Difference between revisions of "Brisbane Lost Motleys"

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Not all threats come through in secret, or in dreams, most in fact simply brute force themselves through the hedge and from the deep places of the world. The Rangers roam the edges of The Hedge, the depths of the underwolrd and the unknown places of the map to make sure that The Freehold knows about everything they aren't simply able to deter.
 
Not all threats come through in secret, or in dreams, most in fact simply brute force themselves through the hedge and from the deep places of the world. The Rangers roam the edges of The Hedge, the depths of the underwolrd and the unknown places of the map to make sure that The Freehold knows about everything they aren't simply able to deter.
  
* [[Iago]] - (Cameron's Character)
+
* [[Iago]]
* [[Fallacy Yankelovich]] - (Shaye's Character)
+
* [[Fallacy Yankelovich]]
* [[Jax Quinn]] - (Dan Tranter's Character)
+
* [[Jax Quinn]]
* [[Ivy Amaryllis]] - {Lily's Character)
+
* [[Ivy Amaryllis]]
 
* [[Lizzy Spoons]] - {Gillian's Character)
 
* [[Lizzy Spoons]] - {Gillian's Character)
 
* [[??]] - {Sean's Character)
 
* [[??]] - {Sean's Character)

Revision as of 12:30, 31 May 2013

Brisbane | Awakening · Lost · Requiem | Requiem CofD   |   Camarilla · Sabbat · Wraith


Main | Characters | Motleys | History | Locations | VSS


Concepts for the 2013 hard reset. Feel free to add your name or link your motley's page here.

First Response

Newly escaped Lost from The Hedge are the most valuable resource for the Freehold, without the ability to rescue them the Freehold would die. A group of Changeling experts in tracking down and retrieving new Lost and taking them to safety all the while contesting with the Loyalist servants of The Others.

The Corruptibles

Their purpose it to act as in information network for the rest of the Freehold. The Others are constantly at work in their plans, in order to counteract them we must know not only what they are doing, but we must know before even they do. The Lost of the Corruptibles take care to make sure that the freehold never allows infiltrators again since the Shatter.

Oneiromancers

The Others never sleep... But The Lost do. When we sleep, we dream. When we dream, we are vulnerable. Except for the Oneiromancers of the Certain Hour. These Lost employ their knowledge of the occult to advise the Freehold, and when necessary their more arcane skills to defend it against the incursions of Dream Taint, Incubi, and Enemy Oneiromancers.

The Rangers

Not all threats come through in secret, or in dreams, most in fact simply brute force themselves through the hedge and from the deep places of the world. The Rangers roam the edges of The Hedge, the depths of the underwolrd and the unknown places of the map to make sure that The Freehold knows about everything they aren't simply able to deter.

The New Life

The House of Janus is all at once teachers, carers, rehabilitators and observers. The final point of contact before a Free changeling is released into greater autonomy. They take the new Lost from the Information Network, teach them what they have become, what has changes since they were taken, and help them onto their feet in the real world. They ensure that the Lost do not release madmen into the world.

Spring Revelers

(NPC's at Starting - PC's are welcome to join)

This isn't so much a motley, as simply a group of Lost who have decided to opt out of their duties to the Freehold. Locked in their gated community on the edge of Indooroopilly Golf Course, these Lost have extended an open invitation to any who would attent their party. Looked down upon as pathetic almost universally, they do not attend Lost gatherings for almost any purpose other than the Freehold Pledge or direct orders from the Monarchs.

Hound's of War

(NPC's)

At one point the standing army of the Freehold for full scale conflicts against the Loyalists. During the events of 2010 they were nearly entirely wiped out. As they currently stand, they're closer to a veterans club than anything like an actual army.