Difference between revisions of "Vampire: The Masquerade"
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− | It is a | + | The world of Vampire is a dark reflection of our own. The shadows loom longer here, and the night is more reluctant to yield to day. Corruption runs rampant, from the government through private corporations and into the various subcultures that revel in these culturally bankrupt times. |
+ | |||
+ | It is a world of contrasts, of haves versus have-nots. It all looks very much like the real world, as seen through an extremely stylized filter that turns up the contrasts between dark and light. The technology is the same as ours right now, but the people who use it are different — darker, in personality and motive — and that changes how the world functions. | ||
+ | |||
+ | The civilization of the undead is a manipulative and poisonous dance, and few vampires are left entirely untouched. Since the nights of antiquity, Cainites have struggled for supremacy, in an ancient and many-layered struggle known as the Jyhad. Leaders, cultures, nations, and armies have all been pawns in the secret war, and vampiric conspiracies have influenced much (though by no means all) of human history. | ||
+ | |||
+ | Few things are as they seem in the vampires’ nocturnal world: A political coup, economic crash, or social trend may be merely the surface manifestation of a centuries-old struggle. Vampire elders command from the shadows, manipulating mortals and other vampires alike — and the elders are often manipulated in turn. Indeed, most combatants may not even realize for whom they fight, or why. | ||
+ | |||
+ | The Jyhad rages even today. Though skyscrapers take the place of castles, machine-guns and missiles replace swords and torches, and stock portfolios substitute for vaults of gold, the | ||
+ | game remains the same. Kindred battles Kindred, Clan battles Clan, Sect battles Sect, as they have for eons. | ||
+ | |||
+ | Increasingly, vampires speak of Gehenna — the long prophesied night of apocalypse when the most ancient vampires, the mythical Antediluvians, will rise from their hidden lairs to devour all the younger vampires. | ||
+ | |||
+ | This Gehenna, so the Kindred say, will presage the end of the world, as vampires and mortals alike are consumed in an inexorable tide of blood. Some vampires strive to prevent Gehenna, some fatalistically await it, and still others consider it a myth. Those who believe in Gehenna, however, insist that the end time comes soon… | ||
<br> | <br> | ||
='''Masquerade Genre Storyteller'''= | ='''Masquerade Genre Storyteller'''= | ||
− | The current Genre Storyteller (GST) for Vampire: the Masquerade is | + | The current Genre Storyteller (GST) for Vampire: the Masquerade is Corey Markham. |
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<br> | <br> | ||
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* [[Brisbane Sabbat|Brisbane]] (Sabbat) | * [[Brisbane Sabbat|Brisbane]] (Sabbat) | ||
* [[Canberra masquerade|Canberra]] (Camarilla) | * [[Canberra masquerade|Canberra]] (Camarilla) | ||
− | * [[ | + | * [[Adelaide Masquerade|Adelaide]] (Camarilla) |
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='''Resources for Players'''= | ='''Resources for Players'''= | ||
− | * | + | * <insert link> - the Timeline of our Sanctioned Chronicle |
− | * | + | * <insert link> - Character Development Document - Masquerade Edition |
− | * | + | * <insert link> - Elder Play style |
+ | =='''Rules'''== | ||
+ | * <insert link> - Global Universal Addenda | ||
+ | * <insert link> - Masquerade Addenda | ||
+ | * <insert link> - The Protocols | ||
+ | * <insert link> - Elder Play style | ||
+ | |||
+ | |||
+ | =='''Sects'''== | ||
+ | =='''The Anarch Movement'''== | ||
+ | Localized and sporadic, without any real central organization outside the individual cities where it establishes itself. In fact, the Camarilla considers the “Anarchs” under its own purview. The central tenet of the Anarchs is that rule by elders is an outmoded concept, and that Kindred domains should be governed by merit, with a fundamental respect for the individual Kindred. Effectively, the Movement seeks to redistribute the power in domains from the hands of the old elite into a more equitable arrangement. Many Anarchs style themselves as revolutionaries, willing to do whatever it takes to strip power from the corrupt old guard who hoard it. These are no utopian domains of happy Kindred-kine relationships. These are petty kingdoms ruled by individual undead lords of whatever territory they can seize. | ||
+ | |||
+ | =='''The Camarilla'''== | ||
+ | Holds up the Traditions as the highest authority, with a figure known as the Prince acting as the ultimate authority to both interpret and enforce those laws in each domain. First and foremost, the Camarilla sees its role as maintaining the Masquerade. The Camarilla considers itself a well-heeled Sect of genteel vampires, and the term Kindred originates with it, in the idea that all members of the Camarilla are peers in the same august organization. Of course, the social hierarchy of the Camarilla is an elaborate construct, and vicious interpersonal politics and ancient grudges shape the nightly affairs of the “Ivory Tower.” | ||
− | ==''' | + | =='''The Icconu'''== |
− | + | An enigmatic elder Sect about which little is known. Indeed, it seems less of a cogent Sect and more of a confederation of Kindred who seek the state of Golconda, a sort of redemptive transcendence of Damnation. The Sect rarely has more than one or two Kindred in any given domain, and territory acquisitions don’t appear to be part of its agenda. What the Sect formally wants — if anything — remains unknown, and speculation runs rampant as to their origin. | |
− | + | ||
− | + | =='''The Sabbat'''== | |
+ | Holds an apocalyptic outlook, believing that the time for Gehenna is nigh, and the Ancients will soon rise from their graves and devour their errant get. It has little regard for the Traditions other than immediate self-preservation, and its domains are hellish urban warzones where people may well have seen vampire activity but simply chalk it up to the weirdness and horror of the World of Darkness. The Sabbat believes that ultimately, vampires must assert their place over the mortal world instead of hiding from it, if they are to survive the fangs of their creators. Part fanatical death worshippers, part millennial doomsday cult, the “Sword of Caine” is neither subtle nor tolerant. | ||
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===Sects=== | ===Sects=== |
Revision as of 19:27, 17 June 2013
- "Thou shalt not reveal thy true nature to those not of the Blood.
