Magician Lore
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Magician Lore x1
- There are Mortals who can perform real magic, without need for mirrors or tricks.
- Some Magicians can sense and speak with wraiths.
- Magic requires a specific formula, with inscriptions and sigils to work. Even the slightest disruption can waste hours of preparation.
- Magic requires fetishes and items of mystic significance to work.
- Magicians cannot let their bare feet touch earth or they will be rendered powerless
- Magicians cannot easily swim beneath water, they tend to have remarkable bouyancy.
- Magicians have a supernumerary nipple, from which they feed their familiar.
- Magicians traffic with demons, spirits in league with the Malfeans.
Magician Lore x2
- The Magicians that can sense and converse with wraiths are part of a death cult.
- Magicians can move amongst Mortals who are never aware of their powers
- Magicians have formidable powers of will and are extremely hard to Skinride or otherwise affect with Arcanoi.
- Some Magicians can trap and command wraiths.
- Magicians are divided into various groups with diverse aims, methods and social structures
- Magicians have specific methods of performing their magic, varying from group to group
Magician Lore x3
- Magicians call themselves Mages, Magus or Magi.
- You may know 2-4 names of Traditions or Conventions
- The Mages of the Death Cult are called Euthanatos, they seek the death of all mortals.
- Mages contend with other, unknown powers over locations they believe hold power.
- Mages are passionate yet Pathos is difficult to obtain from them compared to a mortal experiencing similar levels of emotion.
- Some Mages not of the Euthanatos can sense and converse with wraiths.
- Some Mages can summon Spectres to do their bidding.
Magician Lore x4
- There are factions within the Magi; one that promotes the modern technological world, one that promotes the faded mythological world and one that serves only their own selfish whims.
- There are some insane Mages that serve only their own madness.
- You may know 4-8 Traditions or Conventions and their brief description out of Mage: The Ascension.
- You know Mages describe their Magic in terms of Spheres and you may know some of the names.
- Mages do not become wraiths when they die.
- Some Mages wield powers similar to the Arcanoi of Alchemy, Inhabit, Outrage and Phantasm.
- Some Magi uses the blood of mortals and their own blood to fashion powerful magic.
Magician Lore x5
- You can name most Traditions and Conventions, though their exact relationship to each other is often unclear. You can describe them generally as per the Mage: The Ascension descriptions.
- Mages are fighting over possession of the Skinlands and the Mortals. This war has been going on ever since some mortals learned magic.
- Some Mages, the Nephandi, really do make pacts with malevolent spiritual beings akin to Spectres.
- Mages can affect probability, their magic seemingly to be serendipitous events rather than the use of power. This makes them subtle indeed.
- Some Mages can cross the Shroud, exhibiting powers equal to Gaunts.
- Some Mages are immortal, maintaining their youth and vitality through magic.
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