Canberra Masquerade Downtime

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Email Subject

[YEAR][MONTH] [CHARACTER NAME] - Masquerade Downtime Report

eg "1308 Bob the Brujah - Masquerade Downtime Report"

Due Date

Two weeks before the next game.

Note

Can either be in the body of the email or as an attachment (Title of attachment should also be [YEAR][MONTH] [CHARACTER NAME] - Masquerade Downtime Report)


Player Name:

Character Name:

Domain: Canberra

Date of Game:


Experience:

Claimed:

Character attendance: 1/month

Downtime/Game Report: 1/month

ST Discretion: 0-2/month.


What happened at Game?

Here is where you list events that you were a part of that may be significat. For the most part these are things you have discovered, have done or have had done to you resulting from player interaction or plot. This includes (and not limited to):

  • Boons, deals, negotiations and arrangements made with other characters.
  • Status gained or lost, and who gave or took it.
  • Attacks (supernatural, mundane, political etc.)
  • Campaigns, activities, ventures or enterprises you initiated or continued
  • Places you visited and things you did there.
  • Interactions with NPCs (phone calls, hit squads etc.)
  • Injuries you received (mentally or otherwise)
  • Morality loss or derangements gained
  • Any other significant action that may have consequences to other players or the venues as a whole.

Characters Usual Downtime Behaviour

Here you can flesh out what your character does in their spare time, where they hang out, places they avoid etc. Once this is filled out you can generally leave it the same throughout downtimes or add/subtract/modify as you see fit. Note: This section is not used to achieve any material gain or advancement in plot, but does give the ST a good indication of what your character would normally be doing day-to-day.

Downtime Actions (4 actions)

These are actions that will give your character material gain, information on plot etc.

Project Name:

Project description:

Number of Actions spent:

Characters involved:

Skills and Powers used:

Desired outcome:


Influence actions (1 action per dot of influence)

Influence:

Action:

Number of Actions:

Desired outcome:


Allies based actions (1 per Ally)

These are actions your character has some allies accomplish for you. Allies are not retainers and may ask for favours in return. It is also important to remember that allies may not (read: probably don't) know about Vampiric Society and it may be a breach of the masquerade to get them to investigate supernatural occurances (an occult ally might be able to look into witch craft for you, but getting a media ally to find that tape of you using celerity may be a bad idea).

Project Name:

Project description:

What you are asking your ally for:

Desired outcome:


Retainer based actions (1 per Retainer)

These are actions your character has some retainers accomplish for you. Their actions must be within the capacity of their skills.

Project Name:

Project description:

Characters involved:

Skills and Powers used:

Desired outcome:


Feeding Action

Briefly describe the method and location where your character regains their Blood (list Trait category and Skill used + any disciplines which would help).


Travel to and from IC location (i.e. Court)

Describe the methods and precautions you take to travel to and from the IC venues of the game. This can become important if other characters or NPC’s are attempting to interact with your travels on some level. Please give special notification to the ST (ST Admin if applicable) immediately if it differs for any particular court event. If this is not resolved it may be taken as the previous months action or none at all.