Difference between revisions of "Brisbane Domain Style Sheet"

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(Updating newly approved DSS)
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{{Brisbane}}
 
{{Brisbane}}
Approved 9/06/2017 TOPAUS2015
+
Approved 11/05/2018 COFD-NST-BNE-180511.01a
 
= BRISBANE DOMAIN STYLESHEET =
 
= BRISBANE DOMAIN STYLESHEET =
 
== ADMINISTRATION INFORMATION ==
 
== ADMINISTRATION INFORMATION ==
Line 6: Line 6:
 
Twilight Alliance, AUS-002, Brisbane
 
Twilight Alliance, AUS-002, Brisbane
 
   
 
   
 +
 
=== '''2: DST & DC Names and membership numbers''' ===
 
=== '''2: DST & DC Names and membership numbers''' ===
* Domain Story Teller (DST) - Brad Jackson - AU2015010009
+
* Domain Story Teller (DST) - Bec Pring - AU2009030004
* Domain Coordinator (DC) - Daniel Jagnath - AU2015010001
+
* Domain Coordinator (DC) - Hayden Black - AU2013080002
 
   
 
   
 +
 
=== '''3: Game Location, Time and Fees''' ===
 
=== '''3: Game Location, Time and Fees''' ===
 
==== ''VENUES'' ====
 
==== ''VENUES'' ====
 
Twilight Alliance Games are played at a number of Venues across Brisbane.  Predominantly, however, they are played at:
 
Twilight Alliance Games are played at a number of Venues across Brisbane.  Predominantly, however, they are played at:
  
The Junction
+
The Junction Ipswich Road cnr Annerley Road, Annerley, QLD 4103  
Ipswich Road cnr Annerley Road,  
+
 
Annerley, QLD 4103
+
Spring Hill Hall, 10 Love Street, Spring Hill, QLD 4000
 
   
 
   
 
==== ''TIMES'' ====
 
==== ''TIMES'' ====
Line 23: Line 25:
 
* 1st Saturday of the Month, Evening – Chronicles of Darkness
 
* 1st Saturday of the Month, Evening – Chronicles of Darkness
 
* 2nd Saturday of the Month, Evening – Vampire the Masquerade: Camarilla
 
* 2nd Saturday of the Month, Evening – Vampire the Masquerade: Camarilla
* Last Saturday of the Month, Evening – Vampire the Requiem
 
 
   
 
   
 
==== ''FEES'' ====
 
==== ''FEES'' ====
 
Twilight Alliance has no standardised recurring fees. Costs for attending particular games are up to the discretion of the respective Venue Coordinator.
 
Twilight Alliance has no standardised recurring fees. Costs for attending particular games are up to the discretion of the respective Venue Coordinator.
 +
 
   
 
   
 
=== '''4: Contacts and Information''' ===
 
=== '''4: Contacts and Information''' ===
 
Twilight Alliance has no dedicated website although most of our information can be found on the wiki at http://wiki.beyondthesunset.org.au/Brisbane.
 
Twilight Alliance has no dedicated website although most of our information can be found on the wiki at http://wiki.beyondthesunset.org.au/Brisbane.
+
<br><br>
 
Members of Twilight Alliance should subscribe to ooc.brisbane@lists.camarilla.org.au.
 
Members of Twilight Alliance should subscribe to ooc.brisbane@lists.camarilla.org.au.
+
<br><br>
 
Information and current events are published on our facebook page: https://www.facebook.com/groups/twilight.alliance/
 
Information and current events are published on our facebook page: https://www.facebook.com/groups/twilight.alliance/
+
<br><br>
 +
We also make use of Discord, and can be found at: https://discord.gg/XrNGwE9
 +
<br><br>
 
Storytellers are encouraged to utilise google drive to share game resources and should contact the DST for more information.
 
