Armidale: Blood and Smoke
Vampire: the Requiem (Blood & Smoke VSS
VST Approved Date: n/a
DST Approved Date: n/a
GST Approved Date: n/a
NST Approved Date: n/a
ADMINISTRATION INFORMATION
1: Venue Name, Number, Domain Name, Number
Venue Name: Armidale Requiem 2.0
Venue Number: VTRVSS-1305-Armidale
Domain Name:
Domain Number: PTAPAU032
2: VST & VC Names and membership numbers
VST: n/a
VC: n/a
3: Game Location, Time and Fees
Time/Location: As announced
4: Mailing lists, websites and other online resources used
Venue Wiki: http://wiki.beyondthesunset.org.au/index.php?title=Armidale: Blood and Smoke
GAME INFORMATION
1: Genre: Vampire: the Requiem 2.0 (Blood & Smoke)
This is a troupe game and exists in a separate reality to all Classic and 1.0 games. Interaction with other 2.0 games will be limited until source books for each are released.
2: Setting:
Armidale Requiem is set in a vastly expanded and industrialised Armidale that has had a long history of compartmentalisation of information and secrets in efforts to achieve, control and maintain power over others. The vampire has long dominated this community, maintaining a powerbase that has prevented all significant incursions.... until now.
The Unwashed Masses (TUM) and The Order. There are many (50+) other vampires in the city, of varying clans and covenants, but of no individual significance. -They hold little, if any status. -They will not have disciplines above 1 dot most of the time. -They are overwhelmingly neonates. -The PCs represent all of the Vampires of note (the court). -TUM can influence status. Social characters can court them to get backing. -TUM can be influenced *by* status. If you're important in status dots, they'll treat you that way.
Midnight Train: Created and maintained by the Carthian Order the armoured and guarded midnight train allows for safe and rapid passage to the other major cities. Use if free for Carthians of status, and cheap to members of court.
The Order: The vampires dedicated to the defence of the city, including maintaining the city boundaries for hostile incursions. The majority are drawn from the Circle and the Invictus.
The Covenants: Should any vampire be sentenced to destruction, their own covenant carries out the deed in accordance with their own traditions. Lesser punishments are carried out by an agent of the Prince.
Lancea et Sanctum: Due to an old accord the LS have free reign to investigate any legitimate accusation of Amaranth.
Circle of the Crone: The crone are unsurprisingly deeply involved with the local occult community. They have their fingers in various fortune teller, alternate medicine, alternate lifestyle, and cult activities. Of particular note is the local Hellfire Club and satanic church.
The Ordo Dracul: Due to an old agreement all requests to embrace, and to relocate to Armidale are recorded and assessed by the Ordo Dracul. While the Prince still has final say, agreement with the OD recommendation is almost certain.
Invictus: The Invictus have sunk their talons into both the mortal police force, emergency response organisations and the criminal elements of the city.
Carthians: Carthians often run in high society and have control of a significant portion of the cities wealth. Over the years the Carthian movement has deliberately manoeuvred itself to control the use of media, TV, Radio and Celebrities in their pursuit of manipulating the mortal population.