Southern Cross Requiem CofD VSS

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Vampire: The Requiem CofD
Southern Cross - AUD000
VSS Approval Number - AUCFDR171004
VST: Brad Hardwicke 2007030004
VC: Bronte Wood 2015080001
Discord Requiem CofD Server

Venue Data

Date of VSS: 15/10/2017.
Genre: Vampire: the Requiem CofD.
Venue Name: Sinners in Refuge.
Venue Code: SIR.
Venue Location: Server.
Venue Times: 7:00 pm to 12:00 pm-midnight.
Domain Name: Southern Cross.
Domain Number: AUD000.

Storyteller Chain

Venue Storyteller (VST): Bradley Hardwicke
BTS Mem#: 2007030004
Email: vst.requiem.cofd@southerncross.beyondthesunset.org

assistant Venue Storyteller (aVST): Mick Atwell
BTS Mem#: 2003090529
Duties: Narration, Plot Generation, Rules Calls.
Report: Not Required

assistant Venue Storyteller (aVST): Alex MacKenzie
BTS Mem#: 2016020006
Duties: Plot Generation, NPC portrayal
Report: Not Required

Domain Storyteller (DST): Nikita Boston
BTS Mem#: 2015070006
Email: dst@southerncross.beyondthesunset.org.au

Coordinator Chain

Venue Coordinator (VC): Bronte Wood
BTS Mem#: 2015080001
Email: vc.requiem.cofd@southerncross.beyondthesunset.org.au

Domain Coordinator (DC): Ali Lawrie
BTS Mem#: 2000100334
Email: dc@southerncross.beyondthesunset.org.au

GAME INFORMATION

INTRODUCTION

Geelong a city founded in 1838, and in 1910 was recognised as a city.

As an industrial port city and rail hub, Geelong services many of the other towns and cities in Victoria. However, as the modernization of manufacturing and industry has increased Geelong has been in a slow decline.

Our story begins after several decades of successful rule of the established covenants holding power of Geelong. The question became… “Why be in Geelong when I could be in Melbourne?” Slowly more and more of the influenced kindred relocated to Melbourne, leaving vassals and ghouls behind to take care of the needs of their interests in Geelong. Leaving his city in almost an abandoned state the Duke of Geelong, His Grace Alder Peter Horvat calls his loyal vassals back to Melbourne, leaving his interests to decline further.

Our chronicle begins, in a time where Geelong is all but abandoned; Punks, unaligned nomads have rolled into town and severed most of the connections Melbourne held over the satellite city.
Whispers became rumour, rumour became gossip. “You could start again… you could have a clean slate if you went to Geelong.”

A beacon in society goes up from Geelong, a young Daeva Invictus has managed to find a place in Geelong. She sends out a communique to her peers amongst her clan and her covenant. “Come seek Tabula Rasa in Geelong”

These rumours start to spread, Kindred who didn’t fit elsewhere, Kindred escaping a scandal, Kindred who are desperate to reinvent themselves and Kindred who believe there is something to gain all turn their eyes to Geelong.

After the events in Perth in January 2017 with Perth becoming overrun by the hideous plague known only as the “owls” The influential Roe Family gathers as many kindred from the city that they are able to rescue, to begin the Exodus of Perth. Victor Roe’s final action before he leaves is to inscribe in Cant along the walls of Elysium; “Seek Refuge in Geelong.”


What awaits our Kindred in Geelong? Will this be a Sinners Refuge?

SETTING

Virtue: Hope – Vice: Pride
Hope - The Glory days will come back.
Pride - Our Ocean City.
The Cats, why is this team so important, when your city is an industrial monster, the one commonality you have with each other past the incredible class gaps.

THEMES AND MOOD

Reclamation – Laying the Foundation: The kindred will be arriving at a city in flux, a city in decline. A city run by incumbent fools.
This is the dream, a chance to start again... to build the city of the future. To bring it to a perfect traditional model, or build a new world, a new government.
For some, it a clean start; a new start, away from the judgment of family or former loved ones.
Discovery – Testing Your Boundaries:
What secrets does this new world hold, this is a frontier city. Its gilded bars are unusual to you. Be you refugee or long sleeping kindred.
This city and its cage is a frontier for the kindred, what hides in the dark shadows of this hive of corruption and villainy.

