Difference between revisions of "Category:Adamantine Arrow CofD"

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== Adamantine Arrow ==
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[[Image:AdamantineArrow.gif|right|Adamantine Arrow]]
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<span style="font-size: 180%; font-family: serif; color: #D4A017">
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“'''''Challenge is Magical'''''
 +
See that convenience store? No, I already know what you do. It’ll be
 +
robbed in about a half hour, and it doesn’t turn out pretty for the clerk
 +
or that poor kid pressed into being the trigger man.
 +
Your Awakening wasn’t pleasant, I know. Neither was your Sleeper
 +
life. I’m sympathetic, but I’m not sorry for you. Some might call you
 +
scarred by the experience, and they might pity you for it. The pride
 +
in your eyes tells me you already know what
 +
I’m going to say: Scars aren’t something to be
 +
ashamed of. Life is a battle. Scars mark you
 +
as a survivor. Look around you — others
 +
don’t wear their scars half as well as we
 +
do. Not everyone can brave the Mysteries,
 +
and maybe not everyone should.
 +
Look beyond the Consilium, beyond the
 +
Awakened — almost everyone tries to avoid
 +
being scarred. Not us. We take on the
 +
ordeals and keep the vigils — because we’re
 +
strong enough, so others don’t have to be.
 +
Having magic and power doesn’t matter,
 +
just what you do with it. That’s why we
 +
step into harm’s way. It’s a challenge, and
 +
challenges are the only thing that matters.
 +
I’ll save you a question down the line
 +
— the lady depressing property values in
 +
this entire neighborhood is backed by the
 +
Throne. When you get to brass tacks, both
 +
clerk and kid’s death will be her fault.
 +
They can’t rise above the challenges forced
 +
upon them, but we can, and we can do it
 +
for them. Fixing everything is a long war, but
 +
I’m going to win this battle here and now without killing
 +
anyone, and I’m happy to have you along if you’re willing. We’ve
 +
survived worse, haven’t we?”
 +
<span style="font-size: 180%; font-family: serif; color: #D4A017">
 +
 +
Virtue untested is worthless. This truth is hidden by a Fallen
 +
World designed to aggressively and insidiously destroy enlightenment.
 +
The Lie oppresses souls, crushing them under somnolent
 +
burdens. Beyond the Abyss lies the ideal perfected self, a concept
 +
that can only be embodied by struggling against the Lies.
 +
Everyone is involved in this struggle, leaving the Awakened as
 +
the only ones aware they’re embroiled in a universal conflict.
 +
Every Order practices offensive and defensive occult techniques,
 +
but the Adamantine Arrow internalizes the metaphor
 +
of eternal war as principle. More than that, they seek to serve as
 +
soldiers and generals in this war, fighting to maintain their magic.
 +
Arrows are the guardians and wardens of the Pentacle, warriors of
 +
the Diamond, fighting against stagnation and complacency. They
 +
typically hold a majority of non-leadership roles in Consilia and
 +
Convocations (and no few Assemblies), as community-oriented
 +
duties find fulfillment within their philosophy. Above all else,
 +
their magic calls for dedication:
 +
striving for a chosen goal against
 +
meaningful opposition.
 +
'''Mages join the Arrow when'''
 +
they want to define themselves by
 +
supporting others, learn self-discipline
 +
and control over their magic, come
 +
from a martial or regimented background
 +
and want to keep that ethos,
 +
or believe magic should be wielded
 +
with honor and responsibility.
 +
 +
<br><br><br><br><br><br>
 +
 +
== Adamantine Arrow across Australia ==
 +
 +
{| class="wikitable sortable" style="text-align:left;" border="1" cellpadding="2" cellspacing="0"
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!Character
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!Faction
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!Path
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!Legacy
 +
!Group
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!Domain
 +
!Status
 +
!Position
 +
|-
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|| [[Character]] || [[Faction]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || {{1bdots}} - {{5bdots}} || [[Position]]
 +
|-
 +
|}
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 +
=== Deceased, Departed or Missing ===
 +
 +
The following members have deceased, departed, missing or otherwise not in play.
 +
 +
{| class="wikitable sortable" style="text-align:left;" border="1" cellpadding="2" cellspacing="0"
 +
!Character
 +
!Path
 +
!Legacy
 +
!Group
 +
!Domain
 +
!Reason
 +
|-
 +
|| [[Character]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || Reason not in play
 +
|-
 +
|| [[Character]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || Reason not in play
 +
|-
 +
|| [[Character]] || [[Path]] || [[Legacy]] || [[Group]] || [[Domain]] || Reason not in play
 +
|}
 +
 +
=== Cabals and Groups ===
 +
 +
The following Cabals and other groups exist within the Order.
 +
 +
== Order benefits ==
 +
 +
=== Legacies ===
 +
 
