Difference between revisions of "Gargoyle"

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=='''In Brief'''==
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The Tremere unveiled the Gargoyle bloodline in AD 1167, and the Slaves have been a steady, if infrequent,
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part of Kindred society ever since. Gargoyles might, in fact, be one reason that the Tremere weren’t exterminated entirely in their first few centuries of existence. These odd quasi-Kindred often look like their stone namesakes — rocky-skinned, ugly, winged creatures that exist only to serve their masters.
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[[File:Logo-gargoyles.png|150px|center]]
 
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= History =
 
The first Gargoyles were created by the Tremere Goriatrix in 1167, using a thaumatrgical ritual that merged two of three clans: Gangrel, Nosferatu, or Tzimisce, into a single entity: a Gargoyle. Used to fight the Tzimisce, slave Gargoyles were placed on the Road of Service, bloodbound, Conditioned and routinely dominated in order to ensure their loyalty. Nevertheless, the creatures began to rebel sometime after 1400, revealing to all the secret of how they were created. This caused the Gangrel Clan to publicly ally with the Tzimisce in a hundred years of war against the Tremere. During this time, the Gangrel sought out chantries with Gargoyles and freed, or destroyed, any that they found. In order to join the Camarilla, the Tremere were forced to sign a treaty stating, among other things, that they would destroy the rituals and never again create Gargoyles; indeed, they would free those they possessed, and no longer keep slaves. Grudgingly, the Tremere did so. Following this, in 1493, the newly freed Gargoyles flocked to Paris and began their lives as an independent clan. The Nosferatu and Gangrel continue to warn their childer about being made into Gargoyles even into the modern nights.
 
  
Currently, an overwhelming majority of Gargoyles are free members of the Camarilla, with only the occasional individual found among the Anarch or Sabbat factions. Whether they are seeking protection from the Tremere, or whether they feel a psychological need for hierarchy and command, Gargoyles have nonetheless served the sect well enough to include Archons among their number. A minute number of Gargoyles are still enslaved, though in great secrecy, by the Tremere.
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Or such was the case for several hundred years. Recently, though, many of the Slaves have thrown off their chains and joined the Camarilla. Why the Gargoyles choose to ally themselves with the Sect that also protects their former masters
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is anyone’s guess. One of the going theories is that it’s a slap in the Warlocks’ collective face, but most Kindred don’t  give the Gargoyles credit for being that sophisticated.
  
It is extremely difficult for Gargoyles to embrace, and therefore, few exist. Gargoyles are repulsive in appearance and slow to act, tending toward patience and stoicism. Most other vampires consider them ‘abominations,’ and do not readily associate with them. They are typically loners, serving as guards and mercenaries for a high price. Upon embrace or creation, Gargoyles lose almost all of their original sense of self, retaining only scant, vague memories of their previous life. Also according to source, ‘Most Gargoyles feel an instinctive, violent loathing of at least one, if not all, of those three clans [from which the Gargoyles were originally made].'
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More likely, the Rockheads simply realize that in the Camarilla, their talents will be recognized and no one will try and order them around (at least not directly). Gargoyles are created out of other Kindred, and this ugly fact makes their creation a seldom-discussed topic in polite vampiric society. The Tremere start with a Gangrel, Nosferatu, or Tzimisce
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vampire and perform obscene, bloody rituals using its blood, heart, and skin. Vitae from another vampire (from one of the other two Clans) is used to provoke a violent mutation, with the result that some Gargoyles look purely hideous (Nosferatu base), some look feral (Gangrel base), and some look fleshy and sport bony protrusions (Tzimisce base). No Gargoyle can pass for human.
  
== Slaves ==
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The Tremere tolerate the Gargoyles’ presence in the Camarilla as best they can — it’s not as though they can easily re-enslave them, after all. But relations are obviously strained. The Gargoyles’ revolt and induction into the Camarilla has all but doomed the remaining slave Gargoyles, as their masters now monitor them ruthlessly for any sign of betrayal.
While the source material describes loyal(slave) gargoyles as a virtually unplayable concept, the Camarilla Fan Club allows players to explore the concept with the understanding that a loyal gargoyle is amongst the most challenging of roles and is not recommended for new players. Portraying a completely submissive and abused concept is not for new players and should be carefully discussed with the presiding ST before consideration. A loyal gargoyle can expect to be ordered around by everybody, including the lowliest Apprentice of the First. The loyal gargoyle will be a subservient PC from the start and aside from personal character development, there is no advancement [status or position] in the Tremere or the Camarilla. Forming connections with Tremere and other Gargoyle PC's is highly recommended.
 