Key Words.
• Frontier City
• a new beginning
• Tabula Rasa
• Discovery
• Control
• Frontlines
• Wild West

Territory covered

Geelong.SC.Territory.Map.png

Chronicles of Darkness Geelong

This once mighty industrial hub has fallen on some hard times in the last decade, with industrialization in decline and factory work becoming automated the class gap in Geelong has moved to a greater depth.
Many great factories lay in disrepair or lay derelict. The port and harbor remain in strong working order and most of the blue collar workers are to be found in these areas. However money is tight, money is desperate on this side of the city where most work two jobs to afford mortgages and schools for their children to hope to have a better life.
Crime is relevant, in some areas of the city. With several street gangs as well as some more professional criminals.
Meanwhile on the other side of the city, the facade of old money is well in place, while the rich maintain their status, the cracks are starting to show.

Geelong in World of Darkness has a 50% population spike compared to reality, as well as a thriving pub culture.

Travel

The Avalon Airport is part of the VSS, and travel in and out of Avalon is subject to Low approval, and per proxy form process. For PC’s visiting they will need to follow the Mid approval process for proxied characters.

PREFERRED CHARACTER TYPES AND RESTRICTIONS

Player character types that we are looking for

Idealists: Characters who dedicate themselves to one of the ideals of their clan or covenant.
Investigators: Characters, who are ready to solve any puzzle, dig into any hole and follow their noses.
Meet & Greet: Characters devoted to influence, socialites, and the world of the sleepers.
Concepts: Media tycoon, high society socialite with a heart, the common man with an edge, social inventor.
Politicians: Those who are interested in playing a hand in the Kindred society, movers, and shakers, playing to win in the game of power.
Chosen of The People: Whether they know it or not, whether they like it or not, people need you. You fill a role, provide a service, or just simply are. You are elevated by those around you to a position of prominence and power, but just as they need you, so do you need them. You have something that keeps people turning to you or something that keeps them afraid of you, but without that, you’re on your own.
Concepts: Criminal Fixers, Middle Men, Politicians, Power Brokers, Arbitrators

Age concepts

For this venue, we are looking for a spread of the majority of kindred to be young ancillae and neonates. These percentages will not be mathematically adhered to only thematically, this is the spread of kindred ages we would prefer to see in the Venue.
50% - Neonates
40% - Ancillae
10% - Elders

Geelong

It is preferential that 95 % of characters are not native to Geelong, this is to facilitate the same story environment for all characters arriving at the City.

Concepts We Would Rather Not See

• Police Concepts
• Mafia Big Boss /Head of Family/Syndicate Boss - (Mafia involvement is ok, but not the BOSS)
• Perfection I have no flaws.
• Doomed Mary Sue (Self Destructive as a concept)
• First People’s Spirit Shaman/Witch doctor/
• Antagonistic and aggressive to a particular group, Clan/Covenant, or Character/Coteries.

EXTERNAL FACTORS INFORMATION

Beats

All AVST’s Receive an additional 2 beats per game they assist with.
The VST will receive 5 beats per game run.

Character Creation

All primary characters receive 150 + their MC x 5 in beats as per the universal addenda.
In addition, characters may also receive experience points at creation for the following at the discretion of the VST–
Character Creation Document: 20 beats for the completion of a Character Creation Document (can only be claimed once per character).
Character Ties: 1 beat per character tie at Character creation (Max 5)
Wiki Pages: 15 beats for creation of a detailed Wiki page for your character (can only be claimed once per character.)
Game Materials: 1 beat for creating game materials that benefit the majority of characters: (Creating maps, NPC’s, plots, places of interest, world building items etc.) at discretion of VST.
Note: These XP bonuses are considered creation XP and are not subject to the Incremental Maximum

General Monthly Beats:

