Auspex V5
Auspex | |
Known to Clans | |
Hecata, Malkavian, Toreador and Tremere | |
Nicknames | |
Voyeurism, Scrying, Anima Visus | |
Type | |
Mental | |
Blood Resonance | |
Phlegmatic |
Auspex
Masquerade Threat
Low. Auspex never by itself manifests in a way visible to the naked eye or causes effects that can’t be rationalized, if only as dumb luck.
About Auspex
Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings. What appears to be the ultimate power in foresight and vision grants its wielders perhaps too much knowledge. They may detect an assassin’s blade before it strikes or get into an enemy’s head to turn them around, but they can also sense every shift in emotion, good and bad, see things they wish they had not, and discern futures they may not wish to explore. Users of Auspex invite paranoia, but using it is addictive. Once you know the truth rests within your grasp, you seek it out at every opportunity.
Kindred use Auspex in many ways. Some vampires act as spies for their courts or factions. Others act on their own, blackmailing mortals and immortals with secrets gleaned from quiet conversations, subtle emotional shifts, and telepathic intrusion. Auspex allows its user to play the role of domain detective, studying the scene of a vampire’s destruction for tell-tale spiritual clues or interrogating suspects with unnatural accuracy.
Powers
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- Heightened Senses: The vampire can add their Auspex rating to their perception checks.
- Sense the Unseen: The vampire can detect things that are invisible, like Obfuscate users or dormant Blood Sorcery spells.
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- Obeah: Amalgam of Fortitude 1. The Vampire can soothe the emotions or mind of another.
- Premonition: The vampire can receive visions and hints about what is about to happen.
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- Scry the Soul: The vampire can read auras.
- Share the Senses: The vampire can sense through the senes of another kindred or mortal.
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- Spirit's Touch: The vampire can touch an inanimate object to sense the emotional residue from when the object was last used.
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- Clairvoyance: The vampire can gather information from an entire city-block at once.
- Possession: Amalgam of Dominate 3. The vampire can take over the body of a mortal.
- Telepathy: The vampire can project their thoughts into the mind of another kindred or mortal or read surface level thoughts and emotions.
- Unburdening the Bestial Soul: Amalgam of Dominate 3. The Vampire can soothe the Soul of another, removing/shielding one of Stains or in the most specific of circumstances, granting another dot of Humanity.
Aura Colours
- Afraid: Orange
- Aggressive: Purple
- Angry: Red
- Bitter: Brown
- Calm: Light Blue
- Compassionate: Pink
- Conservative: Lavender
- Depressed: Gray
- Desirous or Lustful: Deep Red
- Diablerist: Black veins in aura
- Distrustful: Light Green
- Envious: Dark Green
- Excited: Violet
- Generous: Rose
- Happy: Vermilion
- Hateful: Black
- Idealistic: Yellow
- Innocent: White
- Lovestruck: Blue
- Obsessed: Green
- Sad: Silver
- Spiritual: Gold
- Suspicious: Dark Blue
- Anxious: Auras appear scrambled like static or white noise
- Confused: Mottled, shifting colours
- Daydreaming: Sharp, flickering colours
- Frenzied: Rapidly rippling colours
- Psychotic: Hypnotic, swirling colours
- Vampire: Aura colours are pale
- Ghoul: Pale blotches in aura