Storytellers are encouraged to utilise google drive to share game resources and should contact the DST for more information.
+
<br><br>
 
Relevant Storyteller Emails are As Follows –
 
Relevant Storyteller Emails are As Follows –
  
 
* DST - dst@brisbane.beyondthesunset.org.au
 
* DST - dst@brisbane.beyondthesunset.org.au
** VST Chronicles of Darkness - vst.requiem2@brisbane.beyondthesunset.org.au
+
** VST Chronicles of Darkness - vst.cofd@brisbane.beyondthesunset.org.au
 
** VST Vampire the Masquerade: Camarilla - vst.camarilla@brisbane.beyondthesunset.org.au
 
** VST Vampire the Masquerade: Camarilla - vst.camarilla@brisbane.beyondthesunset.org.au
** VST Vampire the Requiem - vst.requiem@brisbane.beyondthesunset.org.au
+
<br>
 +
Changing a position holder’s name on the DSS to keep it up to date is considered an administrative change and does not require a new submission of approval.
 +
 
  
 
== GAME INFORMATION ==
 
== GAME INFORMATION ==
 
=== '''1: Setting''' ===
 
=== '''1: Setting''' ===
There are three distinct Universes the games are played in:
+
There are two distinct Universes that are played in:  
 
* Classic World of Darkness
 
* Classic World of Darkness
* New World of Darkness
 
 
* Chronicles of Darkness
 
* Chronicles of Darkness
As there is currently only one game in each universe, each VST has creative control over their entrusted universe, notwithstanding necessary changes from the DST, GSTs, NST or MST to maintain continuity across the global and national game.
+
As there is currently only one game in each universe, each VST has creative control over their entrusted universe, notwithstanding necessary changes from the DST, GSTs, NST or MST to maintain continuity across the global and national game.  
 +
 
  
 
=== '''2: Themes and Mood''' ===
 
=== '''2: Themes and Mood''' ===
This is a World of Darkness. Although there is much variety in experiences available to players, for the most part games try to establish themselves as horror or political thriller stories. It is only in the darkest places that hope shines brightest.
+
This is a World of Darkness. Although there is much variety in experiences available to players, for the most part games try to establish themselves as horror or political thriller stories. It is only in the darkest places that hope shines brightest.
 +
 
 +
Commonly player characters can be expected to encounter crime, distrust, anger, ambition and treachery. However, the worlds are by no means limited to this. Other popular themes that are commonly explored are madness, friendship, dominance, paranoia and politics. As an 18+ club there will be stories with mature content, such as sexuality, drugs, violence and abuse. While personal limits and triggers will be respected, if these themes and stories make you uncomfortable it is worth considering whether this is the game for you.
  
Commonly player characters can be expected to encounter crime, distrust, anger, ambition and treachery. However, the worlds are by no means limited to this.  Other popular themes players like to explore are madness, dominance, masochism, sexuality and friendship.
+
Each venue has its own flavour. Seek out the Venue Style Sheets (VSS) of each for more information.
  
Each venue has its own flavour.  Seek out the Venue Style Sheets (VSS) of each for more information.
 
 
   
 
   
 
=== '''3: Preferred character types, and restrictions''' ===
 
=== '''3: Preferred character types, and restrictions''' ===
Character should be suited to their particular genre, conforming to the themes and mood. As such, players should consult the appropriate Venue Style Sheets or discuss concepts with their Venue Story Tellers before seeking approval.
+
Characters should be suited to their particular genre, conforming to the themes and mood. As such, players should consult the appropriate Venue Style Sheets or discuss concepts with their Venue Story Tellers before seeking approval.
 +
 
 +
Players are encouraged to make long lasting characters that are involved within the structure, drama and action of the games. “Throw away” or “Once-off” character will not be considered for approval.  
  
Players are encouraged to make long lasting characters that are involved within the structure drama and action of the various games. “Throw-away” or “Once-off” character will not be considered for approval.
+
Players are encouraged to have only one character per genre and to play this character consistently until its death or retirement.  
  
Players are encouraged to have one character only per genre and to play this character consistently until its death or retirement.
+
Secondary Characters, Second Primary Characters or having more than one character in a Venue is discouraged and will only be approved under exceptional circumstances. Wanting to “try something different” or simply wanting a range of occasional characters at your disposal is not an approvable justification.  
  
Secondary Characters, Second Primary Characters or having more than one character in a Venue is strongly discouraged and will only be approved under exceptional circumstances. Wanting to “try something different” or simply wanting a range of occasional characters at your disposal is not an approvable justification.
+
Instead, players will be able to request a particular style of NPC to fulfil the role of what would be a secondary PC. In these cases, Story Tellers should be more open to negotiation in the creation of the NPC.  
  
Instead, players will be able to request a particular style of NPC to fulfil the role of what would be a secondary PC. In these cases Story Tellers should be more option to negation in the creation of the NPC.  
+
If the player in consistent in their portrayal of the NPC then the character it likely to be considered for Custodial Player Character status or transferral to PC status if the player’s current PC is retired or destroyed.  
  
