Category:Archived-Free Council

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Free Council

Existing outside the Atlantean mythos, these allies of the Diamond seek to modernize magic, free of the constraints and traditions of the ancient past.

Modernists in every sense of the word, the Free Council claims neither ancient texts nor links to the ancient grounds of Atlantis. Instead they forge forward feeling that the sleepers have touched on the supernal in their culture and in their science and technology. By tapping into these sympathies the Free Council hopes to change the face of magic and revitalize it in this modern age.

Free Council across Australia

Character Faction Path Legacy Group Domain Status Position
Aletta Obrimos The Pinnacle Perth
Caiaphas Acanthus Five Directions Perth
Duncan Mastigos Brisbane
Dresden Moros Uncrowned Kings Architects of Amun-Ra Brisbane •••
Helenna Acanthus Armidale •••
Hermes Mastigos Adelaide
Jenovis Mastigos Perth
Mason Moros Brisbane
November Acanthus Infinite Thought Perth
Operator Mastigos Blank Badges Infinite Thought Perth
Prosperous Moros Perth
Ragmar Obrimos Brisbane
Ricochet Acanthus Saints of Grace Brisbane
Sash Acanthus Sydney
Sprocket Acanthus Melbourne
Sybil Mastigos Perth
Synkro Thyrsus Infinite Thought Perth •• Syndic - Western Assembly
The Director Mastigos The Pinnacle Perth ••• Syndic - Western Assembly
Warden Moros Uncrowned Kings Adelaide ••

Deceased, Departed or Missing

The following members have deceased, departed, missing or otherwise not in play.

Character Path Legacy Group Domain Reason
Character Path Legacy Group Domain Reason not in play
Character Path Legacy Group Domain Reason not in play
Character Path Legacy Group Domain Reason not in play

Cabals and Groups

The following Cabals and other groups exist within the Order.

Group Name

Group Logo

Order benefits

Techné

IV. MERITS
A. Merits Affected by the Addendum
37. Techne: The following merit is available to all Free Council characters at Low approval.
Techne (●● or ●●●●)
Cost: Simple
Pre-requisite: Free Council membership
Effect: Your PC owns a special technomagical tool – an electron gun, an EMP generator, a flux capacitor – that puts the theories of the Free Council into action. The blending of magic and technology in the tool enables a spell – such as “Call Lightning” or “Shifting Sands” – to be channeled through it in a way that is more believable to Sleeping eyes, and less apt to cause a Paradox thereby. This tool is attuned to a single rote at the time this merit is purchased, and cannot be changed later. When used to help cast that rote spell, the tool reduces the chance that the spell will cause a Paradox by playing on a mix of advanced science, pseudo-science, and science fiction. A two-dot tool causes the cast rote to always benefit from "Hiding Magic in Plain Sight" (Mage: the Awakening p 113). A four-dot tool reduces the caster's effective Gnosis by two (to a minimum of 1). This merit may be purchased more than once.
Special: A Techne tool must be made by a Libertine who has either Crafts or Science 4+, though the craftsman may then give it to another Libertine to use. No Mage outside the Free Council has the necessary foundation in technomagical theory to use a Techne tool. The target number for creating a Techne tool (with a dice pool of Intelligence + Science or Crafts + equipment) is 5 x the level of the rote to which it is to be attuned.

Legacies

  • Uncrowned Kings - The Uncrowned Kings are alchemists, though their studies transcend the vulgar work of other Awakened alchemists. Theirs is alchemy of the soul, designed to refine the purest essence of the soul out of the dross of sorrow and pain. (Mage: The Awakening, p. 363)

Pages in category "Archived-Free Council"

The following 6 pages are in this category, out of 6 total.