Masquerade V5 Character Creation Guide

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Character Creation Summary

While these rules can be found on page 136 of the Masquerade V5 core book this will be a simple guide for character creation. It is suggested to use the full creation rules based on pages 138 - 151

Core Concept

  • What was your characters name in life?
  • What did they do? Where and when were they Embraced?
  • What is their name now?
  • Where are they now?
  • How old are they?
  • What did they do when they were alive?
  • What did they want to be?

Clan and Sire

  • Pick your Clan and complete any necessary approvals if needed
  • Make Character Ties for your Sire or create an NPC Sire with your Storyteller

Attributes

  • BlackDot.pngBlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.png - One Attibute
  • BlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.png - Three Attibutes
  • BlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Four Attributes
  • BlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - One Attribute
  • Health = Stamina + 3
  • Willpower = Composure + Resolve

Skills

Pick one Skill distribution

Jack of all Trades

  • BlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.png - One Skill
  • BlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Eight Skills
  • BlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Ten Skills

Balanced

  • BlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.png - Three Skills
  • BlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Five Skills
  • BlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Seven Skills

Specialist

  • BlackDot.pngBlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.png - One Skill
  • BlackDot.pngBlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.png - Three Skills
  • BlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Three Skills
  • BlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png - Three Skills

Specialties

Give a Free Specialty to the following Skills, provided you have a single dot in that skill

  • Academics
  • Craft
  • Performance
  • Science
  • One More of your choosing

If you have not taken a dot in these skills at creation, you will still gain a free specialty upon purchase of your first dot.

Disciplines

  • Choose 2 of your In Clan Disciplines. Put BlackDot.pngBlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png in one and BlackDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.pngEmptyDot.png in the other.
  • For the first dot of each discipline, pick a level 1 power
  • For the second dot of the main discipline, you can choose either a level 2 power or another level 1 power for this slot.
  • If you have chosen to play a Caitiff, You can pick any 2 disciplines to do the above, please speak with your storyteller about these disciplines before choosing them.
  • If you have chosen to play a Thin-Blood, do not pick any disciplines.

Predator

All Kindred have a Predator type, these are the main ways your Kindred will feed. Given a situation they will usually default to this way of feeding. For predator types go to page 175 of the V5 core book.

  • Add one of the listed specialties to your sheet
  • Add one dot to a listed Discipline, then pick an associated power
  • Apply any associated Advantages or Flaws

Advantages

Vampires

  • Spend 7 points on Advantages in addition to those gained by your predator type.
  • Take 2 points of Flaws in addition to those gained by your predator type.

Thin-Bloods

  • Spend 7 points on Advantages in addition to those gained by your predator type.
  • Take 2 points of Flaws in addition to those gained by your predator type.
  • Take 1 - 3 Thin-Blood Merits
  • Take the same amount of Thin-Blood Flaws.

Convictions and Touchstones

  • Select one to three Convictions, examples can be found on page 172 of the V5 core book
  • Create an equal amount of Touchstones. Touchstones must be living Mortals.
  • Set your Humanity to 7, then add or remove Humanity based on your Predator Type.

Additional Experience

  • TBA Depending on Addendum, Players may be granted extra experience at character creation

Trait Costs: Experience

Trait Experience Cost
Increase Attribute New Level x5
Increase Skill New Level x3
New Specialty 3
Clan Discipline New Level x5
Out Of Clan Discipline New Level x7
Caitiff Discipline New Level x6
Blood Sorcery Ritual Ritual Level x3
Thin-Blood Alchemy Formula Level x3
Advantage 3 per dot
Blood Potency New Level x10
*Humanity New Level x10

* Pending Addendum, Humanity Experience cost is an optional rule.