Assamite Lore

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Classic WoD: | Vampire: The Masquerade | Clans (Masquerade) | Sects | Coteries


Assamite Lore 1

  • Knows the Laws of Haqim, but not how the Clan interprets them. (i.e.: that the Law of Protection does not always apply to Ghouls)
  • Knows the very basic structure of the clan—which is sort of like the US Military with a head Assamite, and it is advised by the Assamite Generals, which command the Elders, and so on.
  • Knows “diablerist” has been synonymous with “Assamite” for generations.
  • Knows that there may be factions within the Assamites.
  • Knows all Assamites follow some form of Islam.
  • Knows that Assamites darken due to their age, and that the Elders can become darker then obsidian.
  • Assamites use Celerity, Obfuscate, and some form of vitae control they call Quietus.
  • Knows the Camarilla version of the history of "The Curse".

Assamite Lore 2

  • May have heard about Assamites having Thaumaturgy.
  • Has heard rumours about civil war among the Assamites.
  • Has heard rumours that there may be different bloodlines among the Assamites.
  • Knows the Assamite version of "The Curse" as well as the Camarilla one.
  • Knows and understands the Laws of Haqim, and the many interpretations of them.
  • Knows that there are factions within the clan and may belong to one.
  • Knows the locations and movements of the Assamites under his Command.
  • Knows that the Du'at is no more.
  • Knows their local Elders and of the active Ancients (Al-Ashrad, Tegyrius).
  • Has heard of Ur-Shulgi, and wonder why the Elders pale at the name.
  • Knows their Castellan—or the leader of the cells in a domain—and any local cells/safe houses.
  • Knows what the Du'at are.
  • Knows that Assamites refer to themselves as “the Children of Haqim,” in private.

Assamite Lore 3

  • Roughly knows both of the histories before "The Curse," that of Haqim the Judge--Childe of Caine (CbA: Revised), and Haqim the Destroyer--Scourge of Caine (CbA: 1st ed)
  • Knows about the Ritual, and that it is protected by a treaty with the Camarilla.
  • Understands the basics of the traditional Assamite Path of Enlightenment, the Path of Blood.
  • Knows of the Heart's Blood, and that all Assamites must donate to it on arrival to the Mountain.
  • Knows the Castes, and the discipline differences among them.
  • Knows how to make contact with the Unconquered, and that it is not advised.
  • Knows where Alamut (an alleged Assamite stronghold) is, but requires a guide to it long before the first illusion.
  • Knows the philosophical differences between the Unconquered, Dispossessed, and Loyalists.
  • Knows details of the rising of ur-Shulgi or witnessed it directly.
  • Knows the storied history of the war with the Baali.

Assamite Lore 4

  • Knows the History of Golden Age and that the Book of Nod has no listing of Caine levying Assam with a Curse.
  • Knows the Treaty of Tyre and Convention of Thorns as it applies to the Assamites.
  • Knows that the Ritual is capable of lowering one’s generation without diablerie.
  • Knows the mountain stronghold of Alamut has never been discovered, nor infiltrated.
  • Knows that Assamites possess some form of Blood Magic, but that it is far different then that practiced by the Tremere.
  • Knows how to contact Assamites in any area.
  • Knows a section of the Book of Nod that applies to Assam.
  • Knows where Alamut is, but requires a guide through its illusions.
  • Knows all Assamites of their caste, and their reputations, save those created in the last twenty years, or those that have never travelled to the Mountain.
  • Knows the history of the beginning of the Hunger, and that it is the demon worshiping Baali that levied it.

Assamite Lore 5

  • Knows when and where the Clan is moving and against whom.
  • Knows that the Assamites are fighting over how to best control the excesses of Kindred, to wipe them out, or to live among them and kill them as a lesson to others.
  • Knows the true location of Alamut, and is not fooled by its defences.
  • Knows where the Unconquered meet and in which cities they may be found.
  • Knows all members of the clan, even the fid'ai, and their general locations; except for those that have never travelled to the Mountain or those created in the last five years.
  • Knows all of the Dispossessed, how a message might reach them, and has a rough idea what areas they might be located.