If the player in consistent in their portrayal of the NPC then the character it likely to be considered for Custodial Player Character status or transferral to PC status if the player’s current PC is retired or destroyed.
+
This process is to assist the Storytellers in creating a stronger universe of Non Player Characters and to ensure that Player Characters are developed and interesting rather than one dimensional cardboard cut-outs.
  
This process is to assist the Storytellers in creating a stronger universe of Non Player Characters and to ensure that Player Characters are developed and interesting rather than two dimensional cardboard cut-outs.
 
  
 
=== '''4: Location of Domain history information''' ===
 
=== '''4: Location of Domain history information''' ===
 
Domain History will be available on the Beyond the Sunset Wiki at - http://wiki.beyondthesunset.org.au/index.php?title=Brisbane_New_World_of_Darkness_Historic_Timeline
 
Domain History will be available on the Beyond the Sunset Wiki at - http://wiki.beyondthesunset.org.au/index.php?title=Brisbane_New_World_of_Darkness_Historic_Timeline
 +
  
 
== EXTERNAL FACTORS AND INFORMATION ==
 
== EXTERNAL FACTORS AND INFORMATION ==
Line 81: Line 90:
 
==== CHRONICLES OF DARKNESS ====
 
==== CHRONICLES OF DARKNESS ====
 
''See the Chronicles of Darkness VSS for specifics on their XP system.''
 
''See the Chronicles of Darkness VSS for specifics on their XP system.''
 
==== NEW WORLD OF DARKNESS ====
 
''See the Vampire the Requiem VSS for specifics on their XP system.''
 
 
   
 
   
 
==== CLASSIC WORLD OF DARKNESS ====
 
==== CLASSIC WORLD OF DARKNESS ====
Line 92: Line 98:
 
==== ''DOMAIN WIDE RULES'' ====
 
==== ''DOMAIN WIDE RULES'' ====
 
:'''No Write-Up? No Power!'''
 
:'''No Write-Up? No Power!'''
:White-Wolf has published literally hundreds of book each with its own set of powers and unique rules. In lieu of this fact, if a player utilises a rule or power that does not come from a core book, that player must bring a legible copy of rules. If the player does bring copies of an obscure rule and it is brought into question then the power simply will not work or the rule will not apply. Story Tellers are the final arbitrators on what constitutes as an obscure rule.
+
:White-Wolf has published literally hundreds of books, each with its own set of powers and unique rules. In lieu of this fact, if a player utilises a rule or power that does not come from a core book, that player must bring a legible copy of rules. If the player does not bring copies of an obscure rule and it is brought into question then the power simply will not work or the rule will not apply. Story Tellers are the final arbitrators on what constitutes as an obscure rule.
 
 
  
:'''No Killing Player Characters (PCs) without the Player’s consent'''
 
:The definition of ‘killing’ in this case includes any action that would render a character unplayable for an entire game.  This by no means restricts you from attacking and trying to kill other PCs. 
 
:This rule exists to maintain plot and players.  It is just a game, and the killing of PCs against the player’s wishes creates a very unwelcome environment that isn’t in the clubs best interest.  It often destroys far more plot that in creates.
 
:This is not, however, an excuse for characters to avoid the repercussions of their actions.  In the heat of the moment players make mistakes - both the killers and their victims.  It is highly recommended all parties find a mutually satisfactory result for any given scene.
 
:The VST still has authority to kill players in PvE encounters.
 
  
:''Venues can opt out of this rule, via their VSS, if they wish to.''
+
:'''Actions Have Consequences'''
 +
:Players are by no means restricted from attacking and trying to kill other PCs, but it is pertinent for players to remember that this kind of action has wide-spread consequences. In the heat of the moment players make mistakes - both the “killers” and their “victims”. It is recommended that those intending to kill a character talk to the VST beforehand where possible.
 +
:The VST has authority to kill players in PvE encounters.
  