Doing so shall renounce thy claims of Blood"- -The First Tradition: The Masquerade
- "Thou shalt not reveal thy true nature to those not of the Blood.
The world of Vampire is a dark reflection of our own. The shadows loom longer here, and the night is more reluctant to yield to day. Corruption runs rampant, from the government through private corporations and into the various subcultures that revel in these culturally bankrupt times.
It is a world of contrasts, of haves versus have-nots. It all looks very much like the real world, as seen through an extremely stylized filter that turns up the contrasts between dark and light. The technology is the same as ours right now, but the people who use it are different — darker, in personality and motive — and that changes how the world functions.
The civilization of the undead is a manipulative and poisonous dance, and few vampires are left entirely untouched. Since the nights of antiquity, Cainites have struggled for supremacy, in an ancient and many-layered struggle known as the Jyhad. Leaders, cultures, nations, and armies have all been pawns in the secret war, and vampiric conspiracies have influenced much (though by no means all) of human history.
Few things are as they seem in the vampires’ nocturnal world: A political coup, economic crash, or social trend may be merely the surface manifestation of a centuries-old struggle. Vampire elders command from the shadows, manipulating mortals and other vampires alike — and the elders are often manipulated in turn. Indeed, most combatants may not even realize for whom they fight, or why.
The Jyhad rages even today. Though skyscrapers take the place of castles, machine-guns and missiles replace swords and torches, and stock portfolios substitute for vaults of gold, the game remains the same. Kindred battles Kindred, Clan battles Clan, Sect battles Sect, as they have for eons.
Increasingly, vampires speak of Gehenna — the long prophesied night of apocalypse when the most ancient vampires, the mythical Antediluvians, will rise from their hidden lairs to devour all the younger vampires.
This Gehenna, so the Kindred say, will presage the end of the world, as vampires and mortals alike are consumed in an inexorable tide of blood. Some vampires strive to prevent Gehenna, some fatalistically await it, and still others consider it a myth. Those who believe in Gehenna, however, insist that the end time comes soon…
Masquerade Genre Storyteller
The current Genre Storyteller (GST) for Vampire: the Masquerade is Corey Markham.
Active Games
Resources for Players
- <insert link> - the Timeline of our Sanctioned Chronicle
- <insert link> - Character Development Document - Masquerade Edition
- <insert link> - Elder Play style
Rules
- <insert link> - Global Universal Addenda
- <insert link> - Masquerade Addenda
- <insert link> - The Protocols
- <insert link> - Elder Play style
Sects
The Anarch Movement
Localized and sporadic, without any real central organization outside the individual cities where it establishes itself. In fact, the Camarilla considers the “Anarchs” under its own purview. The central tenet of the Anarchs is that rule by elders is an outmoded concept, and that Kindred domains should be governed by merit, with a fundamental respect for the individual Kindred. Effectively, the Movement seeks to redistribute the power in domains from the hands of the old elite into a more equitable arrangement. Many Anarchs style themselves as revolutionaries, willing to do whatever it takes to strip power from the corrupt old guard who hoard it. These are no utopian domains of happy Kindred-kine relationships. These are petty kingdoms ruled by individual undead lords of whatever territory they can seize.
The Camarilla
Holds up the Traditions as the highest authority, with a figure known as the Prince acting as the ultimate authority to both interpret and enforce those laws in each domain. First and foremost, the Camarilla sees its role as maintaining the Masquerade. The Camarilla considers itself a well-heeled Sect of genteel vampires, and the term Kindred originates with it, in the idea that all members of the Camarilla are peers in the same august organization. Of course, the social hierarchy of the Camarilla is an elaborate construct, and vicious interpersonal politics and ancient grudges shape the nightly affairs of the “Ivory Tower.”
