Category:Ghoul V5

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Ghouls
GhoulV5.png
Discipline
Ghouls do not hold Discipline Dots. Instead they can be gifted with Level 1 powers from their Domitor or by purchasing extras at 10 experience each.

Ghouls

A mortal or animal who drinks a vampire’s Blood becomes something both more and less than what they are, for a time. Derisively called a ghoul by western vampires the imbiber gains a smidgeon of the power of a true vampire. The vitae consumed not only brings a rush, but also arrests the aging process. The effects are temporary, however, and if weaned off vampire Blood, the mortal deteriorates rapidly, as the years catch up with their halted aging. Vampires use ghouls as retainers where loyalty outweighs keeping the Masquerade, since a single Kindred can Blood Bond as many ghouls as they can manage. Unlike the Embrace and Blood Bonds, vampire Blood does retain its ghoul-sustaining properties for a few days while stored in an airtight container and not exposed to sunlight. Vampires usually only provide their vitae in such manner after having established a proper Blood Bond with a ghoul.

Ghoul Mechanics

  • The master grants the mortal the first dot from one of the disciplines the master knows, along with a single level 1 power possessed by the vampire.
  • The Ghoul may purchase more level 1 powers at 10 experience each.
  • The aging process halts, sometimes even setting the clock back a few years.
  • Wounds heal twice as fast, unless caused by fire. Ghouls who use powers above level 1 (thanks to Draught of Elegance or similar powers, alchemical effects, or other causes) take 1 point of Aggravated damage to their Health instead of making a Rouse Check.

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