Toowoomba

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Nox Immortalis - Domain of Toowoomba

The Toowoomba Domain first formed in 1997, with Shaun Donaldson our first coordinator, and Rodney Austin, our first Storyteller. We have been patient and persistent all these years, running a plethora of games both as part of the sanctioned chronicles as well as a few occasional troupe games, all under the world of darkness storyteller system. It's been a blast, and we'd encourage you to be a part of it, for a little or a long time.

Toowoomba The Real History

This is a compilation of the real history of Toowoomba and our region, compiled from a number of online sources. It is provided here as a source of information and inspiration. While we aren't a capital city, we are an important one, and so is our region. Players are also encouraged to use this as a resource for creating their character histories.

The Staff

Welcome to Toowoomba. Mind your step.

Domain Staff

Venue Staff

  • Vampire the Requiem 2nd Ed VC Ian
  • Vampire the Requiem 2nd Ed VST Ben
  • Changeling the Lost 2nd Ed VC Ian
  • Changeling the Lost 2nd Ed VST Rod

The Games

Second Edition Requiem and Lost games

Join in the creative whimsy of the Toowoomba team, as we bring to you the wonderment of imagination, the power of dreams, and the terror of nightmares. In two very different feeling games, both sharing the same city.

Both our games are held on the 3rd Saturday of each month, except December.

Please pay attention to our Event invitations on our open Facebook group "Beyond the Sunset Toowoomba" for event details. We have a new game venue location, up near Picnic Point, so look forward to some good times.

Also, we almost always head out after game to enjoy the important social aspect of our club, talk about the game and enjoy each other's company, talk about game, and unwind. The social aspect to the Toowoomba Domain is a big part of who we are, and why we do what we do. It's not about our characters, but our players.


Timetable

Prior to 2pm - Arrival at Venue - Girl Guides Hall, 1a Heller Street, Toowoomba
2pm-2:30pm - Lost game starts, running for around 3 hours.
5:30pm approx - Dinner break between games. Travel somewhere nearby or stay around.
7pm-7:30pm - Requiem game starts, and runs for again, around 3 hours.
10:30pm-12am+ - Unwind afterwards at the City Golf Club - 254 South Street. Open until very late. Drinks, coffee and food.

Note: Requires signing in as a member (or of affiliated clubs) or guest of a member.
Restrictions may require photo ID to be scanned to allow entry into a licenced venue after 10pm.

Vampire: the Requiem (Chronicles of Darkness)

Requiem CofD skull 70x70.png Shadows Of Chance & Killable Sorrows (SOCKS) Venue.

Vampire is a staple in most domains, and Toowoomba is no exception. Requiem returns to Toowoomba, so join with us as we explore and enjoy this new edition of the Requiem aspect of the new Chronicle of Darkness.

Game is held following the Masquerade game, after a break for Dinner. Sign on from 6pm, with game running something like 6:30pm - 10:30pm.


Vampire is a game of visceral drama and personal horror.
Vampire is about sex and murder, about power and wild defiance. It’s about urban squalor and the romance of the city.
It’s about what’s wrong with you — yes, you — and how that shapes the monster you’ll become.
Vampire is also about thrilling action and nail-biting paranoia.
It’s about dying young and being a great-looking corpse.
It’s about acting out in all of the ways we imagine we would, if only we couldn’t see ourselves in the mirror.
Vampire is a game about dead people and it should make you feel alive.
Vampire is built on contrast, taking place in a World of Darkness with blinding whites and pitch blacks. Characters try to stay in the cool, comfortable grays, but they can’t hide all the time. And, hey, they look good in black.


Changeling: the Lost 2nd Edition

SkullCTL.jpg
Seek Happiness and Optimism. Evade Servitude (SHOES) Venue.

Join forces of the Seasons, as the Lost continue their strugle to restart a new life. Live in fear or denial, it's up to you.

Game is held with sign on from 1:30pm, with game running from 2:00pm - 5pm.

This is a new venue, hopefully starting in February 2019.



There will be dragons and there will be sirens and there will be all the armies of the otherworld sent to bring you back.
But you will slay them, and you will shun them, and you will stand on the battlements of your fortress as they break against your walls of thorn and iron.
You will be free.
And none of that was a metaphor.


Past Venues

If you are looking for our old Venues, they can be found with the below links.

Toowoomba Masquerade Venue Masq ankh 70x70.png (ended January 2019)

As the last game in Australia, it quickly became a pointless exercise. No other games, no GST, we decided to wrap it up.

Lost 1.0 Venue (ended May 2016)

Requiem 1.0 Venue (ended July 2016)

Forsaken Chronicle of Darkness (ended early 2017)

Horror and Terror (HAT) Venue

It had been a lot of years since we got to enjoy the spiritual and violent world of the Werewolves here in Toowoomba. It was the only sanctioned Forsaken, Chronicle of Darkness game in Australia which was pretty special, but sadly, it couldn't draw enough, regular player interest to continue running.

Game was held on Saturday afternoons.


Werewolf is a game of savage violence and bloody horror.
Werewolf is about dominance and violence, about a world divided into “us” and “them.”
It’s about hunting and being hunted in turn.
It’s about how far you would go for one of your own.
Werewolf is about finding prey and running it to the ground, hearing it roar defiance or beg for mercy, then crushing its throat in your jaws.
It’s about enjoying violence and dominance in a way that you won’t otherwise admit to.
Werewolf is a game about the thrill of the hunt, and the fear of being hunted.


Resources

  • Character Sheets. New Chronicle, new sheets. Find Steves's sheets (Nice work, mystery Steve), as well as some home grown sheets including some of the latest supplements. Make sure you are getting the correct ones.
  • The Global Addenda and Settings Documents. All the rule tweaks, modifications, and restrictions for the chronicle can be found here. Know how your sheet works, and these will identify the differences between the books and our global chronicle. They also show you the approval levels, for various items you might want on your character sheets.
  • In the same place as all the addenda, you can find the CDD or Character Development Document. This is the new document for use with all characters in the sanctioned, global Shadow Play International chronicle. By completing this document, and having approved, you will earn 4 Experience Points for the character the document is about. This document is designed to help both the player and the Storytellers flesh out and understand the character, filling in background and relevant character ties. It may be completed only once per character, though players are encouraged to update this document as their character evolves across the chronicle. Make sure you are filling out the one from the 2.0 Chronicle Section.
  • Look to the bottom, and find the Genre Directories. They lists all of the neato stuff, for every venue, including where to find it. Super helpful for finding a power you remember seeing, but can't remember where, or how to find that groovy power someone was talking about. Don't take their word for it, find it and check it out for yourself. These are a killer resource, so thanks Jess.