Game attendance: 3 beats at conclusion of the game.
Downtime Submission: 3 beats for submission when received on or before cut-off time.
Downtime Actions: 1 beat when performing actions that are dedicated to resolving aspirations, at discretion of VST.
“I train you” actions: 1 Beat. This is when you use your I train action to train someone else.
RTR’s: 1 beat for participating in with a supervising storyteller present, or when submitting a report to the VST, at discretion of the VST (max 3 per month).
Online Activity: 1 beat for updating and maintaining online resources (SPI forums, Online Diary, etc) of character, at the discretion of the VST.
Mask and Dirge: 1 beat when players gain all WP back from indulging their Mask or Dirge completely.
Blood Beats: As Per the addenda
Resolving mundane Conditions: 1 beat at discretion of VST.
Risk of Detachment: 1 beat when your character risks detachment (see p.107 VtR Corebook) at discretion of VST.
Fulfilment of ST Aspirations: 1 beat upon the completion of a short-term aspiration to be claimed in DT and replaced upon fulfillment at discretion of VST.
Major progress towards LT Aspirations: 1 beat when making major strides towards fulfilling long-term Aspirations at discretion of VST.
Dramatic Mundane Failure: 1 beat when potential for dice roll and you elect to take a dramatic failure to further the narrative. At discretion of VST.
Combat: 1 beat when your character takes lethal in one of her three rightmost health boxes at discretion of VST.

DOWNTIME HANDLING PROCEDURES

A player receives downtime actions equal to their unmodified Resolve + 1. Downtimes will be processed once per month and returned to the player in good order before the online game session.
If you pester the storyteller repeatedly about returning a downtime over FB/Discord/ Email you will be penalized beats.
The online downtime form may be accessed here.

CROSSOVER LIMITATIONS

At this time, all crossovers will conform to the BTS Settings: Cross Venue supplement and the BTS Addendum. There is one rule in the Requiem game regarding crossover, all participants must have a background with the VST’s final stamp of approval. There must be details of the characters background and appropriate Merits. This is to limit the damage done to characters Merits by another venue since communication between the venues is paramount.

CUSTOM RULES

Storyteller Controlled Options

Background Concepts
a) Building a character with a background of an Elder based in Melbourne/Geelong at the character's creation requires High Approval before being able to play it in the game.
b) Starting the game as a character in Geelong will require low approval with Mid notification.
c) Building a character with Blood Potency 5 at the character's creation requires Mid Approval before being able to play it in the Requiem game.
Hunting Tests

While hunting in the rack you will gain + 2 to your dice pool + 1 blood to your results however if you hunt in the rack feeding habits are public.
The Geelong Effect
The rack will fluctuate with the results of the local football team the Geelong Cats. If the cats win their game this week there are bonuses to feeding in the rack. However, if they lose the rack will be hostile in some respects. Taking a negative - 2 to your dice pool to feeding in the rack.

Beaten Down & Surrender

(pg. 175 VTR)
Any character that takes more than his Stamina in bashing damage or any amount of lethal damage is Beaten Down: He’s had the fight knocked out of him. He must spend a point of Willpower every time he wants to take a violent action until the end of the fight. He can still apply Defence against incoming attacks, can Dodge, and can run like hell, but it takes a point of Willpower to swing or shoot back.
However, he can surrender, giving his attacker what she wants according to her declared intent. If you give in, you gain a point of Willpower and take a Beat, but you take no more part in the fight. If the other side wants to attack you, they’ve got to spend a point of Willpower to do so, and probably suffer a breaking point. If everyone on one side has surrendered, the fight’s over and the other side gets what they want.
If one side’s intent involves violence, the other side can’t surrender not without being killed. If that’s the case, their intended victims don’t get Beaten Down, and gain no benefit from surrendering. When someone wants to kill you, the only thing you can do is to try to stop her, whether you run like hell or unload a shotgun at her. These rules only apply to people (or vampires) who would incur a breaking point for committing (or attempting) “murder.”
Creatures that don’t have a problem killing people, in general, can ignore surrender without penalty and don’t have the fight beaten out of them like normal folks.

Down and Dirty Combat

(Pg. 176 VtR)
The Storyteller might decide that your character can get what she wants without focusing on the details of the fight. Maybe she’s picking on people weaker than her. Maybe she’s internalized the mechanics of violence. Or maybe the fight’s not the important thing going on with regards to the character’s intent. If that’s the case, the Storyteller can opt to use a Down and Dirty Combat. This system resolves the entire fight in a single roll. Storyteller characters might deal some damage, but they’re never able to initiate a Down and Dirty Combat.

