The Camarilla

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Classic WoD: | Vampire: The Masquerade | Clans (Masquerade) | Sects | Coteries



Traditional Strongholds

Chicago, New Orleans, Vienna, London, Paris


Information

The Camarilla is also known as “The Ivory Tower,” and the Sect lives up to that moniker. Created in the 15th century, the Camarilla was formed to preserve and protect vampire society against the decimation brought on by the Inquisition as well as the power drain presented by the War of Princes during the Dark Ages. The leaders of the Camarilla ruthlessly enforced the Tradition of the Masquerade, elevating it to the Sect’s highest law, a priority they continue to pursue even in modern nights. These so-called “Kindred” seek to maintain a quiet harmony between vampires and humanity — a goal constantly threatened by the Sabbat.

The Camarilla considers itself to be vampire society, and there is some validity to their hubris. It is the largest Sect of Kindred, after all, and nearly any city on the globe likely has some Camarilla presence. A Kindred who walks into a new city and looks for the local vampire population will, more often than not, find a Camarilla court. This expansiveness is partially due to the fact that the Camarilla says that any vampire, regardless of Clan or bloodline, may go to a Prince and claim membership in the Camarilla. It’s also partially due to the fact that the Camarilla claims that all vampire society falls under its authority, regardless of what other vampires believe. Many Kindred find it easier to sit in the shadow of the Ivory Tower than debate the point.

Over the centuries, the Camarilla has moved to make good on its claims of global dominance, but with limited success. Vampires are territorial by nature, and there is a world of difference between a Prince supporting the idea that a Justicar claims total authority over the globe and Archons showing up at the borders of her domain and demanding total obedience. Elder vampires who remember a time before Sects scoff at what they see as “neonate audacity.” Still, the fires of the Inquisition continue to burn in many elders’ memories, and many are willing to give up a few rights to continue preserving the Masquerade and assure their safety against mortal society.

Camarilla cities are not as cosmopolitan as the Sect asserts. While Kindred of any lineage can claim membership, most come from the founding Clans of the Camarilla: the Brujah, Gangrel, Malkavians, Nosferatu, Toreador, Tremere, and Ventrue. These Clans helped to create the Camarilla, and they have a seat on the Inner Circle. Vampires of other bloodlines can attend conclave and meetings, but they are treated as minority voices or simply ignored. After the Sabbat formed, the Camarilla opposed them as the only way to preserve and protect the Masquerade and its own Kindred. As the Sabbat threw away The Traditions and all pretenses of humanity due to their paranoia about Gehenna, the Ivory Tower stood its ground and declared the Sabbat as enemies of the Sect. Since then, the Camarilla has been in an alternating cold and hot war, trading territories like two warring nations, and anyone who does not stand with the Camarilla against the Sabbat may be considered to be aiding the enemy.

As a result of this ongoing conflict with the Sabbat, in modern nights the Ivory Tower is crumbling, losing a few bricks here and there while it proudly proclaims itself to be strong and whole. The elders cling to their power bases, growing increasingly paranoid that other Kindred are Sabbat infiltrators or Anarch sympathizers. Neonates feel more and more like serfs to the elder nobility, asked to protect and uphold an organization in which they have little hope of advancement but plenty of opportunities for punishment. The ancillae end up in the worst position: unable to break the glass ceiling of elder dominance, but given enough scraps of power to make the younger Kindred sharpen their knives in jealousy. The neonates and younger ancillae have an increasing advantage — modern technology.

Elders find themselves unable or unwilling to master the tools and concepts of the modern nights: smartphones, tablet computers, concealable body armor, portable weaponry, social networking. They fall further and further behind in a world where even children know how to blog and media becomes increasingly fragmented. Some young Kindred co-opt these tools and use them to further the preservation of the Masquerade, but others wonder why they can’t take the power that the elders so jealously guard — not only political power, but the very blood in their veins through the foul act of diablerie. Therefore, the elders increasingly lash out at things they don’t understand, destroying loyal servant and treacherous childer alike. The enemies of the Camarilla have taken notice, and bide their time.


Practices

At the heart of the Camarilla lie The Traditions, and at the heart of The Traditions lies the Prince. Whether in name or deed, the Prince enforces The Traditions within their domains and punishes those who violate their law. Many Princes hold a regular court, which function as a combination of social affair and legal proceeding. At court, vampires gossip, politick, and gain favor with the Prince, and the Prince and his officers handle matters of the law and render judgment or enact policies.

When a vampire is found guilty of high crimes (such as an egregious breach of the Masquerade, the diablerie of another Kindred, or offending the Prince), the Prince can call for the Lextalionis – the dreaded blood hunt. The Prince declares the hunt in his court, and the word filters down through his Primogen to the Clans. All who hear the call must participate (although “participation” can simply mean staying out of the way when the hunters come through). Once in a while such a hunt is called to hound the criminal Kindred into exile outside the city’s borders, but more often than not the hunt only ends when the hunted suffers the Final Death. Some Princes even turn a blind eye to the act of Amaranth during such a hunt.

But not all legality centers around discipline and punishment. The currency of the Camarilla (and many other independent vampires that deal with the Camarilla) is a system of favors and debts. Such debts (or “boons”) are not only given and incurred, but are also traded between vampires in a healthy, invisible economy. The boon you owe to the Brujah Primogen might ultimately be paid off to an elder of the Malkavian Clan, so vampires are always careful about whom they owe favors to. Because ignoring a boon can threaten this entire economy, any hint of rebellion against the system is met with an overwhelming response by the Harpy and the rest of the local vampires.


