Category:Masquerade V5

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World of Darkness - Vampire: the Masquerade 5th Edition

"This is a game about monsters. But it is only a game. Don't use it as an excuse to be a monster yourself."
-White Wolf Entertainment

This Page is currently under Construction, please don't edit without talking with Caleb Prince Brotherton

Overview

Player Resources

Sects

Clans

Glorious Anarch Revolution (The Heroes)

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  • The Brujah: Clan Brujah have always Embraced from the ranks of those sympathetic to counterculture and revolution. They seek out allies who question normative ideas, and recognizing the fire of the oppressed, they gravitate toward the underdog.
  • The Caitiff: Vampires with no inherent Clan society, support, or even characteristics; they are like orphans among the great families of vampires
  • The Duskborn/Thin Bloods: Vampires embraced at the highest of Generation. They hold a unique kind of Alchemy that allows them to duplicate the powers of the Blood and manifest their own.
  • The Gangrel: Clan Gangrel are outcasts, wanderers, rogues, and hunters. They make havens in the poorest parts of the city and feel no shame for doing so. They claim few domains as their own but defer to no prince.
  • The Ministry: Vampires of the Ministry typically Embrace from the ranks of the irreligious, the heretical, and the corrupt. Criminals are common targets, as are con artists, stage fraudsters and self-help gurus
  • The Unchained Malkavian: A Clan fractured by madness, each member irrevocably suffering under the yoke of insanity and the gift of the Second Sight
  • The Red Nosferatu: Hideously disfigured by the Embrace, so they keep to the shadows and traffic in the secrets they collect, some blend in by pretending to be disfigured mortals.

Camarilla Scum (Fuck these guys)

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  • The Banu Haqim: Silent masters of assassination, they must always fight the compulsion to commit the sin of diablerie.
  • The Lasombra: Proud nobles who command the very essence of darkness and shadow — to the point of worshiping it, like how the Ventrue command through leadership they command through faith.
  • The Malkavian: A Clan fractured by madness, each member irrevocably suffering under the yoke of insanity and the gift of the Second Sight
  • The Nosferatu: Hideously disfigured by the Embrace, so they keep to the shadows and traffic in the secrets they collect, some blend in by pretending to be disfigured mortals.
  • The Toreador: Enjoy every sensual pleasure the world has to offer, idolizing physical beauty and the adoration of their thralls and suffering in the absence of it.
  • The Tremere: Wield the supernatural power of their sorcerous past, though they became vampires through treachery and artifice they have lost their connection through the Bonds of Blood and found new freedom.
  • The Ventrue: Observe the noblesse oblige of vampire society, though their entitlement and greed encourages them to seek ever more at the expense of others.

Other Clans

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  • The Hecata: Vampires of many different Bloodlines and Clans they are the last remaining Independent Clan
  • The Ravnos: Barely a Clan, after the week of Nightmares the Ravnos are usually found hidden amongst the Caitiff, if they even still exist at all
  • The Tzimisce: One of the clans who started the first Anarch Revolution against the Camarilla, these grotesque monsters lorde over their Domains like the Vampires in old Stories.

Creatures of the Night

Within Vampire Society

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  • Ghouls: Humans that have been fed with Vitae, they are gifted a single power of the Blood by their Regnant. A priceless tool for Vampire Society.

Powers of the Blood

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The experience cost of Disciplines are usually 5x level for In-Clan and 7x level for Out of Clan. However certain powers have alternative costs which will be stated in the Powers page.

Baronies in Australia

Subcategories

This category has the following 122 subcategories, out of 122 total.

Media in category "Masquerade V5"

The following 34 files are in this category, out of 34 total.