Category:Tzimisce V5

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Tzimisce
LogoClanTzimisce.png
In-Clan Disciplines
Animalism, Dominate and Protean
Nicknames
The Old Clan, Fiends, Dragons, Voivodes, Stokers
Faction
Sabbat and Anarchs
(Anarchs are Specifically Neonates and Fledgelings)

Who are the Tzimisce

for the sake of owning, and to keep it out of the hands of others at all costs. In fact, many Tzimisce regard the Embrace itself as an act of ownership, and have decidedly traditional relationships with their childer, whom they may even regard as property in extreme cases. If pushed to the edge they’d rather burn with their charge than let it fall into the hands of others; as dragons, they are utterly familiar with the meaning of “scorched earth.” Even tonight, they are the iron fist, with the velvet glove entirely optional. In a few cases their subjects are willing, but in most cases these subjects live in fear of an aloof master caring not about the happiness of its prize — only that it stays theirs. Visiting members of other clans are occasionally shocked to see Tzimisce domains that are run-down, neglected, or barren, until they remember that the Dragons don’t necessarily care whether their charges flourish, only that they are wholly owned. A decrepit tenement is just as likely to be a Tzimisce holding as an opulent estate on ancestral lands.

This relentless possessiveness extends as well to the physical form — and beyond — of the Tzimisce, who consider themselves the ultimate owners of their bodies, even beyond the limitations of the Curse of Caine itself. Many Dragons practice a specialization of the Protean Discipline known as Vicissitude that allows them to rework their bodies and those of subjects and even less willing victims. Indeed, those savvy to the lore of the clan recall the early nights of Vicissitude, when the Tzimisce refused to heed Protean limitations of wolf- and batforms, and pushed their mastery even further.

Known SPCs

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Historical Importance to the Tzimisce

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Clan Weakness

Clan Bane

The Tzimisce are grounded: Each Tzimisce must choose a specific charge — a physical domain, a group of people, an organization, or even something more esoteric — but clearly defined and limited. The Kindred must spend their daysleep surrounded by their chosen charge. Historically this has often meant slumbering in the soil of their land, but it can also mean being surrounded by that which they tonight rule: a certain kind of people, a building deeply tied to their obsession, a local counterculture faction, or other, more outlandish elements. If they do not, they sustain aggravated Willpower damage equal to their Bane Severity upon waking the following night.

Clan Compulsion

Covetousness: When a Tzimisce suffers a Compulsion, the Kindred becomes obsessed with possessing something in the scene, desiring to add it to their proverbial hoard. This can be anything from an object to a piece of property to an actual person. Any action not taken toward this purpose incurs a two-dice penalty. The Compulsion persists until ownership is established (the Storyteller decides what constitutes ownership in the case of a non-object) or the object of desire becomes unattainable.

Subcategories

This category has the following 6 subcategories, out of 6 total.

Pages in category "Tzimisce V5"

The following 3 pages are in this category, out of 3 total.

Media in category "Tzimisce V5"

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