RankPurchaseSystem
All characters starting above rank 1 are required to purchase there rank with flaws, bans and battle scars, these items do not provide any other benifit in character creation (e.g. if you take enemy flaw you do not get creation xp), these flaws can go above the 7 max from creation.
Rank Costs
Rank | Cost |
---|---|
Fostern | 5 |
Adren | 15 |
Athro | 45 |
Elder | 90 |
Point Buy
Type | Name | Points | Restriction |
---|---|---|---|
Battle Scar | Cosmetic Damage | 1 | Effects as per 191 Laws of the Wild |
Battle Scar | Improper Bone Setting | 1 | Effects as per 191 Laws of the Wild |
Battle Scar | Broken Jaw | 1 | Effects as per 191 Laws of the Wild |
Battle Scar | Missing Eye | 1 | Effects as per 191 Laws of the Wild |
Battle Scar | Gelded | 1 | Effects as per 191 Laws of the Wild |
Battle Scar | Collapsed Lung | 2 | Effects as per 191 Laws of the Wild |
Battle Scar | Missing Fingers | 3 | Effects as per 191 Laws of the Wild |
Battle Scar | Maimed Limb | 3 | Effects as per 191 Laws of the Wild |
Battle Scar | Spinal Damage | 5 | Effects as per 191 Laws of the Wild |
Battle Scar | Brain Damage | 5 | Effects as per 191 Laws of the Wild |
Permanent Spirit Ban | Minor Ban | 1 | Maximum of 3 |
Permanent Spirit Ban | Medium Ban | 3 | Maximum of 3 |
Permanent Spirit Ban | Major Ban | 9 | Maximum of 3 |
Flaw | Derrangement | 2 | Maximum of 2, as per laws of the wild |
Flaw | Dark Secret | 3 | as per flaw, only taken once |
Flaw | Enemy | # | as per flaw,points equal to half the rating,only taken once |
Battle Scars
The above list of battle scars is inclusive
Bans
A Minor ban, is make an offering of a rat to owl each fortnight, protect all rats you come across, always keep a fire burning at the Caern.
A Medium Ban is something not necessarily difficult but likely to have repercussions, e.g. a ban about never accepting help, or you must always steal not purchase, never sleep in the same place twice.
A major Ban is something far more difficult to uphold, it should make it difficult to make deals with other spirits due to pacts previously made. Always submit to servants of Falcon (if you are a bone gnawer) or never wield a weapon (for a glasswalker)