Difference between revisions of "Category:Guardians of the Veil CofD"
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+ | ==Guardians of the Veil== | ||
+ | |||
+ | [[Image:GuardiansOfTheVeil.gif|right|Guardians of the Veil]] | ||
+ | |||
+ | <span style="font-size: 180%; font-family: serif; color: #D4A017"> | ||
+ | '''Magic is Fragile''' <br> | ||
+ | We’ve been watching you for a while now. Oh, don’t be angry. | ||
+ | Take it as a point of pride — even before you Awakened, you were | ||
+ | someone worth watching. And now you’re worth talking to. More | ||
+ | than that, worth hearing from. | ||
+ | Can I ask you a question? Can you imagine how easy it would be | ||
+ | to abuse your magic? You don’t feel like paying for a meal, fine, you | ||
+ | make the server forget you were even there. How easy would it be for | ||
+ | you to justify it to yourself? It doesn’t hurt anyone. You’re long gone | ||
+ | from the restaurant when they check the books. | ||
+ | You see what I’m saying. I can see it spreading across your face | ||
+ | like a fire crawling across dry logs. | ||
+ | Are you stopping for the night, or are | ||
+ | you still thinking of ways you could | ||
+ | get more than a few bucks? Another | ||
+ | spell tells you the credit card numbers of | ||
+ | everyone in the restaurant, who’s there | ||
+ | on a date, who’s rich yet vulnerable. | ||
+ | How long until you try something | ||
+ | that really bites you? Where does the | ||
+ | line get drawn? When would you stop caring | ||
+ | about the damage your magic brings to the | ||
+ | world? Is your fire something that needs to | ||
+ | be tended carefully, or something that could | ||
+ | gutter out to ashes and embers? | ||
+ | I know you wouldn’t do that, or I wouldn’t be | ||
+ | speaking to you. We can trust you not to do those | ||
+ | things. But how can you trust everyone else? | ||
+ | It’s not a hypothetical. One of your | ||
+ | fellow Nameless is about to make the | ||
+ | jump from free meals to something vile. | ||
+ | Last question, I promise: Who is it? | ||
+ | <span style="font-size: 180%; font-family: serif; color: #D4A017"> | ||
+ | |||
+ | The Fallen World continues to fall. | ||
+ | The Abyss grows stronger whenever a mage | ||
+ | inflicts Paradox upon the world. The universe frays with every | ||
+ | vulgarity, while the Supernal resounds with the laughter of Tyrants. | ||
+ | Humanity is inherently damaged by the Lie, and Sleepers | ||
+ | snuff magic out in their ignorance, if they escape being driven | ||
+ | mad by witnessing Supernal truth. Knowledge is both power | ||
+ | and fire — left unchecked, it consumes and destroys. The hand | ||
+ | whose reach exceeds its grasp must be slapped down. | ||
+ | The Guardians of the Veil defend the Awakened from strife | ||
+ | and treachery by employing those tools themselves, serving the | ||
+ | Pentacle as recruiters and espionage agents keeping watch for threats | ||
+ | from without and within. They plot to maintain the Labyrinth, a | ||
+ | world-spanning society of conspiracy cells and contradictory mystery | ||
+ | cults secretly under Guardian control, designed to weed out the | ||
+ | weak, distract the unworthy, and attract those close to Awakening. | ||
+ | A newly Awakened mage attempting to understand what’s | ||
+ | happening around him will likely stumble across the Labyrinth; | ||
+ | in fact, the system works so well that Guardians actually detect the | ||
+ | majority of Awakenings and pass suitable solitaries to other Orders. | ||
+ | By contrast, the Order also spends a | ||
+ | great deal of resources attempting | ||
+ | to ensure those with traits they find | ||
+ | objectionable become lost in the | ||
+ | Labyrinth, losing the chance to Awaken. | ||
+ | Together, the Order works tirelessly | ||
+ | to keep magic secret — and in secrecy, safe. | ||
+ | Mages join the Guardians when they | ||
+ | believe magic should have a required | ||
+ | level of responsibility to use, when | ||
+ | they’ve suffered due to magical accident | ||
+ | and want to make sure no one | ||
+ | goes through that again, when their | ||
+ | interests and skills lie in espionage, or | ||
+ | when they Awakened within the Labyrinth | ||
+ | and trust the system to work. | ||
+ | |||
+ | ==Key Teachings== | ||
+ | *The Exoteric and Esoteric Tenets | ||
+ | *Paradox Strengthens the Abyss; Punishment Answers Pride | ||
+ | *Merit must Guide the Fallen World | ||
+ | *Sins for a Just end Grant Wisdom | ||
+ | *All Thrones are False; All souls are Flawed | ||
+ | |||
+ | |||
+ | == Guardians of the Veil across Australia == | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:left;" border="1" cellpadding="2" cellspacing="0" | ||
+ | !Character | ||
+ | !Faction | ||
+ | !Path | ||
+ | !Legacy | ||
+ | !Group | ||
+ | !Domain | ||
+ | !Status | ||
+ | !Position | ||
+ | |- | ||
+ | || [[Name]] || || [[Path]] || || || [[Domain]] || {{0dots}} || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Deceased, Departed or Missing === | ||
+ | |||
+ | The following members have deceased, departed, missing or otherwise not in play. | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:left;" border="1" cellpadding="2" cellspacing="0" | ||
+ | !Character | ||
+ | !Path | ||
+ | !Legacy | ||
+ | !Group | ||
+ | !Domain | ||
+ | !Reason | ||
+ | |- | ||
+ | || [[Character]] || [[Path]] || || || [[Domain]] || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Cabals and Groups === | ||
+ | |||
+ | The following Cabals and other groups exist within the Order. | ||
+ | |||
+ | ==== [[Group Name]] ==== | ||
+ | |||
+ | [[Image:SmallMageSkull.png|right|Group Logo]] | ||
+ | |||
+ | Information about the group, possibly list of characters and link to their page. | ||
+ | |||
+ | == Order benefits == | ||
+ | |||
+ | === Legacies === | ||
+ | |||
+ | * [[:Category:Subtle Ones|Subtle Ones]] - The Subtle Ones attempt to influence society from behind the scenes. They gain the power to influence the minds of people, alter their auras, or travel unnoticed, all while attempting to change society according to a preconceived pattern. (Mage: The Awakening, p. 352) | ||
+ | |||
+ | * [[:Category:Votaries of the Ordained|Votaries of the Ordained]] - The Votaries of the Ordained are mages who devote everything they are to protecting an important item, person or place from supernatural interference, although their stewardship over each item only lasts until that item has fulfilled its worldly significance. (Guardians of the Veil, p. 169) | ||
+ | |||
[[Category:Awakening CofD]] [[Category:Orders CofD]] | [[Category:Awakening CofD]] [[Category:Orders CofD]] |
Revision as of 18:54, 2 March 2017
Guardians of the Veil
Magic is Fragile
We’ve been watching you for a while now. Oh, don’t be angry.