  
 
:'''If the ST doesn’t know, it didn’t happen'''
 
:'''If the ST doesn’t know, it didn’t happen'''
: It is the player’s responsibility to keep their ST informed. Our STs were selected because they are friendly folk and they will try to be accommodating, but sometimes events are contradictory and the ST has to make a call on what events actually happened. If the ST doesn’t know what you are doing, they can’t factor it into current events.  And they do get the final say on what happens.
+
: It is the player’s responsibility to keep their ST informed. Our STs were selected because they are friendly folk and they will try to be accommodating, but sometimes events are contradictory and the ST has to make a call on what events actually happened. If the ST doesn’t know what you are doing, they can’t factor it into current events and they will get the final say on what happens.
 
 
 
:'''Idle characters become DPCs'''
 
:When a player leaves a venue, they can leave a big vacuum and a lot of plot unfinished.  This rule places control of a PC in the appropriate VST hands so that game continuity can be maintained.
 
:‘DPC’ stands for ‘Dormant Player Character’.  A character is deemed to be ‘idle’ if the player has not issued any instructions or guidance for the character to the VST for a period of 1 month + 1 game.  Both the player and the VST should take steps to stay in touch.  The character remains a DPC for 3 months.
 
:While a character is a DPC it is played in a reactionary fashion by the VST in an attempt to ‘park’ the character.  That is, to find a way to remove it from play in a way that does not infringe of the active players plot.  If the character is a DPC it can be reactivated by the owning player with only Low Approval.  This helps the VST maintain the consistency of the character.
 
:Once the DPC period end, the Character becomes an NPC.  Players can still apply to reactivate the character through the normal means.
 
 
 
 
:'''Current Cost Method'''
 
:Characters are maintained on a current cost basis; this means that they are calculated as if you created the character today on the same amount of XP, less the cost to repurchase burnt willpower or similar items. Players are required to buy off any XP debt before purchasing new items.
 
 
 
==== ''CHRONICLES OF DARKNESS'' ====
 
Chronicles of Darkness in presented in one fully integrated VSS covering all genres that are playable in that Universe.  That means all the playable races are pre-approved at High.  That doesn’t mean it is unrestricted.  Some supernaturals are rarer than others.  The following have additional restrictions placed on them.
 
 
 
: '''Beasts'''
 
: Beast are considered ''Mid approval'' for this venue.
 
 
: '''Demons'''
 
: Demons are considered ''Mid approval'' for this venue.
 
 
: '''Hunters'''
 
: Hunters are ''Not sanctioned'' for player use.
 
 
: '''Prometheans'''
 
: Prometheans are considered ''Mid approval'' for this venue.
 
 
: '''Changelings'''
 
: Will be available at low 2 months after the source-book is released.
 
 
 
 
 
 
==== ''NEW WORLD OF DARKNESS'' ====
 
:'''Dramatic Successes and Failures'''
 
 
:Although the rules for dramatic successes and failures as per the write-up in the core World of Darkness material are not sanctioned within Beyond the Sunset’s New World of Darkness chronicle, VSTs within Brisbane will have some narrative flexibility in situations that would normally be considered a dramatic success or failure and may levy minor mechanical bonuses or detriments based on the situation. VSTs will be more generous with penalties and rewards in player versus environment situations as opposed to player versus player situations.
 
 
:Example (Dramatic Success): Barry character is attempting to track down Don’s character with his heightened senses but Don’s character who is a master of Survival has covered his tracks and rough weather is making visibility near impossible. As a result Barry’s character is reduced to a chance draw and Barry has drawn a one. The Story Teller decides that rather than simply failing in his attempts to find Don’s character, Barry’s character is lead into a cave full of snakes.
 
 
:Example (Dramatic Failure): Barry’s Character is in a tussle with a cave full of snakes. Fortunately his character is armed with his faithful cutlass and Barry manages to draw two tens in a row. Since the small snakes only have two health levels and are inconsequential antagonists the Story Teller decides that rather than Barry’s character only killing one of the snakes he manages to cut through two of them in a single swing.
 
 
 
:'''Blood Feeding/ Glamour Harvesting/ Mana Gathering (Supernatural Resource Obtaining)'''
 
 
:Brisbane utilises a simplified method for determining the quantity of magical resources a character starts game with. A Character adds his relevant merits (such as Haven Location, Harvest, ect.) to a randomly rolled number (1-10) and the resulting number is the amount of magical resource that the character starts game with.
 
 
:Example: Vlad the Vampire has an average sized Herd and a Haven that is located in the middle of the thriving night-club district (2 Herd + 5 Haven Location). He draws a 5 for his card and adds this to his total.
 
