Difference between revisions of "Amber"

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There are only two real places in all of creation. The Courts of Chaos lie at the very edge of the pit of Chaos itself, a seething cauldron from which comes all that is or ever will be. A the other end of creation stands Castle Amber, bastion of order and stability, crystalising reality around itself. Stretched between, from the light of Amber to the dark of Chaos, is shadow. These shadows are parallel worlds that exist in the tension between the two true worlds of Amber and the Courts. Royals of Amber who have walked the Pattern can alter or create new shadow realities by choosing which elements of a shadow to keep, and which to subtract, shifting reality so they may traverse freely through Shadow. Members of the Courts of Chaos who have traversed the Logrus are also able to travel through shadow.<br>
 
There are only two real places in all of creation. The Courts of Chaos lie at the very edge of the pit of Chaos itself, a seething cauldron from which comes all that is or ever will be. A the other end of creation stands Castle Amber, bastion of order and stability, crystalising reality around itself. Stretched between, from the light of Amber to the dark of Chaos, is shadow. These shadows are parallel worlds that exist in the tension between the two true worlds of Amber and the Courts. Royals of Amber who have walked the Pattern can alter or create new shadow realities by choosing which elements of a shadow to keep, and which to subtract, shifting reality so they may traverse freely through Shadow. Members of the Courts of Chaos who have traversed the Logrus are also able to travel through shadow.<br>
 
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The events of the Patterfall War drove the Amberites, and indeed all of creation, to the very brink. But a new threat emerged. To ensure the safety of creation the Elder Amberites, Oberon and his sons and daughters, as well as some Lords of Chaos, have travelled into the Abyss to do combat with the creatures that dwell there in defense of all existence. Who knows when, or if, they will return.<br>
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The Patternfall War is over, but the conflict has awakened something in the Abyss. Oberon and the elder Amberites have left to deal with this threat. They have gone into the very Abyss itself. Who knows when, or if, they will return?  They have left Amber and all of the known Multiverse in the care of their descendants. Their absence leaves a vacuum of power in Castle Amber and the Golden Circle shadows they once controlled. <br>
 
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In his abscence, Oberon has entrusted care of Amber to his grandchildren and other descendents. Here's hoping their squabbles for control do not destroy the multiverse before his return.  
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Here's hoping the children’s squabbles for control do not destroy the multiverse before his return.  
 
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===The game===
 
===The game===
The game is the Amber diceless roleplaying game. The core book and the Shadow Knight supplement book are available in pdf from DriveThruRPG. <br>
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The game is the Amber diceless roleplaying game. The book is available in pdf from DriveThruRPG. <br>
 
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The game is set in the world of Roger Zelazny’s Chronicles of Amber series after the Patternfall war and the events of the 5th book in the series. We recommend reading the books, but it is perfectly okay to play without having read the books. <br>
 
The game is set in the world of Roger Zelazny’s Chronicles of Amber series after the Patternfall war and the events of the 5th book in the series. We recommend reading the books, but it is perfectly okay to play without having read the books. <br>
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The intention is to create a long-running national Amber game heavy on PvP political play and family rivalries. Initially this will be a local troupe game running Canberra, but other domains are welcome to create their own games to add to the chronicle. Eventually I hope to create a sanctioned national Amber chronicle that gets a slot at our national events. In order to facilitate this, the local games will be set in close shadows to Amber (Golden Circle shadows), with only games at national events (Conclave and/or Noctis) to be set in Castle Amber itself. <br>  
 
The intention is to create a long-running national Amber game heavy on PvP political play and family rivalries. Initially this will be a local troupe game running Canberra, but other domains are welcome to create their own games to add to the chronicle. Eventually I hope to create a sanctioned national Amber chronicle that gets a slot at our national events. In order to facilitate this, the local games will be set in close shadows to Amber (Golden Circle shadows), with only games at national events (Conclave and/or Noctis) to be set in Castle Amber itself. <br>  
 
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==Golden Circle Shadows==
 
==Golden Circle Shadows==
 
*[[Kashfa]] (Canberra)<br>
 
*[[Kashfa]] (Canberra)<br>

Revision as of 18:33, 19 May 2013

Overview

There are only two real places in all of creation. The Courts of Chaos lie at the very edge of the pit of Chaos itself, a seething cauldron from which comes all that is or ever will be. A the other end of creation stands Castle Amber, bastion of order and stability, crystalising reality around itself. Stretched between, from the light of Amber to the dark of Chaos, is shadow. These shadows are parallel worlds that exist in the tension between the two true worlds of Amber and the Courts. Royals of Amber who have walked the Pattern can alter or create new shadow realities by choosing which elements of a shadow to keep, and which to subtract, shifting reality so they may traverse freely through Shadow. Members of the Courts of Chaos who have traversed the Logrus are also able to travel through shadow.

The Patternfall War is over, but the conflict has awakened something in the Abyss. Oberon and the elder Amberites have left to deal with this threat. They have gone into the very Abyss itself. Who knows when, or if, they will return? They have left Amber and all of the known Multiverse in the care of their descendants. Their absence leaves a vacuum of power in Castle Amber and the Golden Circle shadows they once controlled.

Here's hoping the children’s squabbles for control do not destroy the multiverse before his return.

The game

The game is the Amber diceless roleplaying game. The book is available in pdf from DriveThruRPG.

The game is set in the world of Roger Zelazny’s Chronicles of Amber series after the Patternfall war and the events of the 5th book in the series. We recommend reading the books, but it is perfectly okay to play without having read the books.

Intention

The intention is to create a long-running national Amber game heavy on PvP political play and family rivalries. Initially this will be a local troupe game running Canberra, but other domains are welcome to create their own games to add to the chronicle. Eventually I hope to create a sanctioned national Amber chronicle that gets a slot at our national events. In order to facilitate this, the local games will be set in close shadows to Amber (Golden Circle shadows), with only games at national events (Conclave and/or Noctis) to be set in Castle Amber itself.

Golden Circle Shadows


Draft documents

A draft Genre Style Sheet/Addenda document is available here: https://docs.google.com/file/d/0BxFVcoI-wyZdLUdHRWE0dTBDNXc/edit?usp=sharing