Celerity V5
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Celerity | |
Known to Clans | |
Banu Haqim, Brujah and Toreador | |
Nicknames | |
Bolting, Slipping, Velocitas | |
Type | |
Physical | |
Blood Resonance | |
Choleric |
Celerity
Masquerade Threat
Medium- High. Most Celerity powers are clearly inhuman, the only saving grace being that they’re very hard to catch on film or photograph.
About Celerity
The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act. While some vampires use to slice and stab at enemies without fear of riposte, others simply use it to get from A to B faster than any other person on foot.
Powers
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- Cat's Grace: The vampire can automatically pass checks to keep their balance.
- Rapid Reflexes: The vampire suffers no penalty to dodging gunfire without cover.
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- Blink: The vampire can cross large distances and still take additional actions such as make an attack.
- Traversal: The vampire can run up walls or across water with a successful check.
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- Draught of Elegance: The vampire can bestow their Celerity powers on those that drink her blood.
- Unerring Aim: Amalgam Auspex 2. The vampire can prevent their target from dodging or defending against the vampire's ranged attacks.
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- Lightning Strike: The vampire can prevent their target from dodging or defending against the vampire's melee attacks.
- Split Second: The vampire can supercede the Storyteller's narration and perform an action that only requires a few seconds like get through a door before it closes, roll out of the way of an explosion etc.