  
These gargoyles been highly conditioned though the ample application of Dominate and other psychological adjustment techniques in order to produce a creature willing to sacrifice itself for the good of House and Clan Tremere. Loyalty is a very important ideal held by Clan Tremere and even more so within the gargoyles that serve them due to the very lethal cost associated with treason.  The risk of another Gargoyle revolt is simply too high to take for the Pyramid.
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The Tremere also aren’t above planting hypnotic suggestions in their Slaves’ minds, so that if they ever do rebel, they still serve a function for the Clan.
  
Approval levels for Slave and Free Gargoyle concepts can be found in the Camarilla Masquerade Addenda.
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=='''Nickname'''==
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Traditionally Slaves, though free Gargoyles have been known to crack heads over it. Other common nicknames are Rockheads, Runaways, Freemen, and Grotesques.
  
= Disciplines =
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=='''Sect'''==
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Gargoyles usually join the Camarilla. It’s not impossible for a Slave to join the Sabbat, but the bloodline as a whole frowns on this.
  
Fortitude, Potence, Visceratika, Flight (*)
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=='''Appearance'''==
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Not all Gargoyles look like the stone grotesques found spitting rainwater over old buildings, but all are nightmarish. Some have tufts of hair protruding randomly over their bodies, or odd, galloping walks. Most Gargoyles have gray, rock-like skin. All Gargoyles have wings. These grow as the character’s Flight (see p. 447) increases.
  
== Note ==
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=='''Haven'''==
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Slave Gargoyles sleep wherever their masters allow them — closets, basements, crypts, cells. Free Gargoyles prefer sleeping in havens high above the ground. Bell towers and disused high-rises are favorites. Gargoyles are often muscle for other Kindred, sometimes in exchange for a bare-bones haven.
  
Flight is not a standard discipline, but represents the skill progression of Gargoyles in mastering their ability to use their wings (and tail) to propel themselves into & through the air. It also increases the amount of weight they can carry as well as enabling some combat specific tactics.
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=='''Background'''==
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Gargoyles creation rarely shows a discernible pattern. The Change tortures the new Gargoyle’s body, as bones elongate and split to form the wings. The face warps, leaving nothing to recognize the mortal or vampire by. They rarely remember their unlife or mortal existence.
  
To be created at the Ceoris chantry, as with any other interaction with established and important WW canon history in our chronicle, is Global Approval. To be created via ritual after 1493 is also Global Approval. The merit 'Embrace' from Faith and Fire is not sanctioned or in play; Gargoyle PCs may embrace as per normal vampire rules. For Tremere or other characters to possess or use the ritual 'At Our Command it Breathes' (the Gargoyle creation ritual) either currently, or in a character's history, is Global Approval.
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=='''Character Creation'''==
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Created to be slaves, Gargoyles specialize in Physical Attributes, Talents, and a few select Skills (Melee, for instance). All Gargoyles start with a free dot of the Flight Discipline. Appearance is always zero. Gargoyles created by the Tremere are at the same Generation as the Kindred that act as their “base.
  
Approval levels for Slave and Free Gargoyle concepts can be found in the Camarilla Masquerade Addenda.
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=='''Clan Disciplines'''==
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Flight, Fortitude, Potence, Visceratika
  
= Statistics & Lore =
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=='''Weakness'''==
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The Slaves are hideous. That grotesquery takes different forms, but always results in an Appearance of zero. They are also highly susceptible to mind control from any source. A Gargoyle’s Willpower score (current or permanent) is considered two points lower when used to resist such powers.
  
There are 13 Gargoyles specified in canon, ranging from 6th to 13th generation. The list of those who survive to modern-day includes two antitribu and only one slave; the rest are free. Gargoyles are specifically mentioned as serving among the Archons to the Camarilla; however, a gargoyle known as Ferox is the seventh of the Red List.
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=='''Organization'''==
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Gargoyles have a strong sense of community. They often keep communal havens. Sometimes Gargoyles petition the Prince for the release of slave Gargoyles, but more often they just tear slave owners to pieces. With no community, Gargoyles are likely to Embrace and build their own.  
  
To know that the Gargoyles exist, and their history as Tremere slaves, a character would need Camarilla or Kindred lore x2. To know this, as well as specifics about the treaty with the Tremere that freed them and allowed the Tremere entry into the Camarilla, a character would need Camarilla or Anarch lore x3, or Tremere lore x2. To know this, plus the fact that Gargoyles were originally created by Thaumaturgical ritual (and specifics about which clans were used), a character would require Gangrel, Tremere, Tzimisce or Nosferatu lore x2. To know roughly how the ritual functioned (but not how to perform it) and that Goriatrix was the first to create Gargoyles, a character would require Tremere lore x4.
 
