, whilst Blandishment of Sin increases lethality.


  • Level One: Vitae Reliquary
  • Level Two: Prison of Denial, Sanguine Exaltation, Resistance of Discipline, Bird of Sin
  • Level Three: Blood Fire, Blandishment of Sin, Pharaoh's Paces
  • Level Four: Spear of Faith, Stigmata
  • Level Five: Rain of Blood


The Warrior of God

Those that are the walking will of GOD!!!


  • Level One: Hauberk of Blood, Vitae Reliquary
  • Level Two: Prison of Denial, Damned Radiance, Sanguine Exaltation, Sanctity, Resistance of Discipline, Bird of Sin
  • Level Three: Blood Fire, Blandishment of Sin, Lash Beyond Death, Legionnaire's Blessing
  • Level Four: Spear of Faith, Stigmata, Display of Beast, Purifying Light
  • Level Five: Rain of Blood, Wrathful Judgement, Night of Hell, Fires of Vengeance


Handy Dandy Combo's

Wrap up

As you can see with Cruac, the glut of really useful, good rituals occurs at levels 2 and 3. Levels 4 and 5 offer relatively few rituals worth their bang for their buck.


You'll note that Sanctity, Sanguine Exaltation, Prison of Denial and Blood Fire feature heavily throughout.


Hope you've enjoyed this, and that it helps your separate the gold from the FLUFF. Cheers.