[[Category:Awakening CofD]] [[Category:Orders CofD]]
 
[[Category:Awakening CofD]] [[Category:Orders CofD]]

Revision as of 16:04, 2 March 2017

Adamantine Arrow

Adamantine Arrow

Challenge is Magical See that convenience store? No, I already know what you do. It’ll be robbed in about a half hour, and it doesn’t turn out pretty for the clerk or that poor kid pressed into being the trigger man. Your Awakening wasn’t pleasant, I know. Neither was your Sleeper life. I’m sympathetic, but I’m not sorry for you. Some might call you scarred by the experience, and they might pity you for it. The pride in your eyes tells me you already know what I’m going to say: Scars aren’t something to be ashamed of. Life is a battle. Scars mark you as a survivor. Look around you — others don’t wear their scars half as well as we do. Not everyone can brave the Mysteries, and maybe not everyone should. Look beyond the Consilium, beyond the Awakened — almost everyone tries to avoid being scarred. Not us. We take on the ordeals and keep the vigils — because we’re strong enough, so others don’t have to be. Having magic and power doesn’t matter, just what you do with it. That’s why we step into harm’s way. It’s a challenge, and challenges are the only thing that matters. I’ll save you a question down the line — the lady depressing property values in this entire neighborhood is backed by the Throne. When you get to brass tacks, both clerk and kid’s death will be her fault. They can’t rise above the challenges forced upon them, but we can, and we can do it for them. Fixing everything is a long war, but I’m going to win this battle here and now without killing anyone, and I’m happy to have you along if you’re willing. We’ve survived worse, haven’t we?”

Virtue untested is worthless. This truth is hidden by a Fallen World designed to aggressively and insidiously destroy enlightenment. The Lie oppresses souls, crushing them under somnolent burdens. Beyond the Abyss lies the ideal perfected self, a concept that can only be embodied by struggling against the Lies. Everyone is involved in this struggle, leaving the Awakened as the only ones aware they’re embroiled in a universal conflict. Every Order practices offensive and defensive occult techniques, but the Adamantine Arrow internalizes the metaphor of eternal war as principle. More than that, they seek to serve as soldiers and generals in this war, fighting to maintain their magic. Arrows are the guardians and wardens of the Pentacle, warriors of the Diamond, fighting against stagnation and complacency. They typically hold a majority of non-leadership roles in Consilia and Convocations (and no few Assemblies), as community-oriented duties find fulfillment within their philosophy. Above all else, their magic calls for dedication: striving for a chosen goal against meaningful opposition. Mages join the Arrow when they want to define themselves by supporting others, learn self-discipline and control over their magic, come from a martial or regimented background and want to keep that ethos, or believe magic should be wielded with honor and responsibility.







Adamantine Arrow across Australia

Character Faction Path Legacy Group Domain Status Position
Character Faction Path Legacy Group Domain - ••••• Position

Deceased, Departed or Missing

The following members have deceased, departed, missing or otherwise not in play.

Character Path Legacy Group Domain Reason
Character Path Legacy Group Domain Reason not in play
Character Path Legacy Group Domain Reason not in play
Character Path Legacy Group Domain Reason not in play

Cabals and Groups

The following Cabals and other groups exist within the Order.

Order benefits

Legacies

Pages in category "Adamantine Arrow CofD"

The following 18 pages are in this category, out of 18 total.