 
:2 + 5 + Card 5 = 12
 
 
:Vlad starts the game with 12 Blood in his blood pool or the maximum his blood pool will allow if it’s less than 12.
 
 
:Certain powers give bonuses to feeding and these are applied with the discretion of the VST. VST may also alter the amount of supernatural recourses a Character begins the game with based on Plot and the general state of the city.
 
 
   
 
   
 
   
 
   
 
==== ''CLASSIC WORLD OF DARKNESS'' ====
 
==== ''CLASSIC WORLD OF DARKNESS'' ====
:''See the Vampire the Masquerade: Camarilla VSS for specifics''
+
:''See the Vampire the Masquerade: Camarilla VSS for specifics''  
 
 
   
 
   
 
=== '''3: Downtime Handling Procedure''' ===
 
=== '''3: Downtime Handling Procedure''' ===
Downtimes are the VST’s window into the psyche of characters. Players are encouraged to submit detailed downtimes to their VST so that the game can be better tailored to match player interests and direction.
+
Downtimes are the VST’s window into the psyche of characters. Players are encouraged to submit detailed downtimes to their VST so that the game can be better tailored to match player interests and direction.  
+
 
When there is a discrepancy in past events, a player that can present a downtime as evidence  and will be given preference over one that cannot.
+
For details regarding each venue’s downtime system, please see the corresponding VSS.  
 
For details regarding each venue’s downtime system, please see the corresponding VSS.
 
 
 
=== '''4: Crossover limitations and expectations.''' ===
 
With the current chronicles winding down and the closer of many of the venues, chances for cross genre content is limited to the new ‘Chronicles of Darkness’ venue.  Other venues need strong story reasons to justify Cross-Genre play, beyond NPCs, from this point on.
 
 
   
 
   
 
   
 
   

Revision as of 05:31, 22 May 2018

Brisbane | X CofD · Forsaken CofD · Lost CofD | Camarilla


Main | DSS | Playstyle | City Setting | Brisbane News | Locations & Services | CofD News & Publications

Approved 11/05/2018 COFD-NST-BNE-180511.01a

BRISBANE DOMAIN STYLESHEET

ADMINISTRATION INFORMATION

1: Domain Name, Number, City

Twilight Alliance, AUS-002, Brisbane


2: DST & DC Names and membership numbers

  • Domain Story Teller (DST) - Bec Pring - AU2009030004
  • Domain Coordinator (DC) - Hayden Black - AU2013080002


3: Game Location, Time and Fees

VENUES

Twilight Alliance Games are played at a number of Venues across Brisbane. Predominantly, however, they are played at:

The Junction Ipswich Road cnr Annerley Road, Annerley, QLD 4103

Spring Hill Hall, 10 Love Street, Spring Hill, QLD 4000

TIMES

Brisbane Games operate within the frame of a standard monthly time-table. However sign on, game start and game finish times may vary depending on venue limitations.

  • 1st Saturday of the Month, Evening – Chronicles of Darkness
  • 2nd Saturday of the Month, Evening – Vampire the Masquerade: Camarilla

FEES

Twilight Alliance has no standardised recurring fees. Costs for attending particular games are up to the discretion of the respective Venue Coordinator.


4: Contacts and Information

Twilight Alliance has no dedicated website although most of our information can be found on the wiki at http://wiki.beyondthesunset.org.au/Brisbane.

Members of Twilight Alliance should subscribe to ooc.brisbane@lists.camarilla.org.au.

Information and current events are published on our facebook page: https://www.facebook.com/groups/twilight.alliance/

We also make use of Discord, and can be found at: https://discord.gg/XrNGwE9

Storytellers are encouraged to utilise google drive to share game resources and should contact the DST for more information.

Relevant Storyteller Emails are As Follows –

  • DST - dst@brisbane.beyondthesunset.org.au
    • VST Chronicles of Darkness - vst.cofd@brisbane.beyondthesunset.org.au
    • VST Vampire the Masquerade: Camarilla - vst.camarilla@brisbane.beyondthesunset.org.au


Changing a position holder’s name on the DSS to keep it up to date is considered an administrative change and does not require a new submission of approval.


GAME INFORMATION

1: Setting

There are two distinct Universes that are played in:

  • Classic World of Darkness
  • Chronicles of Darkness

As there is currently only one game in each universe, each VST has creative control over their entrusted universe, notwithstanding necessary changes from the DST, GSTs, NST or MST to maintain continuity across the global and national game.


