Tremere Lore
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Classic WoD: | Vampire: The Masquerade | Clans (Masquerade) | Sects | Coteries
Tremere Lore 1
- You can remember parts of the Code of Tremere, but as bits and pieces, as fragments of the whole. It would require concentration to recite the entire Code of Tremere.
- You know that breaking the Tremere rules is a bad thing, and that loyalty to House and Clan is everything. The Tremere are an ancient and secret society of sorcerers, with a hierarchy composed of multiple ranks within the clan, but nobody is supposed to know that.
- The Pyramid everyone refers to is a mystical entity that oversees all Tremere.
- Tremere aren't supposed to take open positions of power in the Camarilla.
- You know who the local Regent is, or at least who appears to be the Tremere in power in the city.
- Stay out of trouble, because Tremere who get in trouble too often vanish mysteriously and sometimes reappear greatly changed.
- Tremere refuse to teach their magic to anyone else.
- Nobody is supposed to know where the Tremere sleep during the day but the Tremere.
- Stupidity equals expendability.
- The location of the Chantry should never be revealed.
- The Tremere are run out of Vienna by incredibly powerful and controlling Elders.
- You know that when asked about their magic, the Tremere give the response: "that's a good question, let me do some research and I will get back to you"
Tremere Only
- You know basic workings of your own chantry, and most of the general policies of the local Regent.
- Tremere aren't supposed to talk to those of higher rank without permission.
- Apprentices can post on the Message Glass, but only very carefully.
Tremere Lore 2
- Some of the internal politics within the chantry.
- You have memorised the Code of Tremere and know your Regent's interpretation of it.
- You've heard of some of the more common interpretations of the Code of Tremere.
- Demons are not to be conjured; they can trick you and claim your soul.
- The penalties for breaking the Tremere rules are very harsh...you may even have learned this first hand.
- If you serve the House and Clan Tremere well, you will be rewarded. If you fail, you may end up dead.
- There are a couple of main factions of thought within the clan.
- You know the basics about what Path of Blood through advanced can do.
- You know what a few rituals can do, usually only the ones you have been taught or have seen in common use.
- Salubri are evil and monstrous three-eyed vampires that all loyal Tremere should kill on sight.
- Tremere never turn traitor to the Sabbat.
- The Tremere are the real reason there are only seven clans in the Camarilla.
- You know that Assamites hate the Tremere, and may have heard rumours about the curse.
- "Going to Vienna" is a euphemism for what happens to those that the clan is mad at.
- You may know who the Lord in your Region is.
Tremere Only
- You know not to contact the Lord without the Regent's permission.
- Low ranking Tremere should consult their elders before taking a position of power in the Camarilla.
- The protocols on the Message Glass are looser than in other clan forums. Posts there should be sensible and respectful.
Tremere Lore 3
- Believes the story that Tremere and his companions became vampires through the use of their magic.
- How the Regent interprets many issues in the Code.
- Suspects that secret societies may exist within the Tremere.
- May know general details about the Children of the Pyramid and one other secret society.
- A working knowledge of the history of Clan Tremere, as presented in the clanbook. however, NOTHING about the diablerie of Saulot
- May have heard of Gargoyles or Homunculi.
- Has heard of the Assamite curse.
- You have a working knowledge of what 1-3 Paths will do (Other than the ones you can cast)
- You have a working knowledge of what about 1-7 rituals will do (other than the ones that you can cast)
Tremere Only
- Possibly has sat on a tribunal.
- Knows the Thaumaturgical areas of interests of those Tremere living within the chantry.
- Has heard that the Council has some sort of Secret Police
Tremere Lore 4
- Has some familiarity with parts of the Peripheral Code and its complications.
- Some knowledge about the Hierarchy in their Lord's Realm. Can identify prominent traditionalists and transitionalists.
- How the Lord interprets the Code.
- The tradition of certamen.
- You have a working knowledge of what 2-6 Paths will do (Other than the ones you can cast)
- You have a working knowledge of what 3-12 rituals will do (Other than the ones you can cast).
Tremere Only
- Knows the proper role of a panel member or a "voice" at a Tribunal.
- How to get someone sent to Vienna--properly (see Tremere Guide).
- The existence of the non-geographic Pontifices.
- Basic knowledge of 2-3 secret societies (equivalent to the write-up in the clanbook).
- Knows of the existence of the Astors, but no clue who any of them are.
Tremere Lore 5
- The many ways the Peripheral Code can be cited and interpreted.
- A great deal about Tremere History, including significant knowledge of the Peripheral Code, the rulings of past tribunals, and decisions made by the Councillor.
- The prevalence of secret societies (rough knowledge of 5-6).
- Some knowledge of the House and Clan's affairs in their region.
- The labyrinthine complexities of the Peripheral Code.
- Not to talk about the events of 1133
- You have a working knowledge of what many Paths will do (Other than the ones you can cast)
- You have a working knowledge of what many rituals will do (Other than the ones you can cast).
Tremere Only
- When and how to contact a Pontifex (without being demoted to Apprentice 1 and sent to Antarctica).
- The true story behind the creation of the Gargoyles.
- How to approach the Councillor.
- Knows some of the Tremere involved in the secret societies.
- Knowledge of the hierarchy within their Pontifex's Order.
- Some vague ideas as to how the Councillor thinks and acts.
- How to serve as Praeco at a tribunal