Difference between revisions of "Category:Awakening CofD"

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As with the other games in the Chronicles of Darkness, the history presented for '''Mage: the Awakening''' provides for some ambiguity. However, the "origin story" of magic and mages is less ambiguous (or at least given more lip-service) than that of vampires or werewolves.
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[[Awakening Character Template CofD]]
  
In the mythic past, a mysterious island existed with a single towering mountain, encircled by dragons that lived upon its summit. The mountain called to humanity through dreams and visions. Over time, the dragons left and the mountain continued to call. Some humans answered the call and sought it out. The humans who moved there discovered the first secrets of magic, and through magic they created the mighty city-state now known as Atlantis, Meru, Lemuria, etc. though its true name has been lost to time.
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== Overview ==
  
Over time, the mages became filled with hubris, and began fighting over how best to lead the world. The battle separated the Earth into the Fallen World and the Supernal Realm, with the chasm of the Abyss in between. The Fallen World is the world where humanity now exists, and the Supernal realm is the realm of magic, where the victorious mages of long ago now reside. The Abyss that separates the two worlds prevents most of humanity from awakening to magic, and hampers the power of mages trapped in the Fallen World.
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????
  
Mages believe that the Supernal Realm is the truth of reality and the origin of magic. It is ruled by the Exarchs, powerful mages who had established themselves as rulers of it. The Exarchs wish to snuff out the memory of "Atlantis" and knowledge of magic so they will remain the supreme masters of reality. They are more god-like forces than human beings now, however this means that they must influence the Fallen World through servants.
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== Genre Staff ==
  
Resistance against the Exarchs is possible because of the Oracles, a small number (probably five) of Atlantean mages who also reached the Supernal Realm. They each created (or maybe are) one of the Watchtowers, which are locations in the Supernal Realms that can cut through the Abyss. They serve as paths towards magic, allowing Sleepers (humans unaware of magic) to awaken to it. Each mage visits a Watchtower during their Awakening—through means perhaps accidental, or perhaps resulting from a person's nature or understanding—and their magical abilities are forever affected by that journey.
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: '''Genre Storyteller''' (GST Awakening): [mailto:GST.???@beyondthesunset.org.au ???]
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== Characters ==
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For a list of all pages tagged as characters, see the category [[:Category:Awakening_Characters_CofD]], or look at the relevant Order, Path or city page (or category), which will list the relevant characters.
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== Paths ==
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Every Mage upon awakening is drawn to a Watchtower, a realm within the Supernal world, where they sign their name and gain the ability to draw magic across Abyss. A watchtower helps define a mage, and the type of magic they can access often affects their personalities, but not always.
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* [[Acanthus CofD|Acanthus]] - Known as the '''Enchanters''' of the Awakened community. With their powers of [[Fate CofD|Fate]] and [[Time CofD|Time]] they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
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* [[Mastigos CofD|Mastigos]] - Called '''Warlocks''' by many, the Mastigos tend to see themselves as masters of all. They possess the powers of [[Mind CofD|Mind]] and [[Space CofD|Space]], and are often ruthless in using them to achieve their goals.
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* [[Moros CofD|Moros]] - Due to their mastery of [[Death CofD|Death]] and [[Matter CofD|Matter]] the Moros have earned the name '''Necromancers'''. They tend to have sombre views of the universe, knowing death treats all equally it's hard to maintain a view of good and evil.
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* [[Obrimos CofD|Obrimos]] - All Obrimos have a divine inspired Awakening, leading to them being called the '''Theurgists''' by other mages. With [[Forces CofD|Forces]] and [[Prime CofD|Prime]] at their sides they are often devoted to higher causes with neigh-unshakable wills.
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* [[Thyrsus CofD|Thyrsus]] - With their deep connection to [[Life CofD|Life]] and [[Spirit CofD|Spirit]] the Thyrsus are known as '''Shamans''' to other Awakened. They are often known for following their primal natures, instinct and passion leading them over reason.
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== Orders ==
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For as long as the Awakened can remember there have always been the Diamond orders, recently they have become the pentacle with the inclusion of the Free Council.
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* [[Adamantine Arrow CofD|Adamantine Arrow]] - These '''Claws of the Dragon''' seek to protect the [[Pentacle CofD|Pentacle]] through force. Their philosophy is the [[Adamant Way CofD|Adamant Way]], a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
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* [[Free Council CofD|Free Council]] - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old [[Atlantis CofD|Atlantean]] tales, the Free Council members often believe that change is for the best and push the boundaries of both Science and Magic.
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* [[Guardians of the Veil CofD|Guardians of the Veil]] - Descended from the '''Eye of the Dragon''' the Guardians see themselves as the police of all Awakened. Believing that [[Vulgar Magic CofD|Vulgar Magic]] and [[Paradox CofD|Paradoxes]] strengthen the [[Abyss CofD|Abyss]] they do whatever it takes to keep magic a secret, and punish those who abuse it.
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* [[Mysterium CofD|Mysterium]] - Often known as the Lore Masters of the [[Pentacle CofD|Pentacle]], these '''Wings of the Dragon''' are both old fashioned researches and Indiana Style Archaeologists. They seek to learn all they can from the past, both it's knowledge, and the lessons that lead to the fall [[Atlantis CofD|Atlantis]].
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* [[Silver Ladder CofD|Silver Ladder]] - Descended from the priests and viziers of [[Atlantis CofD|Atlantis]], collectively known as the '''Vox Draconis''', The Silver Ladder believes that its place is to lead the rest of the [[Pentacle CofD|Pentacle]] mages. Their main goal is to reunite the [[Fallen World CofD|Fallen World]] with the [[Supernal Realm CofD|Supernal Realm]], so that all humans can access the magic that is their right. Maintain the [[Cryptopoly CofD]], a network of secret societies, with influence throughout the mortal world.
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* [[Apostate CofD|Apostate]] - Apostates are mages that have not joined any Order of awakened and instead make do on their own. Often they do not even join a [[Cabals CofD|Cabal]], which leads to much distrust from other members of the Awakened community.
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=== The Others ===
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* [[Seers of the Throne CofD|Seers of the Throne]]
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* [[Banishers CofD|Banishers]]
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* [[The Mad CofD|The Mad]]
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* [[Scelesti CofD|Scelesti]]
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== Groups ==
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* [[Legacies CofD|Legacies]] - Most mages, once able, join a Legacy.
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* [[Cabals CofD|Cabals]] - Small groups, primarily local.
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* [[Factions CofD|Factions]] - Large groups within each order.
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== Consilii of Australia ==
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* [[Adelaide Awakening CofD|Adelaide]]
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* [[Southern Cross Awakening CofD|Southern Cross]]
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== GST Items ==
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* [[National Awakening History CofD|National History]]
  