Take it as a point of pride — even before you Awakened, you were
someone worth watching. And now you’re worth talking to. More
than that, worth hearing from.
Can I ask you a question? Can you imagine how easy it would be
to abuse your magic? You don’t feel like paying for a meal, fine, you
make the server forget you were even there. How easy would it be for
you to justify it to yourself? It doesn’t hurt anyone. You’re long gone
from the restaurant when they check the books.
You see what I’m saying. I can see it spreading across your face
like a fire crawling across dry logs.
Are you stopping for the night, or are
you still thinking of ways you could
get more than a few bucks? Another
spell tells you the credit card numbers of
everyone in the restaurant, who’s there
on a date, who’s rich yet vulnerable.
How long until you try something
that really bites you? Where does the
line get drawn? When would you stop caring
about the damage your magic brings to the
world? Is your fire something that needs to
be tended carefully, or something that could
gutter out to ashes and embers?
I know you wouldn’t do that, or I wouldn’t be
speaking to you. We can trust you not to do those
things. But how can you trust everyone else?
It’s not a hypothetical. One of your
fellow Nameless is about to make the
jump from free meals to something vile.
Last question, I promise: Who is it?
The Fallen World continues to fall. The Abyss grows stronger whenever a mage inflicts Paradox upon the world. The universe frays with every vulgarity, while the Supernal resounds with the laughter of Tyrants. Humanity is inherently damaged by the Lie, and Sleepers snuff magic out in their ignorance, if they escape being driven mad by witnessing Supernal truth. Knowledge is both power and fire — left unchecked, it consumes and destroys. The hand whose reach exceeds its grasp must be slapped down. The Guardians of the Veil defend the Awakened from strife and treachery by employing those tools themselves, serving the Pentacle as recruiters and espionage agents keeping watch for threats from without and within. They plot to maintain the Labyrinth, a world-spanning society of conspiracy cells and contradictory mystery cults secretly under Guardian control, designed to weed out the weak, distract the unworthy, and attract those close to Awakening. A newly Awakened mage attempting to understand what’s happening around him will likely stumble across the Labyrinth; in fact, the system works so well that Guardians actually detect the majority of Awakenings and pass suitable solitaries to other Orders. By contrast, the Order also spends a great deal of resources attempting to ensure those with traits they find objectionable become lost in the Labyrinth, losing the chance to Awaken. Together, the Order works tirelessly to keep magic secret — and in secrecy, safe. Mages join the Guardians when they believe magic should have a required level of responsibility to use, when they’ve suffered due to magical accident and want to make sure no one goes through that again, when their interests and skills lie in espionage, or when they Awakened within the Labyrinth and trust the system to work.
Key Teachings
- The Exoteric and Esoteric Tenets
- Paradox Strengthens the Abyss; Punishment Answers Pride
- Merit must Guide the Fallen World
- Sins for a Just end Grant Wisdom
- All Thrones are False; All souls are Flawed
Guardians of the Veil across Australia
Character | Faction | Path | Legacy | Group | Domain | Status | Position |
---|---|---|---|---|---|---|---|
Name | Path | Domain | -- |
Deceased, Departed or Missing
The following members have deceased, departed, missing or otherwise not in play.
Character | Path | Legacy | Group | Domain | Reason |
---|---|---|---|---|---|
Character | Path | Domain |
Cabals and Groups
The following Cabals and other groups exist within the Order.
Group Name
Information about the group, possibly list of characters and link to their page.
Order benefits
Legacies
- Subtle Ones - The Subtle Ones attempt to influence society from behind the scenes. They gain the power to influence the minds of people, alter their auras, or travel unnoticed, all while attempting to change society according to a preconceived pattern. (Mage: The Awakening, p. 352)
- Votaries of the Ordained - The Votaries of the Ordained are mages who devote everything they are to protecting an important item, person or place from supernatural interference, although their stewardship over each item only lasts until that item has fulfilled its worldly significance. (Guardians of the Veil, p. 169)
Subcategories
This category has the following 6 subcategories, out of 6 total.
Pages in category "Guardians of the Veil CofD"
The following 14 pages are in this category, out of 14 total.