  
= Sources =
 
  
== Primary Sources ==
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Back to [[Vampire: The Masquerade]]<br>
 
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Back to [[Clans (Masquerade)]]
* Book of Storyteller Secrets
 
* The Storyteller's Handbook
 
* House Tremere
 
* Clanbook: Tremere
 
* Clanbook: Gangrel
 
 
 
== Secondary Sources ==
 
 
 
* Vampire: the Masquerade (revised)
 
* MET: Faith & Fire
 
* MET: Camarilla Guide
 
* Kindred: Most Wanted
 
* Jerusalem by Night
 
* Archons and Templars
 
* Vampire: the Masquerade – Redemption
 
* Chicago by Night (2nd ed)
 
* Transylvania Chronicles I
 
* Dark Tides Rising
 
* Caine’s Chosen
 
* Montreal by Night
 
 
 
 
 
 
 
[[Category:Masquerade]]
 
[[Category:Masquerade Bloodlines]]
 
[[Category:Masquerade Clans]]
 
[[category:Camarilla]]
 
[[category:Independent Clans]]
 

Revision as of 20:38, 17 June 2013

In Brief

The Tremere unveiled the Gargoyle bloodline in AD 1167, and the Slaves have been a steady, if infrequent, part of Kindred society ever since. Gargoyles might, in fact, be one reason that the Tremere weren’t exterminated entirely in their first few centuries of existence. These odd quasi-Kindred often look like their stone namesakes — rocky-skinned, ugly, winged creatures that exist only to serve their masters.

Or such was the case for several hundred years. Recently, though, many of the Slaves have thrown off their chains and joined the Camarilla. Why the Gargoyles choose to ally themselves with the Sect that also protects their former masters is anyone’s guess. One of the going theories is that it’s a slap in the Warlocks’ collective face, but most Kindred don’t give the Gargoyles credit for being that sophisticated.

More likely, the Rockheads simply realize that in the Camarilla, their talents will be recognized and no one will try and order them around (at least not directly). Gargoyles are created out of other Kindred, and this ugly fact makes their creation a seldom-discussed topic in polite vampiric society. The Tremere start with a Gangrel, Nosferatu, or Tzimisce vampire and perform obscene, bloody rituals using its blood, heart, and skin. Vitae from another vampire (from one of the other two Clans) is used to provoke a violent mutation, with the result that some Gargoyles look purely hideous (Nosferatu base), some look feral (Gangrel base), and some look fleshy and sport bony protrusions (Tzimisce base). No Gargoyle can pass for human.

The Tremere tolerate the Gargoyles’ presence in the Camarilla as best they can — it’s not as though they can easily re-enslave them, after all. But relations are obviously strained. The Gargoyles’ revolt and induction into the Camarilla has all but doomed the remaining slave Gargoyles, as their masters now monitor them ruthlessly for any sign of betrayal.

The Tremere also aren’t above planting hypnotic suggestions in their Slaves’ minds, so that if they ever do rebel, they still serve a function for the Clan.

Nickname

Traditionally Slaves, though free Gargoyles have been known to crack heads over it. Other common nicknames are Rockheads, Runaways, Freemen, and Grotesques.

Sect

Gargoyles usually join the Camarilla. It’s not impossible for a Slave to join the Sabbat, but the bloodline as a whole frowns on this.

Appearance

Not all Gargoyles look like the stone grotesques found spitting rainwater over old buildings, but all are nightmarish. Some have tufts of hair protruding randomly over their bodies, or odd, galloping walks. Most Gargoyles have gray, rock-like skin. All Gargoyles have wings. These grow as the character’s Flight (see p. 447) increases.

Haven

Slave Gargoyles sleep wherever their masters allow them — closets, basements, crypts, cells. Free Gargoyles prefer sleeping in havens high above the ground. Bell towers and disused high-rises are favorites. Gargoyles are often muscle for other Kindred, sometimes in exchange for a bare-bones haven.

Background

Gargoyles creation rarely shows a discernible pattern. The Change tortures the new Gargoyle’s body, as bones elongate and split to form the wings. The face warps, leaving nothing to recognize the mortal or vampire by. They rarely remember their unlife or mortal existence.

Character Creation

Created to be slaves, Gargoyles specialize in Physical Attributes, Talents, and a few select Skills (Melee, for instance). All Gargoyles start with a free dot of the Flight Discipline. Appearance is always zero. Gargoyles created by the Tremere are at the same Generation as the Kindred that act as their “base.”

Clan Disciplines

Flight, Fortitude, Potence, Visceratika

Weakness

The Slaves are hideous. That grotesquery takes different forms, but always results in an Appearance of zero. They are also highly susceptible to mind control from any source. A Gargoyle’s Willpower score (current or permanent) is considered two points lower when used to resist such powers.

Organization

Gargoyles have a strong sense of community. They often keep communal havens. Sometimes Gargoyles petition the Prince for the release of slave Gargoyles, but more often they just tear slave owners to pieces. With no community, Gargoyles are likely to Embrace and build their own.


Back to Vampire: The Masquerade
Back to Clans (Masquerade)