Fragments of the organizations, artifacts and writings from the First City survive to the present day, and mages hope to use this knowledge to further their various causes, by gaining a stronger connection to the Supernal Realm.
 
  
  
 
[[Category:CofD]]
 
[[Category:CofD]]

Revision as of 08:16, 2 March 2017

Awakening Character Template CofD

Overview

????

Genre Staff

Genre Storyteller (GST Awakening): ???

Characters

For a list of all pages tagged as characters, see the category Category:Awakening_Characters_CofD, or look at the relevant Order, Path or city page (or category), which will list the relevant characters.

Paths

Every Mage upon awakening is drawn to a Watchtower, a realm within the Supernal world, where they sign their name and gain the ability to draw magic across Abyss. A watchtower helps define a mage, and the type of magic they can access often affects their personalities, but not always.

  • Acanthus - Known as the Enchanters of the Awakened community. With their powers of Fate and Time they often live in the moment. Seen by some as a breath of fresh air, and others as immature and childish.
  • Mastigos - Called Warlocks by many, the Mastigos tend to see themselves as masters of all. They possess the powers of Mind and Space, and are often ruthless in using them to achieve their goals.
  • Moros - Due to their mastery of Death and Matter the Moros have earned the name Necromancers. They tend to have sombre views of the universe, knowing death treats all equally it's hard to maintain a view of good and evil.
  • Obrimos - All Obrimos have a divine inspired Awakening, leading to them being called the Theurgists by other mages. With Forces and Prime at their sides they are often devoted to higher causes with neigh-unshakable wills.
  • Thyrsus - With their deep connection to Life and Spirit the Thyrsus are known as Shamans to other Awakened. They are often known for following their primal natures, instinct and passion leading them over reason.

Orders

For as long as the Awakened can remember there have always been the Diamond orders, recently they have become the pentacle with the inclusion of the Free Council.

  • Adamantine Arrow - These Claws of the Dragon seek to protect the Pentacle through force. Their philosophy is the Adamant Way, a lifestyle that encourages strength and adaptability. It's members seek to prove their resolve and uphold their honour in the face of any conflict.
  • Free Council - The youngest of the orders, the free council seeks to bring magic into the modern era. Often disbelieving of the old Atlantean tales, the Free Council members often believe that change is for the best and push the boundaries of both Science and Magic.
  • Guardians of the Veil - Descended from the Eye of the Dragon the Guardians see themselves as the police of all Awakened. Believing that Vulgar Magic and Paradoxes strengthen the Abyss they do whatever it takes to keep magic a secret, and punish those who abuse it.
  • Mysterium - Often known as the Lore Masters of the Pentacle, these Wings of the Dragon are both old fashioned researches and Indiana Style Archaeologists. They seek to learn all they can from the past, both it's knowledge, and the lessons that lead to the fall Atlantis.
  • Silver Ladder - Descended from the priests and viziers of Atlantis, collectively known as the Vox Draconis, The Silver Ladder believes that its place is to lead the rest of the Pentacle mages. Their main goal is to reunite the Fallen World with the Supernal Realm, so that all humans can access the magic that is their right. Maintain the Cryptopoly CofD, a network of secret societies, with influence throughout the mortal world.
  • Apostate - Apostates are mages that have not joined any Order of awakened and instead make do on their own. Often they do not even join a Cabal, which leads to much distrust from other members of the Awakened community.


The Others

Groups

  • Legacies - Most mages, once able, join a Legacy.
  • Cabals - Small groups, primarily local.
  • Factions - Large groups within each order.

Consilii of Australia

GST Items

Pages in category "Awakening CofD"

The following 149 pages are in this category, out of 149 total.