Difference between revisions of "Armidale Requiem Themes"

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Themes will change over the course of the story as it unfolds and a also reliant on the players, so have been separated into two measures that will change as the game progresses. Themes and Mood can be voted on by the player base [https://docs.google.com/forms/d/1X3QydTfhTSmCCR2WbDZzJHJiyMW9qWOAP3j2wfIlvSk/viewform HERE], and players will be awarded prestige for the feedback. The top three themes in each measure as voted by the player base each month will be presented here so that players locally an abroad may get a sense of the Themes of our game.
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Themes will change over the course of the story as it unfolds and a also reliant on the players, so have been separated into two measures that will change as the game progresses. Themes and Mood can be voted on by the player base [https://docs.google.com/forms/d/1X3QydTfhTSmCCR2WbDZzJHJiyMW9qWOAP3j2wfIlvSk/viewform HERE], and players will be awarded prestige for the feedback. Voting closes on the 15th of each month. The top three themes in each measure as voted by the player base each month will be presented here so that players locally an abroad may get a sense of the Themes of our game.
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Themes given below have a description; what that theme means in game and downtime, votes; number of the player base who voted, 0 being an entirely VST driven, the rating; feedback fraction of player base represented by a likert scale from 0 (Never), 1 (Singular), 2 (Rarely), 3 (Sometimes), 4(Often), to 5 (Always).
  
  
 
== Player Themes ==
 
== Player Themes ==
  
Player themes are what the players believe the themes expressed by the general player base to be and the most recent summary of how the players feel the game is thematically. The top three (3) as of 16/08/2014 are:
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Player themes are what the players believe the themes expressed by the general player base to be and the most recent summary of how the players feel the game is thematically. The top three (3) as of DATE are:
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{|
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|-
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!Theme
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!Description
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!style="padding-right: 2em" |      Votes
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!Rating
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|-
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| Ambition
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| style="padding-left: 2em" | getting what you want, stunted by, thwarted by.
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| align="center" | 0
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| align="center" | 0 (Never)
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|-
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| Deception
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| style="padding-left: 2em" | how to deceive, results of.
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| align="center" | 0
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| align="center" | 5 (Always)
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|-
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| Power
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| style="padding-left: 2em" | the search for, the loss of, what we are willing to exchange for.
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| align="center" | 0
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| align="center" | 1 (Singular)
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|}
  
 
== Plot Themes ==
 
== Plot Themes ==
  
Plot themes are what the story is meant to portray, and while driven by the Storyteller and less changeable, are still subject to interpretation by the players as it progresses. The top three (3) as of 16/08/2014 are:
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Plot themes are what the story is meant to portray, and while driven by the Storyteller and less changeable, are still subject to interpretation by the players as it progresses. The top three (3) as of DATE are:
 +
 
 +
{|
 +
|-
 +
!Theme
 +
!Description
 +
!style="padding-right: 2em" |      Votes
 +
!Rating
 +
|-
 +
| Consequences
 +
| style="padding-left: 2em" | results of action past, dealing with, overcoming.
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| align="center" | 0
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| align="center" | 4 (Often)
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|-
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| Justice
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| style="padding-left: 2em" | the fight for, injustice, truth versus justice.
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| align="center" | 0
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| align="center" | 3 (Sometimes)
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|-
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| Prejudice
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| style="padding-left: 2em" | clan-ism, covenant-ism, dealing with.
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| align="center" | 0
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| align="center" | 2 (Rarely)
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|}

Revision as of 20:00, 14 August 2014

Themes will change over the course of the story as it unfolds and a also reliant on the players, so have been separated into two measures that will change as the game progresses. Themes and Mood can be voted on by the player base HERE, and players will be awarded prestige for the feedback. Voting closes on the 15th of each month. The top three themes in each measure as voted by the player base each month will be presented here so that players locally an abroad may get a sense of the Themes of our game.

Themes given below have a description; what that theme means in game and downtime, votes; number of the player base who voted, 0 being an entirely VST driven, the rating; feedback fraction of player base represented by a likert scale from 0 (Never), 1 (Singular), 2 (Rarely), 3 (Sometimes), 4(Often), to 5 (Always).


Player Themes

Player themes are what the players believe the themes expressed by the general player base to be and the most recent summary of how the players feel the game is thematically. The top three (3) as of DATE are:

Theme Description      Votes Rating
Ambition getting what you want, stunted by, thwarted by. 0 0 (Never)
Deception how to deceive, results of. 0 5 (Always)
Power the search for, the loss of, what we are willing to exchange for. 0 1 (Singular)

Plot Themes

Plot themes are what the story is meant to portray, and while driven by the Storyteller and less changeable, are still subject to interpretation by the players as it progresses. The top three (3) as of DATE are:

Theme Description      Votes Rating
Consequences results of action past, dealing with, overcoming. 0 4 (Often)
Justice the fight for, injustice, truth versus justice. 0 3 (Sometimes)
Prejudice clan-ism, covenant-ism, dealing with. 0 2 (Rarely)