The Icconu
An enigmatic elder Sect about which little is known. Indeed, it seems less of a cogent Sect and more of a confederation of Kindred who seek the state of Golconda, a sort of redemptive transcendence of Damnation. The Sect rarely has more than one or two Kindred in any given domain, and territory acquisitions don’t appear to be part of its agenda. What the Sect formally wants — if anything — remains unknown, and speculation runs rampant as to their origin.
The Sabbat
Holds an apocalyptic outlook, believing that the time for Gehenna is nigh, and the Ancients will soon rise from their graves and devour their errant get. It has little regard for the Traditions other than immediate self-preservation, and its domains are hellish urban warzones where people may well have seen vampire activity but simply chalk it up to the weirdness and horror of the World of Darkness. The Sabbat believes that ultimately, vampires must assert their place over the mortal world instead of hiding from it, if they are to survive the fangs of their creators. Part fanatical death worshippers, part millennial doomsday cult, the “Sword of Caine” is neither subtle nor tolerant.
Sects
Clans
- Brujah Lore
- Gangrel Lore
- Lasombra Lore
- Malkavian Lore
- Nosferatu Lore
- Ravnos Lore
- Toreador Lore
- Tremere Lore
- Tzimisce Lore
- Ventrue Lore
Bloodlines
- Baali Lore
- Cappadocian Lore
- Caitiff Lore - AKA Pander Lore
- Daughters of Cacophony Lore
- Followers of Set Lore - not sure why this is different to Setite Lore
- Gargoyle Lore
- Giovanni Lore
- Harbinger of Skulls Lore
- Kiasyd Lore
- Salubri Lore
- Samedi Lore
Other Supernaturals
- Faery Lore - not to be confused with Changeling Lore
- Ghost Lore - not to be confused with Wraith Lore
- Mage Lore
- Lupine Lore - not to be confused with nor Garou Lore
Masquerade Clans
Masquerade Bloodlines
- Assamite
- Daughters of Cacophany
- Followers of Set
- Gargoyle
- Giovanni
- Harbinger of Skulls
- Kiasyd
- Ravnos
- Salubri
- Samedi
Sects
Camarilla
- The Traditions - The basic tenants of the Camarilla
- The Protocols of the Camarilla - Read it, learn it, knowing these rules are just as important as knowing the rules as to how your disciplines work... Perhaps more-so
- Clan Heads - What Clan Heads are and can do, and who the US Clan Heads are
Inner Circle
The Inner Circle are a secret group of Kindred that select the Kindred that will fulfil the role of Justicar for each Clan
- Brujah: Adana De Sforza
- Malkavian: Camilla Banes
- Nosferatu: Coaticule
- Toreador: Raphael de Corazon
- Tremere: Etrius
- Ventrue: Hardestadt
- Assamite: TBA
Justicars
- Brujah: Jaroslav Pascek - Oversees the United States of America
- Malkavian: Maris Streck
- Nosferatu: Robin
- Toreador: Madame Guil - Oversees Canada. Appointed in 1889
- Tremere: Anastasz Di Zagreb - Oversees Australia
- Ventrue: Lucinde - Overseas Europe
- Assamite: Tegyrius
Former Justicars
Brujah
- Adana De Sforza - First Brujah Justicar
- Don Cerro
Gangrel
- Xavier - Former Gangrel Justicar, declared that the Gangrel were leaving the Camarilla
Malkavian
- Banes Camilla Banes - now a member of the Inner Circle
Nosferatu
- Petrodon - in 1997 Petrodon was murdered by parties unknown
Toreador
- Rafael De Corazon - First Toreador Justicar
- Violetta - Former Toreador Justicar (childe of François Villon, the Prince of Paris)
Tremere
- Schrekt Karl Schrekt - 1850
Ventrue
- Severus - 1656
Archons
Servants of the Justicars
Sabbat
- Sabbat Style Guide - What makes a Sabbat game different from a Camarilla Game?
- Code of Milan
- Ignoblis Ritae - Examples of Ignoblis Ritae (the Pack based Ritae that are performed by Sabbat Packs)
- Vaulderie Calculator - requires knowledge of PHP files and MySQL databases
Paths of Enlightenment
- Path of Blood
- Path of Caine
- Path of Cathari
- Path of Cathari - written by Sean Mooney, it is the first in a series of articles looking further into the various Paths of Enlightenment
- Path of Death and the Soul
- Path of the Feral Heart
- Honourable Accord
- Path of Lilith
- Path of Power and the Inner Voice