Action: Contested; resistance is reflexive
Dice Pool: Combat pool (Dexterity + Firearms, Strength + Brawl, or Strength + Weaponry) versus either the opponent’s combat pool (as above) or an attempt to escape (Strength or Dexterity + Athletics). Ignore Defence on this roll.
Roll Results
Dramatic Failure: The character’s opponent gets the upper hand. This usually includes the opposite of the character’s intent — if she wanted to disable the guards so she could escape, she is stunned instead.
Failure: The opponent wins the contest. If the opponent used a combat pool, deal damage equal to the difference in successes plus weapon modifier. Also, the opponent escapes unless he wants to press the combat.
Success: The character wins the contest. She deals damage equal to the difference in successes plus her weapon modifier and achieves her intent — if her intent includes killing her opponents, then she does so.
Exceptional Success: As a success, and the character also gains a point of Willpower from the rush of inflicting violence on an inferior opponent.

Blood and Feeding

Resolve + Herd + Feeding Grounds + Haven Location +- Modifier (With a Minimum of 2)
The city modifier is based on current city events.

Example Modifiers
Description Modifier
Per Active Hunter Cell -2
Recent Masquerade Breach -1
Successful Community Event +1
You can only feed from Kindred -5

Additional Modifiers may be added on a game to game basis and Modifiers stack.
Any Active Cruac cost is removed after the total is determined.

Blood Bonds – The Vinculum

Characters who consume blood from another kindred enter the vinculum. This is defined by a character consuming a full “Point “of Blood which is 570mls. A vinculum is only created by consuming this full point of blood. If a character drinks multiple points in the same scene, only one single stage of vinculum is formed.
A taste isn’t enough.

A single taste of blood isn’t enough to trigger vinculum, lordly palate, and Cruac rituals do not trigger Vinculum.
Vampires having “Intimate Relations” does not trigger vinculum.

Mystery Cults

All mystery cults for the Venue will be mid approval and there will be a limit of how many unique cults there are in the city at this stage we are limiting it to two. Once they receive the mid approval they will be added to the VSS and the Wiki.

Approved Mystery Cults

The Rutherford Assembly

NEW CHARACTERS

New characters will not be approved on the spot.
The VST reserves a minimum of one week to study the character prior to approval. Characters must be submitted by the Friday one week before the first session you would LIKE to play it at the latest.
The VST may approve character concepts, allowing play without a character sheet. In this case, any challenges in scenes will be narrated and negotiated for outcomes without an approved mechanical sheet.

The VST may deny character concepts or sheets. This is their prerogative. If your character does not suit the venue then it is up to the VST whether you are allowed in.
Players are required to submit characters as an electronic version (Excel format preferred) no less than one week before the game; preferably accompanying the character concept.
Players are expected to submit a brief character history, in dot point form, within a month of the character starting play. This is to allow time for the player to build ties and generate a solid background for the character.
Players creating a Secondary or second Primary character in this game are not permitted have the same Clan or Covenant, or belong to the same coterie, for the character as their primary character.
Players creating another character after their previous is killed are not permitted have the same Covenant, Clan or be in the same Coterie, for their character as the deceased. If this subsequent character is killed or retired before six (6) months following the death of the initial character, the following character cannot have the same Clan, Covenant, or Coterie as the previous characters.

NEW/INTERSTATE PLAYERS

New Players

Talk to the VC, or me (0416267988).
New players to the Southern Cross Domain are required to speak to the Storyteller regarding character creation should they be interested in this game. New players are given a ‘white lanyard’ status which effectively means that the need not worry about tests being performed on them. They will also start with an additional 3 XP after the first game to help get them started.

Transferring Players

For characters transferring VSS, please forward character sheets, CDD, and any Approvals to the DST and VST for clarification and integration into the local domain and venue. Please also submit the last three months of downtimes and responses from your previous domain where possible to understand more about the character and how they act in their between periods. Also, note that transferring characters may be subject to some alterations to their sheets to account for the change in VSS or to make them more consistent with the new VSS, all alterations will be done after consultations with the player.

Proxies

All proxy requests are to be submitted to the VST at least one week before the game and must include travel instructions, rest locations and Vitae acquisition. Proxy rules are as per the BTS Addenda.
It is highly recommended that any proxy form includes where the character is staying, how they get into the state, what they bring, where they will be feeding. Who they bring with them and where they will be staying and which Kindred is vouching for them. Proxying into Geelong will be difficult and very dangerous, and players are reminded to take great care when preparing proxy requests.
All external players must contact both the VST and the VC to confirm their attendance to the game prior to arrival as per the Australian Addenda.

Due to being an online domain proxy forms are absolutely required even if a player intends to play their character themselves.