2: Themes and Mood

This is a World of Darkness. Although there is much variety in experiences available to players, for the most part games try to establish themselves as horror or political thriller stories. It is only in the darkest places that hope shines brightest.

Commonly player characters can be expected to encounter crime, distrust, anger, ambition and treachery. However, the worlds are by no means limited to this. Other popular themes that are commonly explored are madness, friendship, dominance, paranoia and politics. As an 18+ club there will be stories with mature content, such as sexuality, drugs, violence and abuse. While personal limits and triggers will be respected, if these themes and stories make you uncomfortable it is worth considering whether this is the game for you.

Each venue has its own flavour. Seek out the Venue Style Sheets (VSS) of each for more information.


3: Preferred character types, and restrictions

Characters should be suited to their particular genre, conforming to the themes and mood. As such, players should consult the appropriate Venue Style Sheets or discuss concepts with their Venue Story Tellers before seeking approval.

Players are encouraged to make long lasting characters that are involved within the structure, drama and action of the games. “Throw away” or “Once-off” character will not be considered for approval.

Players are encouraged to have only one character per genre and to play this character consistently until its death or retirement.

Secondary Characters, Second Primary Characters or having more than one character in a Venue is discouraged and will only be approved under exceptional circumstances. Wanting to “try something different” or simply wanting a range of occasional characters at your disposal is not an approvable justification.

Instead, players will be able to request a particular style of NPC to fulfil the role of what would be a secondary PC. In these cases, Story Tellers should be more open to negotiation in the creation of the NPC.

If the player in consistent in their portrayal of the NPC then the character it likely to be considered for Custodial Player Character status or transferral to PC status if the player’s current PC is retired or destroyed.

This process is to assist the Storytellers in creating a stronger universe of Non Player Characters and to ensure that Player Characters are developed and interesting rather than one dimensional cardboard cut-outs.


4: Location of Domain history information

Domain History will be available on the Beyond the Sunset Wiki at - http://wiki.beyondthesunset.org.au/index.php?title=Brisbane_New_World_of_Darkness_Historic_Timeline


EXTERNAL FACTORS AND INFORMATION

1: Experience Awards

CHRONICLES OF DARKNESS

See the Chronicles of Darkness VSS for specifics on their XP system.

CLASSIC WORLD OF DARKNESS

See the Vampire the Masquerade: Camarilla VSS for specifics on their XP system.


2: Custom Rules

DOMAIN WIDE RULES

No Write-Up? No Power!
White-Wolf has published literally hundreds of books, each with its own set of powers and unique rules. In lieu of this fact, if a player utilises a rule or power that does not come from a core book, that player must bring a legible copy of rules. If the player does not bring copies of an obscure rule and it is brought into question then the power simply will not work or the rule will not apply. Story Tellers are the final arbitrators on what constitutes as an obscure rule.


Actions Have Consequences
Players are by no means restricted from attacking and trying to kill other PCs, but it is pertinent for players to remember that this kind of action has wide-spread consequences. In the heat of the moment players make mistakes - both the “killers” and their “victims”. It is recommended that those intending to kill a character talk to the VST beforehand where possible.
The VST has authority to kill players in PvE encounters.


If the ST doesn’t know, it didn’t happen
It is the player’s responsibility to keep their ST informed. Our STs were selected because they are friendly folk and they will try to be accommodating, but sometimes events are contradictory and the ST has to make a call on what events actually happened. If the ST doesn’t know what you are doing, they can’t factor it into current events and they will get the final say on what happens.


CLASSIC WORLD OF DARKNESS

See the Vampire the Masquerade: Camarilla VSS for specifics

3: Downtime Handling Procedure

Downtimes are the VST’s window into the psyche of characters. Players are encouraged to submit detailed downtimes to their VST so that the game can be better tailored to match player interests and direction.

For details regarding each venue’s downtime system, please see the corresponding VSS.


NEW/INTERSTATE PLAYERS

1: Information for New Players

New Players are encouraged to contact the relevant Story Teller at least three days before game.

For contact information please see Section 4: Contacts and Information.

2: Information for Visitors from other Domains

Character Sheets for character outside of Brisbane should be sent through the relevant Story Teller channels at least three days before a game. Character sheets for character outside Australia should be sent through the relevant Story Teller Channels at least one week before game in case any conversions need to be made.