Difference between revisions of "Category:Ordo Dracul CofD"

From BtS Wiki
Jump to navigation Jump to search
(Created page with "The Ordo Dracul believe that Dracula was cursed by God to unlife as a vampire. The members of this covenant wish to transcend vampirism like their supposed creator did - to th...")
 
Line 1: Line 1:
 
The Ordo Dracul believe that Dracula was cursed by God to unlife as a vampire. The members of this covenant wish to transcend vampirism like their supposed creator did - to this end they have developed powerful quasi-Disciplines which they call 'Coils' which serve to defeat the curse of vampirism, and depending on the nature of the particular flaw being overcome the coil is either of a permanent never fail effect to providing a modifier during a roll (frenzying, for example) to changing you for a short time (making the user look alive for a Scene.)
 
The Ordo Dracul believe that Dracula was cursed by God to unlife as a vampire. The members of this covenant wish to transcend vampirism like their supposed creator did - to this end they have developed powerful quasi-Disciplines which they call 'Coils' which serve to defeat the curse of vampirism, and depending on the nature of the particular flaw being overcome the coil is either of a permanent never fail effect to providing a modifier during a roll (frenzying, for example) to changing you for a short time (making the user look alive for a Scene.)
 +
 +
 +
[[Category:Requiem CofD]][[Category:Covenants CofD]]

Revision as of 12:37, 8 March 2017

The Ordo Dracul believe that Dracula was cursed by God to unlife as a vampire. The members of this covenant wish to transcend vampirism like their supposed creator did - to this end they have developed powerful quasi-Disciplines which they call 'Coils' which serve to defeat the curse of vampirism, and depending on the nature of the particular flaw being overcome the coil is either of a permanent never fail effect to providing a modifier during a roll (frenzying, for example) to changing you for a short time (making the user look alive for a Scene.)