Conclaves

Conclaves are the center of global Camarilla politics, serving as the highest court of Camarilla legislation, a high-level session of Sect-wide policy, and a political rally all rolled into one. Only called by a Justicar, all Kindred that the Camarilla claims authority over can attend a conclave, and the proceedings can be over in a few hours or stretch on for many weeks. Given the open-door policy of conclaves, security is an issue, and the location of a particular conclave might not be announced until a few days beforehand.

Generally, conclaves are called because of the actions of a powerful individual (such as a Prince) or due to a serious breach of the Traditions, but once called, any Kindred may bring a grievance to the conclave and have it addressed. Entire domains have been reshaped by conclaves: wars declared, blood hunts called, and Princes politely encouraged to suddenly retire. The Traditions are also interpreted here, and amendments or precedents might be added. Princes might be given emergency powers or special dispensation to deal with particularly unruly problems (such as a local Sabbat infestation).

Not all conclaves are convened due to a problem, however. Some Justicars schedule regular conclaves to allow for more long-term policy discussions and to handle less immediate but still pressing cases that have accumulated over the year. Many Camarilla Kindred use the opportunity to fraternize with others of their position or lineage, and some view as a chance to blow off some steam and party. Over the years, however, security has become tighter and tighter due to concerns about the Camarilla’s enemies, and more and more only key elders seem to be able to attend and have their voices heard.


Titles

Prince

The preeminent vampire of a Camarilla city and probably the most numerous position of ultimate authority among Western Kindred, Princes are the rulers of given cities. Some Princes are tyrants or absolute monarchs of the Damned while others are politically feeble puppets propped up by more powerful supporters, but the position of Prince is one acknowledged and even (grudgingly) respected by all vampires, even those not of the Camarilla.

A Prince’s duties and privileges are many, but the most important is the interpretation and enforcement of the Traditions, particularly the Masquerade. Beyond that, a Prince has any individual powers he can claim and uphold, such as declaring Elysium, calling a Blood Hunt, adjudicating disputes between residents of his domain, the right to claim a blood-tribute, and potentially even the right to name, ignore, or even disband the Primogen.

Kindred of any age can in theory be Princes, but in reality, praxis — the right of Princes to rule — goes only so far as the Kindred members of a domain respect and allow it. A weak or young Prince might be ineffectual or even a laughingstock, while just speaking the name of the aforementioned Mithras or Prince Lodin of Chicago might be enough to cause a shiver of fear down the spines of those cities’ vampires.

The role of Prince is a complex and varied one and much has been said about it, but ultimately, a Prince is master of the domain.


Harpy

Harpies are the opinion leaders and the trend-setters to whom other Kindred look when it comes to matters of taste, style, philosophy, or politics. A Harpy’s word influences the domain’s attitudes and can be a powerful supporter of the status quo or a force for insidious change. Harpies are rarely appointed directly (and Kindred rarely trust those who are). Instead, a Harpy paradoxically becomes so by acting as a Harpy. The Harpy’s role is often intertwined with domain politics, and it is a bold or foolish Prince who neglects those vampires who represent the cutting edge of popular opinion in her domain.


Keeper of Elysium

This is a largely honorific title, though it has many practical responsibilities. The Keeper of Elysium assures that the customs of Elysium are observed, and is a caretaker of sites declared Elysium by a Prince.


Scourge

In this time, which many elders believe to be the Time of Thin Blood, the Scourge is responsible for destroying those vampires of 14th and higher Generation. This is a position most often found in paranoid domains where elders believe that fighting the symptoms of the Final Nights will stave off the coming of Gehenna.


Sheriff

The Sheriff is the Prince’s right-hand Kindred, responsible for the physical enforcement of Princely decree. Some Sheriffs are diligent masters-atarms while others are thuggish, bloody fuckheads who abuse their authority to torment those beneath their station. A Sheriff may appoint Hounds to assist him (or the Prince may appoint them, in the interests of curtailing a Sheriff’s overt power).


Primogen

Primogen is a flexible title. In some domains, a Primogen is simply the eldest and most influential Kindred of a given Clan. In others, a Primogen is a member of a council of advisors to the Prince. In some domains, Princes appoint the Primogen (and they may even appoint multiple Primogen of the same Clan, to keep that Clan divided) while in other cities, Primogen arise from among the most powerful members of that Clan or as a result of popular Clan politics. This is perhaps the most difficult of Camarilla titles for a new Kindred to understand.


Justicar

These are the judges appointed by the Inner Circle to be the Camarilla’s eyes, hands and, if necessary, fists. It is the Justicars who decide the punishment for those who have violated the Traditions on a widespread level. A Justicar serves for 13 years, and her actions may be challenged only by another Justicar.


Archon

Each Justicar selects a number of minions, known as Archons, to act in his name as suits his purposes. Archons are typically chosen from the upper ranks of ancillae and occasionally elders of lesser station. Justicars occasionally choose Archons to carry out specific missions, and prefer political savvy, insight, and skill over standing and clout. An Archon’s position typically lasts for as long as a Justicar wishes to retain her, but no longer than the Justicar’s tenure.


Alastor

If the Archons and Justicars are the law enforcement agencies of the Camarilla, the Alastors are the secret police. Moving unseen and unnoticed through the Camarilla, they serve a variety of purposes at the Inner Circle’s command. Mostly, however, the Alastors hunt the most dangerous criminals to the Camarilla — those on the so-called “Red List.” While the anonymous existence of the Alastors can be a difficult one, it does have its rewards, specifically a more-or-less universal immunity to prosecution from local Princes.


The Inner Circle

The true hub of the Camarilla, this group meets once every 13 years to plan out the business and direction of vampire society — as much as any group can presume to dictate the doings of a race of immortal predators. Every Clan is permitted one representative, usually the eldest member of the Clan, as only the eldest may cast the Clan’s vote.